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KEMIKOOL

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Posts posted by KEMIKOOL

  1. Yeah I tried using the Majora's Mask wad and when I tried to make the new wad channel it said "error file is too large to inject into wad" Maybe if I compress the rom? How would I even do that?

     

    Edited:

    Well I found out that spinout had made a way to compress the debug rom, and others, but the download seems to be missing files it needs.

     

    mips64-gcc.exe (can't even find this one, I've searched Filecrop and everything)

    liblzo2

     

    and there was something said about this -> MinGW

    Personally I think the process of doing this would be overly complicated. I see Spinout in the video editing a bunch of junk.. I wish I could just drag, and drop, or do it some other way.

    are you trying to compile spinouts code or something? mips64 gcc is like, an assembly compiler or something, and minGW is a set of compilers also

  2. yes. total fucking MOOT

     

    i make everything with blitz3d, its way easier then picking and learning a dumbass lib that is wrapped all the same in blitz

    ive made good games in the games factory, yea, believe that

     

    ive even used mirc scripting graphic commands to make an online game that sent data to my master server through dcc chat. if you can get it done, get it done

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