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Posts posted by KEMIKOOL
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i shouted that last night if thats what youre referring to, yea, i was going for demon as opposed to dragon >Cool!
If i have to say it, it looks more like a demon version of Epona then a dragon.
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air your commitment is crazy, i cant believe you figured that out pretty quickly actually
anyways look what i did!
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congrats air! now your mod has aliens aliens AND ufos
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lttp was my inspiration 100%Kinda reminds me of LTTP and TP when you obtain the master sword for the first time.
i mean come on, look at the second zelda map i ever made
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yep, 2 shots of rum and half of a huge bottle of wine ahahIt really does look like the lost woods; I liked your customization.
(Didn't you say you did this drunk?
)
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theres no obj file for that? someone needs to extract the zobj out of it, link in space mods would rule ahaha
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gah finally, i ripped air off sorry
there are some rotation problems i need to fix lulz but yea
you are what you model (in my case)
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Actually, I was using a texture, but I forgot to remap it to fix the problem.
by material i meant texture, i saw the 2 black strips and they werent affected by the shading so i figured the texture was mostly solid greenish brown
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ahahah
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its because the material is mostly a solid single color
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in a nutshell yes you grow up get a shitty job and lose your creativity, but sometimes it comes back
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it made me happy to see you used my textured version ahahxdan: I found the problem... so I was looking at the offsets for both the Gibdo's head and my new model and noticed how there was 3 lines mixed in the wrong order in the .bin file your program created:
Gibdo's head:
The .bin file created raw:
So I had to re-arrange the 3 lines that your program created to look like this:
So it turns out my model was fine, but your program was creating some problems earlier where the Gibdo's head was invisible... but now it works after I fixed it:
So this will work for other objects, it just needs to be adjusted.
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http://www.tempfiles.net/download/201211/273417/alienhead2.html xdan try this, if it works, can you please tell me how to replace model parts on an animated model ;P im sure its easy enough, repoint the head limb of the gibdos to the new model right?
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im gonna give my own try on this model
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everything i make is custom, minus a few ripped oot and mm textures, but i make my maps and models in ms3d
coming from you that is an honor naxyll
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i literally started zelda modding when i joined this forum. i didnt know much about hex editing until the past few days. I started with sharpocarina and made this
Ive been modding halflife and halflife 2 since halflife 1 came out, so ive always been quite an undercover nerd
many thanks goto @SanguinettiMods for helping me learn how pointers work to change models
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sang, youre a super smart 13 year old hacking zelda roms, youre way ahead of your age, youre defiitely really supportive and willing to learn, not to mention reallly talented, i mean you just mentioned how you want to start ssb modding, and im with you on that
edit: this is coming from a 22 year old.
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thank you for the kind words of inspiration my fellow zelda addicts! Im trying to learn everything there is to know about complete modification (even if i have to fudge things like cutscenes but its so possible if you take the time) i think im going to make a desert qhost town like twilight princess except more oldschool western with a gerudo soundtrack, maybe have gannon run through the town on his horse cutscene with or without zelda
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aw hellz yea sakura, i love it here, i only started hacking oot when i joined this place and look what ive learned. sanguinetti taught me how to replace actor models in only a few hours! im pumped
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heres a cutscene of the mastersword in my own custom made lost woods ;D
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im sorry, i grew up with games like kirby superstar, its one of my favorites, if you look it up im sure youll see the resemblance in graphics
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i figured collision worked the same, that means someone can hack all the actor collision flags so you can climb on top of people ahahaCollision really works no different then Scenes, except the collision can be stored inside the same object file, or its stored in the actor itself. However, the actor of course has to have reference to it. There was something else, I just don't remember what when spinout and I changed the entire graveyard sets with the one with MM's and added its correct collision as well, something about a float pointer?
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definitely has the superstar suffix because its like half kirby superstar half mario rpg ahah, looks awesome though
N64/Zelda hacking tools (DList conversion etc)
in Community Projects
Posted
i suck but im sure theres a way to do it, like if you could apply the hover boots effect to the horse and lower the gravity i guess? i dont know if its possible to apply a gravity change to just the horse(if it even has gravity)
im wondering if theres a way to make it spawn some type of deathmountain fire actor when you press a button on the horse