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Showing content with the highest reputation on 10/11/2019 in Posts

  1. IT'S TIME! I am finally releasing my mod Ruinous Shards! Updated to version 1.04 If you want to check out the screenshots and info, see this topic: https://www.the-gcn.com/topic/3086-the-legend-of-zelda-ruinous-shards-updated-02242015/ If you have any comments or issues, please post them in the linked thread below: https://www.the-gcn.com/topic/3176-ruinous-shards-feedback-and-issues/ This topic is for any updates I make or anything that doesn't fit in the above 2 links. And without any further delay... HERE IT IS! It includes a document that contains spoilers but also has all the changes I made v1.0 = Release v1.01 = new kokiri sword texture, text fix for deku shield and fixed navi spot in deku tree v1.02 = Collision didn't match texture on Kakariko well allowing you to fall in before blowing up boulder. Fixed. v1.03 = Moved Mido to block the Sacred Meadow and removed all boulders and bombchus from jabu jabu's belly to ensure proper order v1.04 = Apparently my entrance to the Riddle of Time Dungeon is no longer an exit...fixed There needs to be an official thanks for this mod. Without the people below, this mod would either not be released or be of inferior quality: Awesome People: Jason777 for absolutely everything man...he was the single most important ASM and hex resource for me. Without him I wouldn't have a custom dungeon, a replacement BigGoron sword or any custom warps...Jason you f*cking rock man! Also for the creation of ZAO-ADD as well...is there anything you cant do you stud?!?!? haha Airikita for basic and hex editing advice on many issues. MelonSpeedruns for texture assistance and removing debug functions. Ideka for creating textures and various assistance. xDaniel for waypoint and hex issues as well as SceneNavi which is one hell of a tool. CDi-Fails for creating the logo and most of the new textures for this mod. He was instrumental to most of the textures in this mod. Test for testing so many betas along the way. He put up with a lot of issues along the way but persevered. CloudMax for his Texture Exporter which made texture replacement possible and easy JSA for ZAP2 and ZLE2 which helped for some of the mod Cooliscool (no longer active) for Utility of Time. It may be flawed but if you know how to use it, it can be one hell of a tool! There are others that assisted in the music, text and damage modifier additions I made years ago but I do not remember who assisted me and ZSO is down forever soooo.... Even though I don't remember who they were, thank you all for making this mod possible! Copyright: You are free to play this mod and modify/use it in any way you see fit but I expect credit to be given where it is due.
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