I'm looking to make changes to OOT and MM for use on a real N64 (Everdrive 64 v2). Most of the texture changes and small hex edits I've been able to figure out but I need help on some of the other ones. I know some of these involve actor hierarchy or display list changes, but I don't know how to find them or what needs to be changed. As far as ASM goes, I've only dealt with changing values in HxD.
OOT Master Quest GC NTSC
-Fix ending cutscene (done)
-Ganondorf's blood
-Cow actor nosering
-Original Fire Temple music
-Gerudo symbol (partial)
Blocks (partial, how many variations are there?)
Floor switches (partial?)
Crystal switches
Ganondorf's cape (done)
Mirror shield (can't find the texture)
Lion head doorway (done)
Spirit Temple entrance banister
Forest temple (wall?)
Spirit temple coat of arms (done)
-Gamecube -> N64 color changes
A/B buttons in HUD (done)
Pause screen start button
Text colors (done)
Text box cursor (done)
A button on musical staff (partial, color changed to light blue)
Game Over / Save aura
"A Button highlight after successfully playing a song at a musical prompt" (not sure what this is)
"Press A to use" text on the pause screen
Ocarina melodies on pause screen (done)
Shop keeper/Equip selection cursor (partial, equip menu done)
-References to control changes
Text Z->L (done)
Z->L (and matching R with the same font) buttons on pause screen (done)
Options screen text (done)
-Pause screen missing antialiasing? (background snapshot of game; looks really strange on console)
-Prompt to continue playing after saving
-Restore N64 logo screen
-Unintended changes?
Faries in Kokiri forest colors (v1.0-1.2 Saria's fairy is green, gc is red; v1.0-1.2 blue faries -> green in gc; etc.)-Nyru's Love & Hyrule Field bug (are these fixed in the GC release?)
-CloudMax's D-pad boot quick swap hack
-Print 2 characters per frame for English text (account for Japanese -> English speed difference; MM did this)
Majora's Mask NTSC
-Restore missing Happy Mask Salesman, Postbox, Darmani, and Deku Pricess dialog sound effects (these were re-added in PAL and GC)
-Revert Zora boomerang physics (step forward on punch - fixes pots game; match Jap & GC releases)
-Correct Ghot boss cutscene (match Jap v1.1 where Link doesn't get run over)
-Restore cow actor's nosering
-Skull Kid's face (undo black head censorship change, maybe revert beak/lips to match OOT?)
-NTSC-U rom is slower compared to the Jap v1.0-1.1 and Demo (ex. South Clocktown framerate drops on console, whereas J1.0/1.1 and Demo do not; same behavior observed throughout game)
-Implement GC line break & misc text changes