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Everything posted by Three_Pendants
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This is as enjoyable as I had hoped it would be! I do have a few minor gripes though... A small amount of the Child Dungeon rooms are inaccessible, this is very noticeable in the Deku Tree with the Bombable Wall that you can't get around to that would have a Skulltula in the room behind it. Secondly is the Scarecrow path in Dodongo's Cavern that obviously Child Link cannot get to. Third is the amount of Skulltulas that can't be obtained. I don't know if the Skulltula House shows up at all down the line, the Bottom of the Well is pretty good about this, but Dodongo's Cavern has several Skulltula's that can't be obtained without the Boomerang which isn't yet available. Fourth is the Bomb Flower-esque "puzzles" at the B1 of Bottom of the Well as it is a thorough possibility that the player may not have the Goron's Bracelet yet they will have to do a reset. Other than those everything is looking great! I just beat Jabu-Jabu and should be onto the Forest Temple shortly! EDIT: Seeing Ganondorf laughing at nothing in an out of context white space is pretty humorous. EDIT 2: The Forest Temple is quite different without the Hookshot, a smidgen more challenging in some sections but I can't say I never noticed that it wasn't necessary. In addition while fighting Phantom Ganon he did a lunging spear attack, that's something I never saw him do in all my years of playing OoT, so that was interesting. EDIT 3: Haha! Nice use of the 99 Rupees the player has collected by the time of the Fire Temple. Good thinking there. EDIT 4: I saw Bonoru the Scarecrow as clear as day in the Fire Temple, but I never found the Hookshot. Did I miss it in either the Forest or Fire Temple? EDIT 5: Clearly not. Made it through the Ice Cavern.
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Pathetic. Next time you should record the conversation and put it up somewhere because it cannot get any lower than that.
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SceneNavi - A simple Ocarina of Time level editor
Three_Pendants replied to xdaniel's topic in Modifications
Wow. You turned this from a small little jack-of-all-trades into a planned Masterful piece of work in such a short time! Keep up the fantastic work! -
So I found the Treasure Chest X06Z Bombchu Value for chests. That is located at AFCD1C and you would change the 270F000A to whatever you feel would work.
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Eh, leave Square Enix in the bubbling pit it fell into. I love Final Fantasy, but cannot stand much of Nomura's creations and how quickly he and his "new blood" have corrupted the company (Seven years making a game, where as Yasumi Matsuno gets tossed to the curb for taking three years on FFXII!). After FFXII the series has gone down hill in a fast way. That said if they want to include a character from one of the SNES FF's (I'm thinking either Cecil or Bartz) then by all means. I would like to see Ghirahim join the Zelda ranks in SSB though, his moveset is already pretty much decided by his game of origin.
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I'm afraid not... Every Basic Swing is considered a single damage byte. This runs a constant through all of the melee weapons. Every Slice will be X, Every Slash will be X, every Stab will be X, the Jump Slash would be Y. It would take a bit of custom coding to get around that fundamentally built process of the system.
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While physical appearance is important in these kinds of games I also meant moveset wise. Sakurai (who is still looking amazingly young for a man of 42) previewed how Bowser's aesthetic changes effected the moveset they gave him. I am looking forward to more demos like that of well established characters receiving upgraded movesets.
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I was a little worried at first that they weren't going to touch the older characters and leave them as they were in the other games, but I am pleasantly surprised to see that Bowser at least looks like he underwent a major overhaul. I am curious to know who else they fixed up.
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Another fairly large, but very simple update. You recall how I believe that the hit detection was in that last mystery half-word? Well I went back to revisit and my money is right on the mark. I still have no idea what the the first byte is doing, but the second byte is asking how many Frames should the Swipe be present before. This is why changing it to higher and mostly lower numbers escaped my notice. This is useful for those who are switching attacks to keep in mind, but in reality there appears to be no penalty to setting it above the correct value (because there's no more frames to attach the swipe to) but it may be good for difficulty mods that want to handicap the sword and wants to give the sword attacks only half of their frame swipes if desired.
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While not dealing with animations per se, it does deal with damage causing animations in the Vast majority of enemies. Using the list you can find here... https://sites.google.com/site/deathbasketslair/zelda/ocarina-of-time/hacking-information/damage-done-to-link-by-enemies Which is a copy of my old notes from ages ago (and a bit added in from Punk7890) I took notice that there was some values in there that had not been interpreted, I will pull up an entry for an example. Wolfos at at EED7C9 FFCF FFFF 0004 0000 0000 0000 0000 0000 0100 0000 0F00 0000 0000 0000 000F 0064 0000 0000 I knew there was something I had missed long ago but I couldn't quite put my finger on it, then I switched the 000F in front of the 0064 by accident (I meant to switch the 0F00 but didn't) to 005F 0064 and I thought I noticed a peculiar sight... though the Wolfos was further away his front swipe was still striking me. I decided to push that to the limit and changed the value to 01FF 0064 and my theory was confirmed, And that was all it took to extend the range of the Wolfos front swipe to a much further length. I thought then that it must follow this way for the vast majority of damage dealing entities and I was correct. Meaning that you can take mostly any value on the linked chart, look several lines below it and see the 00XX 0064. There are exceptions however... That is any weapon wielder (including Link, the same data is in his file for whatever reason) such as the Gerudo Fighter, Iron Knuckle, Stalfos, etc will have a different set of values that I have not deciphered yet, I know a lot of it is "null this and break the damage collision" but I have not figured out the actual damage collision with them.
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It's no issue with your specific notes as far as I can tell (good notes by the way) but with the page as it is. Trying to just hit Edit and Save Changes causes that error to appear which means it is something already there causing the spam blocker to go off.
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It's a problem (or was a problem) with some spam-blocking mechanism. Considering I had written... http://wiki.spinout182.com/w/Complete_Actor_Listing That out (The representations part) and to my horror I couldn't post it all at once. Well the problem turned out to be that because there was a file name called Ovl_En_Niw_Girl and the Representation is Girl Chasing Cucco the system was reading it as spam (because two mentions of Girl right next to one another) and once I changed Girl to Child Chasing Cucco everything went through fine. I don't know if Spinout has fixed that yet.
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The actual Object Number at the time was 3E in the thought that maybe it was trying to use one of oA models.
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There is one strange thing I noticed but I'm not sure if its an isolated incident. When looking at the info. of the Scene_Change in RAM I had changed the object that should have been loaded with it to another number but there was still a 0040 loaded next to a copy of the Actor and Object reference in the Actor's info. when changed it acted as an accumulator, Changing it to 40, would change it to 80. It always seemed to be a 40+ accumulator and finding the base of that accumulator did not help or change anything.
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SceneNavi - A simple Ocarina of Time level editor
Three_Pendants replied to xdaniel's topic in Modifications
Oh, that is rather nifty. I'll have to take a look at that for personalized use. Thanks for that bit of information XDaniel. -
SceneNavi - A simple Ocarina of Time level editor
Three_Pendants replied to xdaniel's topic in Modifications
That data_gridview to more easily find a specific group does seem like a really neat implementation! I have a quick question though, do you draw anywhere for the file names in the ROM or are they set up elsewhere? If so may I suggest that the player be able to swith between raw file names (as they can sometimes be misleading, see Torch32) and the actual in-game representation? I changed the wiki page of Complete Actor Listing to include Representations so there's no hassle of double checking for the modder. -
While reorganizing the wiki page for the Complete Actor Listing to provide actual Representation I happened upon several more skipped over and uncertain actors. First will be the skipped over actors as I think these have the most potential. 0048 (0x0030) 00D75660 00D76290 809BC030 809BCC60 0019 3.0468 ovl_En_Bdfire King Dodongo's Fire 0030 is a skipped one on the list and is only summoned by King Dodongo shooting a burst of flame. Now in an attempt to find their variable I changed them into Treasure Chests and the first treasure chest he loads causes the game to freeze when opened meaning that it it likely a 00 (or above 13) FC,FD,FE, or FF. The rest of the chests were large grab chests meaning that their variable was likely 00. There are more empirical ways to test those, but I wasn't thinking straight apparently, heh. Secondly is one I could not figure out... 0109 (0x006D) 00DC5E50 00DC8810 80A0F260 80A11C20 005A 10.437 ovl_En_Fhg_Fire - fHG is the name given to Phantom Ganon's Horse, but at no time during the battle does it actually attack. I switched the actor with an easily identifiable spawn (Flame) and saw that it was spawning at the Very Top of the real Phantom Ganon painting when Phantom Ganon chooses his paintings anew, but I saw nothing unusual and the fight went on as normal. This is a hefty file at 10.5 KB roughly so I can't just believe that it has no function. This is definitely worthy of more exploration. That covers the unlisted actors completely now (ironic they would all be boss spawns) Finally there is OE2 which shouldn't just be a Lock-on Blue Spot,considering it has a group called OE2, But! It's file is so extraordinarily small that may be the only functionality it has left. 0079 (0x004F) 00E74710 00E747D0 80ABE6A0 80ABE760 0035 0.1875 ovl_En_OE2 Lock-on Blue Spot? (Unknown) So we are technically either 2 or 3, rather than 1 away from completion as of the moment.
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It's actually very interesting, and one of the things I love about the series, Skyward Sword implies that the denizens of the surface were of a greatly advanced technology who were deeply experimenting with the Timeshift Stones at least who took their world for granted and may have ended up mostly destroying themselves (as evidenced by the Lanayru Desert) even before Demise's attacks on the land began. It seems that of the remaining races only the Gorons kept some of the knowledge of the old world. Because the people lost their world-sapping technology the world eventually recovered. And here is where things get even more interesting to me... It is curious to see the evolution of religion in the Zelda Timeline. It's clear in Skyward Sword that all people worshiped Hylia, no matter the race or creed everyone knew of Hylia's name. Din, Farore, and Nayru are referred to only as the "Old Gods" and are mentioned in passing by every character that mentions them. It is only after Skyward Sword and entering into the other eras that the name of Hylia is for the most part forgotten, only connected to the human people who possess long ears to "hear the message of the Gods" and a namesake of Lake Hylia. In Minish Cap there are no gods or goddesses mentioned (there are items, but no external mentions) and even the Triforce is missing and not referred to in the least, other than in royal insignia. With the Light Force being the main sought after object. By the time the Era of the Hero of Time rolls around the people have begun to re-worship the Gods, Din, Farore, and Nayru. This may have to do with the people's increasing thoughts of the Triforce as a religious symbol and instead of worshiping their saviors in time past (Hylia) they chose to switch their worship to that of their creators and the symbol representing them, culminating in the Triforce Hunts of the Downfall Timeline. Now this is where things continue to get more intriguing. In the Adult Timeline the worship of the Goddesses is replaced with a cult worship of the Hero of Time, the people become complacent and due to the Legend of the Hero of Time they believe that another will come and rescue them, the majority pay for their indolence with their lives as the Goddesses who had been greatly ignored by the people for centuries with no wish to ever bother with the land of Hyrule again send a flood to end the world. I believe Ganondorf is actually on the mark when he tells Link that their Gods destroyed them. Worship is all around forgotten on the Adult Timeline as the descendants of Tetra settle in New Hyrule and are immediately assisted by the Lokomo Tribe who mostly come to be treated with the respect that the Sages were given on other lines and in the distant past with the Triforce existing again only as the royal insignia. In the Child Timeline, with no upset to the status quo, worship of the Goddesses continues on with the only references to Link as an "Ancient Hero" and the Hero's Shade. The greatest challenge to the people of this timeline was greatly unbeknownst to them as they lived in ignorance that they had been turned into spirits within the Twilight Realm and paid little notice of actually being freed from it. Because of this it is doubtful that the Hero of Twilight became renowned in any fashion outside of certain circles and possibly became venerated by the Twili. Of note in Twilight Princess, despite there being no large scale conflict or anything as such Hyrule is in a state of disrepair with ruins lying in any given direction, hinting that Hylian civilization could possibly be coming to an end merely by their own hands. (Granted this makes it difficult to judge because of Four Sword Adventures taking place as the final story of the current Child Timeline with Hyrule not Really being explored) I find the concepts and the consequences of the Downfall Timeline as fascinating. The Hero fails, Link's existence is forgotten and Zelda is the people's savior by somehow managing to seal Ganondorf who had possession of the complete Triforce within the Sacred Realm. Thus the ultimate crisis is averted, but it would seem that at this point that the Triforce searchers reached a fever pitch, possibly knowing now that there were several ways into the Sacred Realm that they had called the "Golden Land" as it became common knowledge that the Triforce was housed within it people began to lust after its power once more and the Triforce Hunts began, claiming the bodies of all who managed to find their way to the Golden Land that despite the many ways in, there was no way out. Hyrule Historia mentions that through time the Kingdom of Hyrule had lost more and more land and now only existed as a shadow of its former greatness. Its in this light that the Imprisoning War occurs, it is an interesting event because it shows the enduring spirit and bravery of the Knights of Hyrule rather than the sniveling cowards of the Era of Twilight or the non-existent defenses within the Era of the Flood. Because there was no hero to claim the Master Sword the people did not despair and lose hope as they would in the other two lines because they had dealt with something of this magnitude before on their own strengths. It is of note that Ganon doesn't try another direct assault as he did in both other timelines because he failed in the Imprisoning War but instead used Agahnim (as either a possessed man or a manifestation of Ganon himself) to infiltrate and subtly take over the much diminished Kingdom of Hyrule. In this era religion is not so much directed at the Goddesses, though they are mentioned (I don't believe by name) but at the very Triforce itself, likely a remnant of the Triforce Hunts that still appeared to take place in the Era of Light and Darkness in a smaller fashion. (as evidenced by the Flute Boy's plight). The eras pass on and the Kings of Hyrule are now in possession of the United Triforce and worship seems to cease to be entirely. Hyrule appears to be on the road to recovery but after a worried king splits the Triforce the land of Hyrule enters into another dark age. Link retrieves the Triforce of Courage and for the first time in many years the Triforce was United again, ending what we know of the Downfall Timeline. In essence in all three lines end up with Hyrule in a state of ruin. Adult Timeline literally has Hyrule wash away. We are told by the Hyrule Historia and Adventure of Link that the Downfall Timeline's Hyrule is a shadow of its former glory. The Child Timeline has Hyrule seemingly on its last legs with issues coming from within rather than without.
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After some thought I realized that I was missing two more important Mask matters, while not trading per se they are both equally important functions. One is the Gossip Stone and what is required to get their unique messages to appear and the second is the Deku Stage which does yield actual items and is probably more important than the information above because any mask can be used for either of the two events rather than having to jump through hoops and using external tools to switch the actual mask (graphic) given to a Mask Receiver. ------------------------------------------------------- 01A1 ovl_En_Dnt_Demo Deku Crowd ROM: 0xDA7948 - (240C0002) - Appears to be the event played when wearing Skull Mask in regards to Deku Watchers. 00 - No Event 01 - Deku Nut Upgrade Event (Mask of Truth) 02 - Deku Stick Upgrade Event (Skull Mask) ROM: 0xDA794C - (240D0002) - Appears to be the event played when wearing Skull Mask in regards to the Deku Judge. (Refer to List Above) Deku Crowd Mask Check Info. Unlike every other mask dealing the Deku Stage is a very special occurrence, the other masks were dealt with by an NPC check due to interacting with the NPC.This is not how it works with the Deku Stage, because the cutscenes begin the moment you step on the stage, I searched and searched for mask references but each attempt came up empty. In time though I did manage to locate the event index with this basic style of searching. Eventually I breakpointed on values near the events and found that the game was going to a list of eight addresses, depending on the mask you wore. Six of the addresses were the same and two were unique, one I easily recognized as the Skull Mask event pointer. With this knowledge in hand it was only a couple more minutes before I realized that I was looking at the event pointers corresponding to the Eight Masks. As such the data will be in addresses rather than the typical 24XX0XXX format used throughout the vast majority of the checks. I could curiously not find the Mask of Truth event signifiers as listed above with the Skull Mask, but they're no longer needed as it is clear what event corresponds to which based on Address Pointer alone. 0xDA8570 - (809F0E1C) - Keaton Mask Event Pointer - (Random Event) 0xDA8574 - (809F0D50) - Skull Mask Event Pointer - (Deku Stick Upgrade) 0xDAB578 - (809F0E1C) - Spooky Mask Event Pointer - (Random Event) oxDAB57C - (809F0E1C) - Bunny Hood Event Pointer - (Random Event) 0xDAB580 - (809F0E1C) - Goron Mask Event Pointer - (Random Event) 0xDAB584 - (809F0E1C) - Zora Mask Event Pointer - (Random Event) 0xDAB588 - (809F0E1C) - Gerudo Mask Event Pointer - (Random Event) 0xDAB58C - (809F0D80) - Mask of Truth Event Pointer - (Deku Nut Upgrade) 809F0E1C - Default Random Event 809F0D50 - Skull Mask Event 809F0D80 - Mask of Truth Event Change the values in any of the desired Mask Events to those listed above to change the Deku Stage mask requirements as you will. -------------------------------------------------------- 01B9 ovl_En_Gs Gossip Stones ROM: 0xE05304 - (24010008) - Mask to wear to have the Gossip Stone respond. (set to 00 to no longer require a mask) ROM: 0xE05310 - (24192054) - Normal Message before the unique one given by Gossip Stone. ROM: 0xE57AF8 - (24012054) - A Check of Message to see if the Gossip Stone will gives its second message (Change this value and the above one to match to have a Mask activate the Gossip Stone's unique speech) ROM: 0xE0530C - (24082053) - Default text ID for normal message without Mask (Change this value and the above one to match to have Link activate the Gossip Stone without a mask.)
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This thread should be stickied and should be highly suggested reading for anyone thinking seriously about releasing a mod.
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Wow, the Hero of Time cannot just get a break! One timeline he is killed, another he is likely hit with a "curse" that may have ended up killing him, and in one he ceases to be. In any case if I were to have a Zelda game I would want to explore the Era of Chaos which was when Hyrule was in a state of immense war with each person trying to claim the Triforce, While first spoken of in Twilight Princess the Era of Chaos is expanded on in the Hyrule Historia with it making clear that Rauru was the victor of the conflict by taking the Triforce and sealing it in his newly built Temple of Time with a nearly foolproof idea to prevent the seal from being broken. He sealed the Door of Time with three Spiritual Stones and gave each one to the leader of the races. One was given to the hidden forest people, the other to the bold Gorons and the third to the Zora. He gave the Ocarina of Time then to the Hyrule Royal Family, sealed himself and the Triforce within the Temple of Time and put one last seal that would guarantee that only a righteous heart could proceed further and that was the Master Sword seal, making it the gateway between the Sacred Realm and Hyrule, he then proceeded to the Temple of Light with the other sages (presumably0 and watched over the world as an owl. In this way the seal could only be broken when the world was in absolute unity that each race was willing to give up their Spiritual Stone or that the world was in a state of utter collapse where a warlike Hylian nation (the only ones to know the Song of Time) would seize the other stones from the respective races to force open the Door of Time. But then they would fail to break through because of the Master Sword seal. It is unclear whether the Interloper War took place before or after this, but if it took place before this that means the Triforce had already been moved to the Sacred Realm, but the gateway was likely still wide open for anyone to access. If it took place after that the Dark Interloper's must have found another way into the Sacred Realm (ALttP would attest to there being more than a few) It's possible the two are also the same event. I would love to see a game centered around the premise that Rauru is the hero as he struggles to prevent the darkened hearts of the people of the world from seizing the Triforce and about halfway through the Dark Interloper plot line can begin with Rauru taking a part. There is a lot of story to be shown here and since they bothered to include Rauru as the victor of the conflict it means that his role is a lot more important than OoT alone would have us believe.
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Composer looking to working in projects.
Three_Pendants replied to Disgustipated's topic in The Central Hub
Hello Disgustipated. I've heard your demos and they sound pretty good. The second one in particular has a very mischievous yet melancholic feel to it, I like what you've done there. If you'd like to discuss things on a grander scale please join me at webchat.quakenet.org at the #ZB2 channel. I think you could fit in some well-fitting music to Zelda's Birthday 2: Gerudo Princess. -
Alright, after a bit of searching I found Mask and they are in... shock of all shocks... yet Another index, I'll call this one "Mask Index" for obvious reasons. Now there are some pluses and there are some negatives... The plus side is that you can trade even the Race masks and the Mask of Truth! The bad news is that there is only four Mask Receivers and they will always wear their normal assigned mask on their face regardless of what mask is given them. So... yeah. Until we get some custom actors to give the masks to, I'm afraid this is all we have. Mask Trading 0179 ovl_en_Heishi 2 (Death Mountain Gate Guard) ROM: 0xE0A5C0 - (24010001) - Check for Keaton Mask ROM: 0xE0AD40 - (2405002C) - Sold Out Sign (From selling him Keaton Mask) ROM: 0xE0AE20 - (2404000F) - 15 Rupees given for Mask -------------------------------------------------------- 0115 ovl_En_Skj Skullkid ROM: 0xEB57D0 - (24010002) - Check for Skull Mask ROM: 0xEB6264 - (2405002C) - Sold Out Sign (For selling Skull Mask) ROM: 0xEB6234 - (2404000A) - 10 Rupees given for Mask ---------------------------------------------- 016C ovl_En_Cs Graveyard Boy ROM: 0xD988F8 - (24010003) Check for Spooky Mask ROM: 0xD98864 - (2405002C) Sold Out Sign (From selling him Spooky Mask) ROM: 0xD98874 - (2404001E) 30 Rupees given for Mask ----------------------------------------------- 0162 ovl_En_Mm Running Man ROM: 0xE64338 - (24010004) Check for Bunny Hood ROM: 0xE63C08 - (2405002C) Sold Out Sign (From selling him Bunny Hood) ROM: 0xE63C18 - (240401F4) 500 Rupees given for Mask --------------------- Mask Index 00 - No Mask 01 - Keaton Mask 02 - Skull Mask 03 - Spooky Mask 04 - Bunny Hood 05 - Goron Mask 06 - Zora Mask 07 - Gerudo Mask 08 - Mask of Truth
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SayakaGL - New Zelda OoT/MM level editor
Three_Pendants replied to xdaniel's topic in Community Projects
This is fantastic XDaniel! You not only included groups, I mean... *ahem* objects, but also included a parts of the Scene Header for quick and easy modification! I do hope this tool becomes the norm over UoT now!