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Everything posted by KEMIKOOL
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yes. total fucking MOOT i make everything with blitz3d, its way easier then picking and learning a dumbass lib that is wrapped all the same in blitz ive made good games in the games factory, yea, believe that ive even used mirc scripting graphic commands to make an online game that sent data to my master server through dcc chat. if you can get it done, get it done
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air that is awesome, now i see the importance of each uv mapping! im excited that you started developing games
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yea youre totally right...the name does suck, but its based on the "magic mirror" hmm, maybe zelda: dark rift?
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Hey guys! Sorry for all the posts, but I'm excited! I just decided to name this fan-game. Legend of Zelda: The Magic Mirror. Now I'm sure every one of us knows what the mirror is, and how awesome of a way it is to add twice the content, and that is why I'm basing the game on it(not just because I love lttp and twilight princess) This will (obv) be the official thread for the fan-game. All comments and suggestions are welcomed
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yet another video, this time demonstrating the ctual use of bombs and walls. explosion is going to be 10000x better with cel shady goodness, and the wall will crumble as opposed to vanish
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Entity system started, bomb entities added and breakable wall entity! New video at the top or rite hear
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Thanks Medo! The engine is comin along nicely, theres really not much to it if you know how to structure a game engine..snd yes! I still want in on Tingle! If you have a goal for me, just pm me with the details and ill spend some time on it.
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BUMP! I need a few experts on this team! Progress is happening quickly. Ive already got throwable bombs ;D
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For the sake of being a good guy, i suggest you edit this post and rewrite your project idea basis and a few details to start us with
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I need to build a small team for this project. If anyone skilled is interested in this, message me about it(instead of spamming the topic) Check the first post edit for details
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Credit to BxR for the topic logo Official topic Development: May 7th - Dawn of the first day here is 5 days later!!! 12th of May - 5 days from start Thanks to Airikitas suggestion, the cameras movement and relation to player movement has been tweaked to work a little better. Check it 15th of May - 7 days in bombs and breakable walls test breakable walls working as well as map loader May 18th - intro (kind of) may 19th - pinks animation may 20th - hand attachments critical feedback please! Progress HUD and Stats - Finished (Magic, hearts) Items: Bomb - Finished Magic Mirror - Mesh finished, function non-existant Bow and arrows - not started (next to be implemented) Small keys and master keys - Not started yet Sword - finished Rupees - Not started (easy enough to be considered finished) Entities: Map exits - finished Breakable walls - finished Player and camera control - partially finished attachable sword mesh and animation - finished walking animation - finished Npcs: Npcs - Not even thought about yet HALP NEEDED This is engine work, no story or dialogue people needed yet ;P Im looking for a few different or mixed positions... NOTE: Everything must match the link to the past style, and the style of the levels in my video (minus the black outline mesh). -Modelers(Maps and objects) -animators(!!!!) -Programming theory advice people -graphics (must imitate link to the past style!!)
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air: he ran out of free space there apparently? i suggest looking at your maps and trying to be efficient in the use of triangles and such,it will cut out alot of data
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i see it, do you guys? yea, you do its right there lole but whats up, transferring hosts, ay? i just registered a new domain today, now i have 2 useless websites. well one is not so useless considering it got 20,000 unique visitors in 1 month of being up (what the tempered swordsmiths happened to get those views for something so shitty) sorry for the slightly off-topic-ness, but goto www.buttchan.com and tell me if thats really 20,000 uniques in a month? ahahaha(its not) not a plug i promise, i already have all these return viewers, though, hmm maybe i should adsense that site up and add on to that 36 dollars from my adsense account from 2006 and try and finally get a 100 dollar check from google just to pin it up on the wall ahaha. or donate it to the gcn, my babes. SO SORRY for the off topicness, im just type-ative right now because you meantioned dns soivaz
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everything i just read didnt make me feel weird or crazy but i guarantee if any of you met me, you would know im crazy if its not already obvious there is that delicious brain though
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your style maka me jelli mayne. you should be ridiculously proud! not just because you've inspired me to plop a few pixels again after so many years, though
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http://sharpocarina.googlecode.com/svn/trunk/
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my skype is doomraider. im on my way home from jersey, 2 hour trip, and im going to a phillies game tonight, but i have tomorrow, sunday, and most of next week off. thats enough time for me to pump alot of content!
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is that a super gameboy cartride with links awakening in it?
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medo, let me get in on this. we can put in unlimited adult references and nasty funny shiet. if you need any models graphics or map hax, let me know. i need to be a part of a project, a funny awesome one.
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your name is three pendants and youre telling someone they should do something other than LTTP??
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nobody is a match for hypnotoad, except a princess, sang
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Post any screenshot of Zelda models, dungeons or mods you´ve done.
KEMIKOOL replied to pkjoan's topic in Randomness
AIR! thats sick, when i was a kid i was obsessed with chain chomps videoplz and strati i cant wait to see some videos and progress that lttp oot hack heres some thing i worked on but never actually imported i think i was high: cel shade/okami ^video of that here: -
psilocybin beats your mushroom cloud
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oh man, im so in on this idea! id definitely be willing to help with levels, models and/or textures
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OMFG they are awesomeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee id say go with magicarp