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Everything posted by Shadow Fire
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Did someone say Pokemon GO? #TeamMystic up in here. I'm actually looking forward to Gen 2. It was my favourite era of Pokemon.
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[GCNOfficial] Final Fantasy XIV: A Realm Reborn & Heavensward
Shadow Fire replied to Shadow Fire's topic in Video
The Bowl of Embers [ifrit]: Level 20-22 MSQ Trial (Scholar) The Thousand Maws of Toto-Rak: Level 24-27 MSQ Dungeon (Astrologian) -
[GCNOfficial] Final Fantasy XIV: A Realm Reborn & Heavensward
Shadow Fire replied to Shadow Fire's topic in Video
Halatali: Level 20-23 SSQ Dungeon (Machinist) -
In this topic, I will be posting videos of dungeon runs from Final Fantasy XIV: A Realm Reborn (and its Heavensward expansion). Despite the fact that I could solo a majority of these dungeons, I felt it would be best to show them as they were meant to be played (level and equipment synced, proper party make-up, etc). These videos will be posted in order of dungeons, including optional side-dungeons and Hard Mode (once time to film them), and even Trials. To begin, here are the first three videos: Sastasha: Level 15-18 MSQ Dungeon (White Mage) The Tam-Tara Deepcroft: Level 16-19 MSQ Dungeon (Paladin) Copperbell Mines: Level 17-20 MSQ Dungeon (Bard)
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Director: Yugo Hayashi, Yusuke Hashimoto Producers: Satoru Iwata, Shigeru Miyamoto, Tadashi Sugiyama, Atsushi Inaba Music: Koji Kondo, Hiroshi Yamaguchi, Yukari Suita, Hitomi Kurokawa, Naofumi Harada, Rei Kondoh, Keiki Kobayashi Starring: Mike West, Jaz Adams, Lyssa Browne, Mark Lund, Jay Ward, Ja Green, David Frederick White Rating: Plot The Lylat system is shaken up by a surprise, unprovoked attack from the evil Andross' army. It's up to ace fighter Fox McCloud, and the Star Fox team to put an end to the evil scientist's reign of terror. Review First and foremost, just about everyone who plays this game, or wants to play it, will fondly remember Star Fox 64. To cater to old fans, that's precisely what this game seems to be; a retelling of the hit classic. Many of the lines of dialogue, as well as locations and characters are taken directly from Star Fox 64. However, this game provides enough of a change for it to be refreshing, and not just a complete carbon copy of the N64 classic. The voice actors return from Star Fox 64, and a lot of work has been put into this game's sound and music, providing a fresh take on things, while retaining some of those familiar melodies in some way, shape or form. However, the visuals have received a massive overhaul, and the models of the characters and enemies are beautiful to look at. The environments are gorgeous, and very full of life. The amount of detail that went into the textures makes me feel like Nintendo are really focusing on bringing the quality of their visuals to the modern day. The Arwing is back, and is the main method of taking on the levels. However, they now have the ability to transform into the Walker (affectionately referred to by me as "Chicken Legs"), allowing for ground movement, with a simple press of a button. Also returning is the Landmaster, although the Blue Marine has been replaced. Instead, the game introduces the Gyrowing, a small support craft with light weaponry, but a neat little feature is available; a small robot known as Direct-i. This little guy can hack into terminals, disabling enemy fortifications, simply by touching them. In addition, by using specific amiibo, you can change how you play. The Fox amiibo changes the team's Arwings into their Retro forms, from the SNES classic, Star Fox. While cool, there is a setback; the inability to lock onto enemies. Likewise, the Falco amiibo turns Fox's ship into the Black Arwing, which increases damage dealt to enemies, while also increasing damage dealt to you, effectively acting as Expert Mode. The controls, on the other hand, take a lot of getting used to, and have directly contributed to a lot of cheap deaths, or damage being taken by me. Motion controls are pretty much required to effectively play. The screen displays as the previous games did, but the Gamepad is cockpit view, which is essential for precision aiming. No longer is the A button used for firing. Instead, the ZR button is used. The A button now changes between Arwing and Walker. Somersaults are performed by either pulling down on the left analog stick, and pushing up on the right analog stick at the same time, or more simply by pressing X. To U-turn, flick both analog sticks down together at the same time (this can only be done in all-range mode). Barrel rolling (it's actually an Aileron Roll, damn it) is done by double tapping the right analog stick in the direction you wish to spin. Clicking the right analog stick is how to fire bombs, and clicking the left analog stick (or alternatively, pressing Y) recalibrates the target reticle to the centre. Trust me, you will be doing this a lot. ZL is used to aim at certain objectives, and while in some cases, it works fine, in most, it's a hindrance. Unlike Star Fox 64, however, levels can be replayed without having to start from the very beginning and working your way to them. This allows for picking up collectables, or trying to complete the mission in an alternate method. It's a nice change. Unfortunately, the AI can be quite annoying. Star Fox AI is rather dull-witted at times, while enemy AI is perhaps a little too difficult, and quite often cheap (I'm looking at you, Mother Strider, and Andross). I've lost lives several times, because of enemies reacting too fast when they're supposed to be disabled, and my battle with Mother Strider took about a half hour for me to complete. Andross was annoying as hell to defeat, although to be fair, I did actually like the battles I had with Star Wolf. I have yet to try the game's Co-op style. This basically allows player 1 to control the aiming of the reticle and firing weapons with the Gamepad, while player 2 steers the ship with a Wii U Pro Controller. This seems like a pretty cool idea, and one I'm willing to try sometime in the future. Overall If you're a fan of the Star Fox series, it's definitely worth at least giving a go. If you can look past the awkward motion controls, the horrible camera in some sections, and occasional cheap hits/deaths, you will enjoy this immensely. Unfortunately, I wasn't able to enjoy this as much as I would have liked, because of said awkward controls and cheap AI, but that's not to say this game didn't have its fun elements.
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The imp continued to giggle, before flying down and landing on the wolf's back. Laughing as Kaze bucked, trying to knock her from her back, she smirked and leaned forward, pulling on one of the wolf's ears. "Hmph!" she muttered. "I guess you're not completely stupid after all! Listen, I like you, so I think I'll get you out of here. But in exchange for my help, you have to do EXACTLY as I say!" The smirk widened, the imp watching as Kaze had no choice but to submit to her. "If you need anything from me, just give me a sign!" she continued. "So, are we all clear? Good. Now, come on! Get moving!" Patting the wolf a few times, the imp suddenly kicked at her sides, to prompt her into action.
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The imp simply jumped back and giggled again. "There, there..." she teased. "You be a good girl and calm down. No need to bite!" Grin fading, the imp concentrated, creating a ball of energy between her hands, before shooting it at the chain that restrained Kaze. Satisfied, she chuckled. "You look kind of surprised!" she said. "Eee hee hee! So! I bet you're wondering, where exactly are we?!" Giving her wide grin once again, she began hovering in the air. "Well, I'll make you a deal..." she continued, passing through the bars and onto the outside of the cell. "If you can get over here, maybe I'll tell you! Eee hee!" Faking a yawn, she smirked at the wolf, waiting for her to figure out how to get out of the cell.
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Hey, Arcaith... add me to your friend list: GCNOfficial
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Since my ghost house level was automatically deleted again, I decided to go back and make some major modifications to it. I added a key door (with 5 key coins), as well as changed up how a lot of the level was done. There's less insta-deaths now, although I still kept the maze-style. If you completed the previous course, don't rely on memory to get you through. Since my first course was deleted, I decided to make a minor adjustment and reupload. I will also be recording footage from my levels sometime in the future. The (not so) fun house...0F74-0000-0212-664D Engine: Super Mario World Level Type: Ghost House Time: 200 This level can be somewhat tricky, and can rely on some memorization, but there are some more innovative traps and dangers to look out for.
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The tutorial system has been restored, and things seem to be working fine. However, if there are any issues that you run into because of the tutorial system, please submit a ticket in the Bug Tracker.
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The tutorial system has not been recovered. It caused a few instabilities shortly before last year's "upgrade", and was removed. However, I'm pretty sure I have the details, and can create a post about it.
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Soric Reisa, someone who live streams his gameplay, also makes videos which showcase houses in the game, be it private or Free Company (guild) housing. In this particular episode of Cribs, he's showcasing my private house. A lot of fun was had during this episode.
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Twilight Princess HD - GCNOfficial Footage
Shadow Fire replied to Shadow Fire's topic in General Gaming
When I say commentary, I'm not meaning how most people do it, by reading dialogue... Well, except in the case of Ilia, and other characters I don't really care about, in which case, I'd change up my voice. Also, it'd be to draw comparisons, point out things I never noticed, and talk about my past experiences with Twilight Princess. Y'know... Stuff like that. -
So, I got my copy of The Legend of Zelda: Twilight Princess HD today. I'll be recording gameplay, and uploading the footage onto the official community YouTube. My question is, would people prefer a silent gameplay (no voice commentary), or would you rather have me commenting and reacting to the situations as they occur? Either way, once I have my answer, the videos will then be recorded and posted onto the official community YouTube channel.
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Freedom Planet, an interesting indie game that was inspired by games like Sonic the Hedgehog, and other side-scrolling platformers.
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No shout out to me, either? I've only paid to keep this place running since the beginning. Seriously though, man, congratulations on your impending degree.
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As an Australian gamer, I also can't afford any games. But yeah, anyhoo... Hi there.
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Quickest route to victory. I'll be uploading a video showing the various traps/safety nets that I installed.
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Smiling, the nurse nodded. "Ah, yes..." she said, before the smile slightly faded. "Although, the grove can be a little tricky to get to. Just be careful, and don't overdo it, okay?" Silver snapped his jaws, the smaller Totodile doing the same.
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Giggling, the imp folded her arms. "Eee hee!" she laughed. "That's much better! You humans are obedient to a fault, aren't you?" A smirk suddenly came to her face. "Oops!" she continued. "But you AREN'T a human anymore, are you? You're a beast! Eee hee!" With those words, she poked Kaze, smirk widening.
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Since my first course was deleted, I decided to make a minor adjustment and reupload. I will also be recording footage from my levels sometime in the future. Course DeletedThis course was automatically deleted by Nintendo.
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Link shrugged, before slowly walking over to the light. Taking a breath, he stepped into it. Saria, I hope you're safe. OFF TOPIC: I think it's because that was canonically the only boss that Ganondorf himself actually created. The rest were revived, or were manifestations of evil that already existed.
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Giving a grin of his own, it suddenly faded when the phantom raised into the air once more. A vortex appeared in the floor, and the room darkened. A familiar snicker could be heard throughout the room. "Well, well..." the voice of Ganondorf echoed. "That didn't seem difficult for you. Your skills seem to be improving. However, you did not defeat me... you merely defeated my phantom. When we really battle, it will be much tougher." The phantom began shuddering, Ganondorf continuing to speak. "As it goes..." the voice said. "...this thing is worthless. I condemn you to the void between dimensions." The phantom suddenly let out a loud groan and was pulled into the void, both vanishing after a moment. A few seconds later, a familiar blue light appeared in the middle of the room.
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The imp grinned wider. "Eee hee!" she laughed. "Are you sure you want to be doing that? Snarling and glaring at me?" Examining her hand, the imp smirked over at the wolf. "Well, that's too bad..." she continued, in a teasing tone. "I was planning on helping you... if you were nice."
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I've got another one for everyone. D4: Danger, Doom, Death, DAMMIT!C770-0000-0198-36FB Engine: New Super Mario Bros. Level Type: Castle Time: 150 Another revisit, this time of D-4 from Super Mario Bros. 2 (Japan). How will you fare? Heheh.