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Everything posted by sairugoth
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The Sheikah's Apprentice [UPDATE:7/18/15]
sairugoth replied to sairugoth's topic in Community Projects
UPDATE: 3/14/14 Its still far from completion, but this is the basic layout of Mission Village. EDIT: Also..I know alot of you are wanting to see some actual gameplay, So I'm making it a goal to have Trailer 2 out before May 1st. -
I have no Hard feelings man. But I am very curious on how you do this.
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Hey, Look JSA, the only reson I made this topic is becaues this stuff worked for me, and I thought this stuff could help others using SketchUp. Yes, I'm familiar with the Unit system for Oot, but I didn't know how to use units in skechup. Thats why I started trying to figer-out the measurements insted. I'm sorry if this topic offended you in some way, but I'm only doing this stuff the way I know how to.
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If you need to know the measurements on mapping check out my post about Zelda Maps. https://www.the-gcn.com/topic/2785-sairugoths-knowledge-on-making-zelda-maps-sketchup/ Also, Welcome back!
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Welcome to the GCN!
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The Sheikah's Apprentice [UPDATE:7/18/15]
sairugoth replied to sairugoth's topic in Community Projects
Thanks for all the support guys, it means alot. -
The Sheikah's Apprentice [UPDATE:7/18/15]
sairugoth replied to sairugoth's topic in Community Projects
[uPDATE:2/27/14] Its not yet complete, but I thought I'd show you guys anyway. -
Awesome Series. E-mail or Newspaper?
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Wow, that's pretty awsome Airikita. Good job!
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Resident Evil! The guy in Silent Hill moves way to damn slow for me. Soul Calibur or Mortal Kombat?
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The Official Post Your Ugly (or Not-so Ugly) Mug Topic
sairugoth replied to Shadow Fire's topic in The Central Hub
Same here. -
The Sheikah's Apprentice [UPDATE:7/18/15]
sairugoth replied to sairugoth's topic in Community Projects
UPDATE: 1/18/14 OK, So theres some good news and theres some bad news. Bad News: So I was being a dumn ass the other day and fryed my laptop/PC by pluging a external usb DVD player into a higher voltage than its expose to use (becuase my speakers just so happen to have the same wire end I needed for my external player, and I thought "hay, how convenient" ) and then pluging my usb in my laptop, and now it has not been working since then. (I was just trying to install my Wii AR MAX mini DVD so I could just mess around on LoZss. Life really dose suck some times.) Good News:I was able to keep all of my project data intact using a usb drive that wholds up to 500GB. In fact I put all of my importent data in it just for these kind of situations. And I should be back working on my mod later next month when I get my computer repaird. Also... -
Damn! Thy did a really good job on thier costumes. And thy even has good seanery.
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SceneNavi - A simple Ocarina of Time level editor
sairugoth replied to xdaniel's topic in Modifications
Yah, I figured it was pretty f**ked up. Especially after seeing "hairal_niwa2_scene" that first time. (A quot from "N64/Zelda hacking tools (DList conversation etc") Now, if you make this happen there wont be any more custom map scenes overlapping, right? -
I'm pretty convinced. What do you guys think?
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Your on! If they ever make one of those online emulators for the Game Cube or Wii I'm totally down for some Super Smash beat downs. You've better watch out though, I'm a pro with Roy and his cosmic exploding sword.
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SceneNavi - A simple Ocarina of Time level editor
sairugoth replied to xdaniel's topic in Modifications
OK, so PPF Studios wouldn't work for me because my LoZ rom was 17KB bigger than the original. So here the whole rom:http://www.mediafire.com/download/5g51lpr6k77e6xo/Legend+of+Zelda.Z64 I'll just delete it from my media fire after your done downloading it. Now, I have tested a lot of maps with this rom, and I've always injected them in the default offset in SharpOcarina. The biggest map I've injected in to it had approximately 4927 triangles in its room and collision.(and let me tell you, I was surprised at what 8MB of RAM can do in LoZ) -
Happy New Years!!!
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My best guess is, your going to have do some thing like this... http://forums.maco64.com/topic/830892/1/ And then do a lot of ASM hacking.
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SceneNavi - A simple Ocarina of Time level editor
sairugoth replied to xdaniel's topic in Modifications
I do have a custom map in it, but even so, beta 6 can load it vs beta 7 and 8 cant, but that dose explain this... -
SceneNavi - A simple Ocarina of Time level editor
sairugoth replied to xdaniel's topic in Modifications
Here you go. -
For those who don't know what Heavyz and Spire are referring to, just watch this video.
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SceneNavi - A simple Ocarina of Time level editor
sairugoth replied to xdaniel's topic in Modifications
This is something I thought I should bring to your attention... Every time I open Bate 7 or 8 it gives me this warning. Now, I don't know if this is because some new function in these Bates, but after I click OK and I try to load the rom, it gives me an error and dose not load my rom. But all of the Bates 6 and below work perfectly fine -
I get what your going at here, but for "method 2" of Proper Triangling" to work, you only need a "OBJ" Exporter, you need a "3DS" Importer and a "3DS" Exporter. Because when you export a non triangled map as a "3DS" and then Import the "3DS back in to SketchUp the whole things triangled for you. That's when you want to Export it as a "OBJ". Now, I've never tried importing a "OBJ" because SketchUp Pro dose not come with a "OBJ" importer. As you can see... So exporting a non triangled map as a "OBJ" and then importing it may triangle your map for you as well, I don't really know.
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I'm sorry to say, but its not possible. I wish there was a function like that tho.