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Everything posted by Keanine
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The Sheikah's Apprentice [UPDATE:7/18/15]
Keanine replied to sairugoth's topic in Community Projects
It's been forever since I've been here, but I wanted to ask how everything was going? -
I thought that the free version of Unity 5 included all the features of the old Pro versions now? Might just be misinformed and some of the features got left out, but I'm pretty sure I'm not.
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I vote for episodic. It means that the game retains the exact mechanics and control of the original game, and it's not a big issue if it's split into parts for me personally, in fact it's probably better, because everyone gets to see some of the game earlier than before. However, if you can make a GameMaker game that feels like the original and think you can pull it off, then by all means go ahead
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Here's a link to the kickstarter for anyone interested, the strech goal for coming out on consoles was hit a while ago! https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival
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Microsoft allowing certified hardware to lockout all other OSes.
Keanine replied to john_smith_account's topic in Randomness
Well I was looking forward to seeing what Windows 10 was like. Not anymore. Damnit Microsoft, stop making me hate you in every single way. Thankfully I'm on a custom-built so it wouldn't be an issue, but I won't upgrade to Win10 out of principle. If Linux had more compatibility (Particularly with Steam games) I'd be on there in a heartbeat. As it stands, I rarely go on my dual boot of linux. Can you imagine their reaction if no-one were to upgrade when it is a free upgrade? Priceless. -
Here you go!
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I just had a little go, seems pretty good so far! I won't be able to play much anytime soon, but when I do I'll let you know if anything comes up. Only thing I noticed during my session was that the text for the kokiri sword chest changes tense at the end. Not a big deal, but it's the small details right?
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Great to see a new project release!
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Those models are really nice Very close to the original art, nice job!
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Looking forward to seeing this! I beat Majora 3ds recently and was kinda disappointed they didn't add a Master Quest. Still loved it though. Just because I'm curious, will enemies be dealing double damage like in OoT Master Quest?
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Wait whaaaaaat?! I didn't even know that was possible!
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That looks awesome in-game! Well done guys
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I like the style you've got going, kinda has a Wind Waker-esque look to it. Either way I look forward to seeing more! It's always interesting to see different peoples interpretations of the Temple of Light.
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I feel like part of the issue was that Ura was considered just your project Takuhi, and not the teams, which meant there was a lot more pressure and focus on you. That in conjunction with the huge publicity the project got would have been pretty stressful. It also means that most of the fans would look at you if something went wrong. I can understand why you would be pissed about the hate, but whatever actually happened with Ura, whoever was in the wrong or made mistakes, it's in the past and doesn't matter. This is a new project which just so happens to use assets and ideas from Ura and I hope people treat it as such. Last thing, I hope that everythings a little more transparent with this project, personally I'd prefer updates with no progress than being left in the dark.
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Wow, this is really cool! The bow implementation is a nice touch.
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Heheh, it would have cropped up some time or another ^.^ And that's pretty cool, nice to see that it will be under a new name and can be treated as its own new thing, and I hope it goes well! I'm guessing the target is gonna be a little more reachable this time around then? Either way, good luck, it's always great to see new projects!
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I'm gonna go ahead and be that guy.Takuhi, you mentioned there will not be a pack last year. Would it be alright if we could have a reason for that? My guess would be that you guys are too busy, or you can't find the parts anymore. Whatever the answer, I'm happy to accept it, but it would be really interesting to see the work that the team lovingly put in! No hard feelings, and sorry for bringing this up if it's an issue. Also just wanna add that all the Ura music has always been great, and all the composers did a great job of getting the feel of a zelda game and creating something new!
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I don't think it needs to be said at this point, but brilliant as always!
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You keep pushing this game to places I didn't think it could go, shows how much I know. XD Incredible work as always!
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The Sheikah's Apprentice [UPDATE:7/18/15]
Keanine replied to sairugoth's topic in Community Projects
Wow... Just wow, amazing as usual! -
Their last attempt of a tv show did't go very well at all: https://www.youtube.com/watch?v=FPxY8lpYAUM My hopes are not very high, but if they pull it off, then I won't be complaining!
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Nintendo Direct - Japanese Majora's Mask 3D
Keanine replied to Shadow Fire's topic in Gaming News Network
To be honest it looks like how I was expecting it to be, but that's a very good thing indeed! General improvements and upgraded graphics, and likely a better framerate than the Gamecube version, can't wait for release! -
I'm sure they'll be in the upcoming winter sale I recently got LittleBigPlanet 3! So far it lives up to it's predecessors, but I can't work out why people are complaining about the bugs when LBP2 was one of the buggiest games I've ever played. In fact I've had less issues than I had at launch with 2! Just a shame it doesn't perform too well on the PS3! Story levels are fine but some of the community levels can drop frames quite a bit.
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Still looking as cool as ever! (Get it, cause there's an ice level? No? Ok I'll just leave)
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Ah I forgot it was open-source, well I feel silly now. I wish I could contribute, but I'm currently learning the basics of C#, and know nothing about Unity. When I know enough I'll see how I can help.