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KEMIKOOL

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Everything posted by KEMIKOOL

  1. definitely has the superstar suffix because its like half kirby superstar half mario rpg ahah, looks awesome though
  2. thanks to sangs very helpful advice, i too imported!
  3. To Coool! Happy birthday yooo!
  4. thats awesome man, i love mario rpg, i have the original snes cartridge a few feet away from me keep us posted on it
  5. Did anyone ever notice the song for the poe collector is pretty much the same as majoras song? Or that the music under the clock tower in majoras mask has a reference to the opening music(when you run to the castle) for link to the past?
  6. its a great program, i made a 3d tile loader really easily, it opens a file with 16x16 chars (the map is 16x16 3d tiles) and reads from the file 1 by 1, the numbers represent what tile will be loaded. it has 2 loops and works the way i figured it should(like i said you learn alot of stuff and make and solve your own programming concepts)it goes for x = 1 to 16 { for y = 1 to 16 { read file and load } }
  7. thanks mayne as soon as i make a video i usually end what i was working on. I really would like to help out on a project if there are any existing who need map/modellers/texture artists.. i can make really nice levels in valve's hammer editor(worldcraft for you oldschoolers) because after i export it i can delete many unneeded triangles, leaving me with a nice level and not too many polys. Im not too great with hexing in different objects and stuff, im sure the most i could probably do without researching alot is change game text haha. Check out the other videos on my channel to see some of the stuff ive made(hl2 and oot) if anyone is interested in my work..
  8. oh man, you should check out blitz3d, the language is pretty much like basic, its just a bunch of integrated apis, so you can create a 3d object on screen in like 2 lines of code as opposed to like 5 c++ files ahah. but really, youd love it and you would learn alloooot
  9. Hey, I never properly introduced myself. Im Rob/doomraider/vix and I have had a crazy game designing obsession since i was 9! (22 now aha) www.unidoom.org is my brothers doom clan where I started my fun, by editing doom levels, making my own, and eventually putting them into projects (see link above ) Eventually I moved onto halflife, and then halflife 2 which is pretty much where it ends hah. Zelda level hacking has been a fun hobby since I came here a few weeks ago, so check out my new video im posting in a few minutes Lets hope you guys see something more than just level hacking from at some point. Btw, awesome community and im happy to have been referred to this site
  10. KEMIKOOL

    C2A5A ;)

    Thanks john, and thanks for your actor list and zap2 ;D btw, i have 3 other videos of maps i did make myself on that youtube account
  11. I can tell you how to map in a nutshell, get google sketchup or milkshape3d. Make a model, which is going to be your level, and export it as .OBJ. Next, you need a copy of the 64 mb (uncompressed) oot debug rom and for map editing, most preferred by me, sharpocarina. If you load your model up you can inject it to your debug rom (default location is room 117, i dont know the addresses for other level scenes or how to use seperate rooms yet) I should also mention that you can use any texture as long as its a .png and a multiple of 2 like 32x32 or 64x64. Im pretty sure you cant go above 64 pixels in squares like doing 128x128 but i know you can do 64x128 heres a video of the second map i made. the textures should look familiar
  12. Has anyone attempted trying to find out how the forest temple and mm twisted corridors work? Im a noobski so id have no clue where to start, but i am curious whether anyone looked this up. EDIT --------- john smith, creator of zap2, listed the twisted hallway actor 0068 0070, but i have no clue how to apply it, maybe it only works at certain hard coded coordinates in the level?
  13. KEMIKOOL

    C2A5A ;)

    Hey guys! Im brand new to zelda hacking, so naturally, at this point, im just inserting models into room 117 This is obviously exported from hammer, so I had to retexture it in ms3d(PAIN in the ass)
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