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Everything posted by sairugoth
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It would have been a bad-ass thing if it ever got made. Too bad it was just a hoax.
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*I walk in, only a little mud on my shoes* Hay man, hear you play Foosball *as I pull out a football from behind my back* come on we can play down the park about a block away. Or we could just chill here and play some Super Smash on the N64. (lol by the way this story is hilarious lol)
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Those bastards, they took my idea be for I could even react but look, there not playing cards, they look more like collectors cards. so I'm still in business
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or I could make a whole new bread of cards. just think of it- "Zelda Trading cards"-sounds kinda kachy, dont it
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Dont sweat it man, I did'ent take it personal. this is the randomness thread, I wouldn't take anything personal here. but I do see where you where coming from with the different elements and all. Link should have been a normal for sure. that was a mess-take on my part, that I did see, but did'ent really care at the time as for the stats of Link I just felt he should be a strong card to begin with, seeing's he's just A BOSS XD. but as you can see I did'nt put any stupid numbers like "500 HP" or anything. even for Fierce Deity he still takes -10 when using his attack. Now as for making more of these I'll think about it.
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I just googled it. just type LoZ Link or Fierce Deity Link and they should pop up some where. good luck on your search ya, there was a lot more I could of done, but I was'nt going to go all out on it, but thanks tho
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yhaaaaaaaaa........umm, it was more of a "I was bored to hell situation" so I just had fun with it. face it, I know your jealous
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WARNING: these cards where made out of my complete boredom, even this warning was made out of my complete boredom. Great, now this whole topic is made out of my complete boredom, its like an never ending loop of boredom spiraling down to the deps of even more boredom's to come. But I suppose that's what the randomness threads all about.
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Video Tutorials To Get Started and Master Tool List
sairugoth replied to giadrosich's question in Q & A
well, thanks guys. I'm still messing with it, but I'll figer something out. -
Video Tutorials To Get Started and Master Tool List
sairugoth replied to giadrosich's question in Q & A
its official, Nemu64 hates me Whats wrong with using PJ64 any ways? -
Video Tutorials To Get Started and Master Tool List
sairugoth replied to giadrosich's question in Q & A
All right, so I tried setting up Nemu64 today for the debug rom, but it error-ed out and turned off on me. I put the plugin (Jabo_Direct3D6.dll) in it but for some reason its just not working out (that's my bad luck for me) so is there any way to fix this? -
Dam, it looks pretty cool.
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well, that answers my question, thanks its good to know that somebody's hard work don't go to waist from cheating. sorry if I confused you, I meant spots.Like this.
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All right, this has been itching in the back of my brain for a while. if most mods are made for MQ Debug roms, would'ent this only increase the cheating done on a mod using the debug functions in the game. I mean, I could just jump from one room to the next, and I dont think any mod maker would like that done to there mod. I understand the "MQ debug" is easier to manipulate to make a mod, but is there any way to turn off the "debug functions" before moders release there mods.
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Well, for such a big list of tools, which are the once that you would need to edit just about every thing in LoZ(without using most of the old tools of cores) (I know this is more of Haddockd's question to ask, but I just want to know too )
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Here's some impotent things to know about when Using SketchUp I found. [post=https://sites.google.com/site/flotonic65/modding/n64zeldadoc/modelpresets]Here[/post] Hope it helps
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Video Tutorials To Get Started and Master Tool List
sairugoth replied to giadrosich's question in Q & A
What about N64Rip, it can import and export textures. just paste this in the web.{ dl.dropbox.com/u/93572794/Programs/N64Rip.exe } (it seems I still suck at posting links) -
I was trying to test different colors in the background in the gameplay pic, but they just go green. That's why its weird looking. and thanks.
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All right, this is the newest, and probably the last logo for Tainted Blade. Now I've took the liberty of making this in to a texture, but to only hit some problems. 1. I had to squish the logo more narrow, making it not so appealing. 2. it wants to be vary translucent 3. when adding any thing to the background it turns a tent of green. This is what it looks like so far. Is there any way around this?
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Is that text-box a new feature? becuas it looks pretty cool.
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I see what you did, and I like how you made the bottom of the T all swiffy (I really dont know how to put that to words) but I'm on a new remake of it right now, so I'll add some thing like that to it. Thanks for the help
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Because time only flows one way, to the future. (I'm just taking a guess)