Jump to content

KEMIKOOL

Member
  • Posts

    125
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by KEMIKOOL

  1. ALWAYS remember to press enter when you change something in sharpocarina or it wont always save the value you typed

     

    BGM values(you need to convert to decimal, 0F would be 16.)

     

    I found this all by searching on the spinout182 wiki.

    #  Name    Found at
    00 Nothing
    01 Nothing
    02 Overworld   Hyrule Field
    03 Overworld   Hyrule Field
    04 Overworld   Hyrule Field
    05 Overworld   Hyrule Field
    06 Overworld   Hyrule Field
    07 Overworld   Hyrule Field
    08 Overworld   Hyrule Field
    09 Overworld   Hyrule Field
    0A Overworld   Hyrule Field
    0B Overworld   Hyrule Field
    0C Overworld   Hyrule Field
    0D Overworld   Hyrule Field
    0E Overworld   Hyrule Field
    0F Overworld   Hyrule Field
    10 Overworld   Hyrule Field
    11 Overworld   Hyrule Field
    12 Overworld   Hyrule Field
    13 Overworld   Hyrule Field
    14 Overworld   Hyrule Field
    15 Overworld   Hyrule Field
    16 Overworld   Hyrule Field
    17 Overworld   Hyrule Field
    18 Dungeon   Dodongo's Cavern
    19 Kakariko Village (Strings) Kakariko Village
    1A An Enemy Is Near  Near any enemy
    1B The Boss   Gohma's Lair
    1C Deku Tree / Underground Deku Tree
    1D Market   Hyrule Market
    1E Introduction   Introduction Cutscene
    1F Inside My Home  Link's House
    20 Link Falls   Death Sequence
    21 The Boss Is Defeated  When a boss is defeated
    22 I Have Found It!  Opening a chest containing an item
    23 Ganondorf   After pulling the Master Sword
    24 Power Up   Obtaining a Heart Container
    25 Minuet of Forest  Minuet of Forest
    26 Jabu-Jabu's Belly  Jabu-Jabu's Belly
    27 Kakariko Village (Guitar) Kakariko Village
    28 Fairy Fountain  File Select Screen
    29 Zelda's Courtyard  Castle Courtyard
    2A Fire Temple   Fire Temple
    2B Opening the Chest  While opening a chest
    2C Forest Temple  Forest Temple
    2D Sneaking Through the Castle Hyrule Castle
    2E Ganon's Organ  Ganon's Castle, spiral staircase
    2F Lon Lon Ranch  Lon Lon Ranch
    30 Goron City   Goron City
    31 Hyrule Field   Hyrule Field
    32 Got the Stone  When receiving the Deku Emerald
    33 Bolero of Fire  Bolero of Fire
    34 Minuet of Forest  Minuet of Forest
    35 Serenade of Water  Serenade of Water
    36 Requiem of Spirit  Requiem of Spirit
    37 Nocturne of Shadow  Nocturne of Shadow
    38 The Mini-Boss  In Lizalfos room in Dodongo's Cavern
    39 Congratulations!  When receiving a Piece of Heart
    3A Temple of Time  Temple of Time
    3B Got Epona!   Hyrule Field
    3C Kokiri Forest  Kokiri Forest
    3D Learned a Song  Lon Lon Ranch
    3E Lost Woods   Lost Woods
    3F Spirit Temple  Spirit Temple
    40 The Race Is On!  Gerudo Archery Contest
    41 Across the Finish Line Lon Lon Ranch
    42 Ingo Loses   Lon Lon Ranch
    43 Gain a Medallion  Temple of Light
    44 Saria's Song   Ocarina
    45 Epona's Song   Ocarina
    46 Zelda's Lullaby  Ocarina
    47 Sun Song   Ocarina
    48 Song of Time   Ocarina
    49 Song of Storms  Ocarina
    4A Navi's Flying Around  Kokiri Forest
    4B Deku Tree's Words  Deku Tree's Grove
    4C Inside the Windmill  Windmill
    4D Flight of the Goddesses Creation Cutscene
    4E Games 'n' Fun  Bombchu Alley
    4F Sheik's Harp   Temple of Time
    50 Zora Domain   Zora Domain
    51 And It's...   First Meeting With Ruto
    52 Zelda in the Sky  Ending Sequence (Clouds)
    53 Time Travel   Temple of Time
    54 Ganondorf!   After Link grabs the sword for the first time
    55 Shop 'Til You Drop  Kokiri Shop
    56 Temple of Light  Temple of Light
    57 Fairy Fountain  File Select Screen
    58 Ice Cavern   Ice Cavern
    59 The Door of Time  Temple of Time
    5A The Owl Speaks  Hyrule Field
    5B Shadow Temple  Shadow Temple
    5C Water Temple   Water Temple
    5D The Goddesses Depart  The Balance and the Triforce
    5E The Sages Unite  Ending Sequence
    5F Gerudo Valley  Gerudo Valley
    60 The Hag's Shop  Kakariko Village
    61 Kotake and Koume  Spirit Temple
    62 The Castle is Falling! Ganon's Castle
    63 Ganon's Castle  Ganon's Castle
    64 Ganon Attacks  Ganon's Castle
    65 Ganon's Transformation Showdown
    66 Zelda Plays Her Song  Ending Sequence (Clouds)
    67 The End   Ending Sequence
    68 The End   Ending Sequence
    69 The End   Ending Sequence
    6A The End   Ending Sequence
    6B Ganondorf Attacks  Ganon's Castle
    6C Gotta Catch 'Em All  Lon Lon ranch
    6D+ Nothing
    

    you can add water but you need to add a plane with a water texture in your map and not have it in the collision model.

    i have no clue how to animate it

     

    actor list:

    it goes like so, actor number, object number, and all the variables for each actor.

    say you wanted to add kokiri forest particles, the code is right here thanks to ctrl f

     

    0097 0001 Environmental Effects(All/Some? variables require their own object)

    - 0000 + ???? = Kokiri Forest flying Fairies/dustmotes

     

    - 0002 + ???? = ? (From Graveyard)

    - 0003 + ???? = ? (From Zora's River)

    - 0004 + ???? = ? (From Graveyard)

    - 0005 + 0179 = Coloured energy beams from lower part of Ganon's Tower

    it says different effects require a different object. you want kokiri, so you would add an object: 0000 (double click your new 0000 object if you want to change the object number) then add an actor(anywhere) with the number 0097 and variable 0000

    im pretty sure you dont even need to add the object for that one though, so yea, just 0097 0000

    • Like 1
  2. I think it looks pretty good so far, just need to smooth the edges a little bit once you're done putting everything in place, if you aren't already. Other than the jagged edges, it looks awesome!

     

    Thanks man! Yep. its actually only about a third complete, its gonna be a huge sky background like that with the moon and skullkid(non-silhouette) and all lines will be nicely smoothed
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.