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Sage of Mirrors

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Everything posted by Sage of Mirrors

  1. Alright. Hmm... a broken dome would require porting and color-correcting a sprite from 2300 AD. I actually downloaded a tutorial for that. I believe I'll take a crack at it. Thanks for the suggestion!
  2. Rough draft of the continent where Nick starts. He lives in the large dome furthest south- Terra Dome. The other dome is called Millennia Dome. The small dome near to Terra Dome is Terra Research Station, and the small building near Millennia Dome is Northern Transit, which provides transportation to other continents. The forest to the north is, obviously, the Sealed Forest. Does the map look too barren?
  3. Hmm... maybe I'm getting ahead of myself, but I've been thinking of a larger-scale hack... The main character's default name would be Nick. He would be from the year 2025, which would use the 1999 overworld tileset (with the domes and such). It would open in much the same way as the original CT, with Nick waking up and going to a festival. This festival, called the Festival of the Sealed Forest, would commemorate the banishing of evil from the world into a large forest that was enclosed on all sides by mighty stone walls. As he arrives at the Festival (held at the entrance of the Sealed Forest), he runs into a robed figure who tells him to 'watch his back,' as 'fate has a way of sneaking up on you.' After some exploring, Nick reaches the main entrance to the Forest, where a ceremony involving a sword is taking place. During the ceremony, however, the sword disappears with a flash. The robed figure from before chuckles, and disappears to the left. Nick follows, and comes upon a closed Gate. The robed figure asks Nick, "Are you ready for your destiny?" Promptly after that, the Gate opens and the figure steps inside. Nick, at this point controlled by the game, jumps in after him. What do you guys think of this as an introduction? I'm still working out the story, but I'm sure I can manage the technical stuff well. I have a guide on memory offsets as well as commands for events, so I'm hoping that this can come to be.
  4. Alright, just checking! Unfortunately, my regular computer has been recruited for other purposes, so I cannot continue work on this until I get it back. My official to-do list is this: -Create a more accurate version of Leene Square using the Dome tileset -Find a way to edit Gato's pallet (Maybe I'll have to extract his sprite, edit the colors, and re-insert it?) -Decide whether to have the island area accessible by Sewer Access, or just the Epoch -Decide where to put the futuristic Leene Square (Thinking a dome rather than the Coliseum) -Figure out what the Coliseum will be, and build the appropriate maps I figure that won't be too difficult. Edit: Huh. You know what? There's supposedly a map of 1999 that appears if you die while trying to beat the end boss. I might recreate the entire planet based on that.
  5. I'm going to get an ISO, but I'm going to burn it from the disc itself- not downloading it.
  6. You do know that I only created the portion on the bottom left, right? The one with the coliseum and three domes. Just want to make that clear.
  7. I don't know what causes the flashing effect over the title.
  8. I'm only doing title screen stuff cause that's all I can do without Wii Motion + >.< I'm trying to think of some more humorous ones I can do. Any suggestions?
  9. Hey look, it's the SS dem- Ghrahim, get off the title screen! D:<
  10. I used a hex editor. It was one of the text files. There's a set of tools called Wii.cs Tools. It has TPL and U8 support. Also, wat
  11. I just went into Wiiscrubber, opened the ISO and replaced the original file with the modded file. (should be noted that the files are the same size).
  12. Actually, I just got a modified file into the game with Wiiscrubber. Now I just need a way to load Ghirahim's chamber without the need for Motion Plus.
  13. How would we get edited files back in the game? I really want to do something for Zelda Universe...
  14. Text includes THE ENDING I shouldn't have dowloaded it.
  15. Oh. My god. EUObjectEN_GB. (Some) Text. For all in-game regions. But now I sleep! Edit: NONONONONONO I just read something that was a major spoiler!!! Maybe this was a bad idea.
  16. Dunno. If Part 3 downloads tonight, I'll look into it tomorrow afternoon (Almost 2 AM on a school night, this is very bad for me!) I reaaaaaaaally can't wait to dive into Stage and see what's there.
  17. I can't do torrents... Also, part 3 doesn't want to download for me ._.
  18. Why couldn't this leak have come out yesterday??? I've got school tomorrow and it's already midnight! And I've hit a snag. I had to cancel a download, and now it won't let me get it for a few minutes. Time is precious now! Argh! Snag fixed but the download is STALLED AGAIN grr. I don't know why, but my kb/s are dropping like flies. I feel like I'm slowly losing brain cells.
  19. I don't have Wii Motion Plus yet, but I'm going to download it anyway. Mostly for hacking/archival purposes, but also to play when I do get Motion Plus. That will be cool. (Version better work!)
  20. New map verison: This one's safely saved, so it's the one I'm going to use. Does it fit with the rest of the map?
  21. I'm thinking that it'll be a sort of museum. It would consist of a futuristic Leene Square during the Milennial Fair (similar to one that's in the game already, but more extensive) with a somewhat twisted version of Gato as a boss. For that I have to learn how to edit enemy pallets and events. I was also thinking of having commentary spoken by an automated information... thing if you examine certain objects. The commentator would get part of the information wrong, iliciting a correction from your companions (though the robot and the cave lady would just say stuff like 'Wow' or 'Cool' or something). Or, perhaps I could make the museum idea separate and put it in a Dome ("Museum Dome?" "History Dome?"), while using the Coliseum as something else... Oh, I've got it! The dome could be a museum and the coliseum could be ruins that were excavated.
  22. So I got Chrono Trigger on the Virtual console recently. I heard about the unused Colosseum building in the 2300 AD map, so I decided to add it with the program Temporal Flux. This is what I came up with. (It's to the bottom left) What do you guys think? It might not fit with the past maps, but... eh. Doesn't really matter right now. I added a dome there just to keep my options open. I'm thinking of making some maps and making the Colosseum (as well as that dome) actual places to play. I'll probably wait until I get a better feel for CT level design, though. Edit: Well, you can look at that version as long as you want, 'cause it's not what would eventually be there. Just lost all of that because my computer crashed before I saved. Grr. Still, please tell me how I did.
  23. Video of the animations I mentioned. I wonder if Jalhalla went through a conceptual change? Maybe going from King of Poes with a mask they to the mask being an entity itself with a body made up of other poes. Then they might've dummied out the animation that revealed it had an actual face, thus leaving the player unaware that it's there. Edit: I just looked at Jalhalla's figurine. It has the face, too! Maybe they originally had him without the mask, but then slapped it on at some point. Either that, or the face on the figurine is the result of them duplicating the boss model for it... Edit2: Yeah, I just realized that in his normal attack patterns, he blows fire. And to blow fire, he has to push up his mask. ... I'm stupid.
  24. 0:35 of the second trailer... Is that chandelier anywhere in the final game? The Forsaken Fortress, perhaps? Cause... I've actually found a model in the Objects folder that looks EXACTLY like it. Will find it again later... In addition, I remember that its animations didn't look right. Argh! I can't remember what it was called! On another note, this is kind of interesting: For some reason, Jalhalla has, essentially, another face behind his mask. I wonder why they did that? The mask is all that's visible at all times. Maybe they just did it to be safe, in case something happened and players saw behind the mask... or, maybe it's beta from when the mask was supposed to fall off, or where there was no mask at all... Wait! I just found an animation where he pushes the mask up to wipe his face off.
  25. Still doesn't work for me. The packer doesn't compile to the same format as the ones from the game. Is there a way to get it to look like them?
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