Jump to content

Keanine

Member
  • Posts

    90
  • Joined

  • Last visited

Everything posted by Keanine

  1. This projects great, but if it is being put on hold or cancelled please let us know. Personally I'd prefer to know it's done rather than awaiting an update forever. EDIT: Ignore this, as mentioned below the project is open source. Actually, has anyone seen SoulofDeity around here recently? I can't remember the last time I saw him post.
  2. Make sure you keep us up to date I'm sure whatever it turns out to be will be awesome, good luck!
  3. Oh wow that's so cool O.o I can't wait to see him in action!! Incredible work as always!
  4. So what's the plan with the open world? Are you planning to put in the temples/dungeons from OoT and Majora or just the overworlds? As I've mentioned in the shoutbox, I really like this project Wish you the best of luck with it!
  5. I can see what Vixolyn means with the text on the home page, it isn't too difficult to read, but isn't exactly the best colour choice in the world, and on some monitors could be difficult to read. However, I don't see it as a huge deal, the rest of the theme works perfectly fine and it's the one I've chosen to stick with! Personally I really like it.
  6. I didn't even think of that! I knew that the engines were similar, but it never occured to me you could probably use WW tools on TP! Well I added a Wind Waker section to the Tools spoiler with a notice explaining that there could be glitches and/or problems!
  7. I saw gcmdump before, but I found that Dolphin's filesystem function was more user friendly due to its GUI. GCRebuilder seems great too, and is probably the best tool for the job from what I can tell! As for MaxBMD, I haven't had any problems with it honestly, but you could be right. I've updated the op with links to all the tools and generally cleaned it up a bit.
  8. I didn't realise there was a dedicated tool for extracting and importing .gcm files, added it to the op!
  9. I wouldn't buy a Wii U for it, but I'm buying one for Smash Bros anyway... Well I'll most likely get it then
  10. Ok this has taken way longer than was necessary considering it's such a simple task. You will need: Yaz0dec rarcdump bmdview2 A Twilight Princess GCN iso Getting the Files To get the files to work with, you will need to extract them from the iso. I personally used Dolphin to do this. First you need to add Twilight Princess to your Dolphin library, then right click it and select properties. Click the Filesystem tab and in the root look for the "res" folder. Right click this and Extract Directory (If this doesn't work, extract all). This contains, at least from what I know, all of the models of characters and stages, as well as some other data. Before we continue I would recommend creating a backup of the files. Extracting Now that you have extracted the files, you should decide what you want to look for. All of the fields, dungeons and interiors are inside of "Stage", all props and character models are in "Object". The process for each is the same so we are going to use a stage as an example. Let's extract Hyrule Throne Room. According to my documentation, the Throne Room is located inside the folder "R_SP301". Open up the folder and you will see an two arc files.We want "R00_00.arc". Drag this file over the Yaz0dec.exe and it will extract. This will create a new file called "R00_00.arc 0.rarc". You want to drag this new file onto rarcdump.exe which will then extract it again. This is because they are double compressed. Doing this will create a folder with all the models, animations or other files. Note: Sometimes an arc file will not decompress properly. I have found that dragging this arc onto the rarcdump.exe will decompress this. I'm not sure why this is, maybe they forgot to double compress it? Viewing the models So now you have your "R00_00.arc 0.rarc_dir" folder, you want to open this and the archive folder within. What will greet you are 5 folders. The only one that we are interested in is the bmdr folder. Open this and you will see 2 bmd files, model.bmd and model 3.bmd. Open up BMDView2 and drag model.bmd into the window. It will now display the Throne Room! Since the viewer was originally made for Wind Waker, everything will look a little bright. Hold G to turn off the shaders. Use the arrow keys to move forwards, backwards and strafe, and use the left mouse button to turn. Use shift to move faster. Viewing animations For viewing animations, you must first load up a model with the same process detailed above. I will use GWolf.arc from the Object folder. After loading up the BMD of the gold wolf, you will want to go back to the "archive" folder. Instead of picking one of the bmd folders, this time we want the bck folder. .bck's are for animations. In here there are 10 animations. Drag these into BMDView2 while the gold wolf model is still loaded and the wolf will carry out the animation! Extra The animations stored within GWolf.arc all have the prefix "wl". This stands for Wolf Link. As a result, you can use Wolf Links animation files with this model! (Found in alAnm.arc!) Let me know if I'm missing anything, or if something needs to be clearer! Also, updated the main post with a link to the Objects Folder documentation. It is editable so if anyone wants to contribute they can
  11. This is really cool! I'm not skilled enough to work with 3D level design, but I'm sure a good set of tutorials all in one place would definitely be welcome! Hopefully this means we'll be seeing some really cool hacks in the future
  12. Partially inspired by CM30's project, I decided to have a go at making a small hack for Mario World! Before I start, Super Mario World X is not the final title and is currently placeholder. So my plans for X is that it will be a sort of sequel to Mario World. It takes place after Mario arrives back in the Mushroom Kingdom after his trip to Dinosaur Land. Currently only the first world has been completed, and it is not in the final state I wish for it to be in. The storyline is typical Mario, the Princess is missing, rescue her from Bowser. The worlds themselves however are not based on the Mushroom Kingdom from other games and are instead completely fictional. Considering how the region tends to change around anyway I don't see this being much of a problem! Saying that, the first two levels are remakes of old levels. I would like to invite you to test out the levels that I have made so far and provide feedback on the difficulty, the design itself and everything else! I would really appreciate it since this would be my first Mario World hack! There are currently 10 levels, 6 main levels and 3 secret levels. The other is the second level of World 2, and is accessible too. Once again it would really help me out for feedback, thanks! Download Link: here Pictures
  13. It's been a while since I even touched Twilight Princess, and I'm sure others could help you more, but I can upload a compilation of tools I was using as well as a brief tutorial of how to extract models and stuff like that. Unfortunately, that's as far as my knowledge goes, I've never been very good with this sort of thing, but I wanted to help in some form. Plus I was toying with Unity at the time and wanted some models to work with. I'm pretty sure there is a hacking thread too which you might be interested in, I'll get a link for it EDIT: https://www.the-gcn.com/topic/1590-twilight-princess-and-skyward-sword-hacking-thread/?hl=twilight%20princess And I've updated the first post with a link for the tools I used. They are in the Tools spoiler. The zip folder is not very organised but it does the job. I'll get a quick tutorial done tomorrow if you like, I remember it being a simple process, but don't expect much from it, I'm quite busy at the moment! I'm sure someone else will help you with the more complex stuff. EDIT 2: I will get around to the tutorial soon. I've recently just got referred on a bunch of coursework and now I have to redo a load of it by tomorrow so it can be marked. Hooray for education.
  14. Smash Bros is the big thing I was looking to see. I was mainly looking for gameplay and got plenty of that, it seems to be pretty great! Obviously some balancing issues but I'm sure they will be fixed. As for other games, I'd say there wasn't a Nintendo game that didn't at least intrigue me. LittleBigPlanet3. I wasn't expecting that after the announcement of LittleBigPlanet Hub! I'm definitely more of a creator than a player on lbp2, so the new creative features like extra layers, slopes from background to foreground and custom powerups are very interesting to me, and should allow for some great games! Star Wars Battlefront 2 was another game I was interested in seeing, but we saw no gameplay at all which was dissapointing. Same goes with the new Zelda, although I like the artstyle they are going for. Other than that there wasn't really much else, nothing to make me buy a next gen console anytime soon at least.
  15. Incredible. If i didn't know any better I'd say these were Nintendo maps or something!
  16. Been very busy recently, sorry about that! With the UV value thing. Is it possible to check/change the UV values within Sketchup? I'm not very familiar with Blender or any other modelling program, but if it's the only way then I'll just have to learn.
  17. Firstly, I'd just like to say that the mod looks great and I'd really like to see it done, although I wouldn't donate to it based on one video, even if I did have the money to do so. Second, I'd like to suggest something. Why don't you make a new account for yourself Jazz and just give Cen your current one, since you've mentioned you wouldn't mind creating a second? It would spare everyone confusion. Mods, please let me know if I'm being out of order or if this would breach the ToS, it's definitely an odd situation to say the least . So yeah, would be interested in seeing more of this mod, very promising!
  18. After reading through the replies and looking over the ReadMe again I finally realised what I had to do! The list of rooms are given numbers 00, 01 etc as the list goes down, and you call them in the Front Switch and Back Switch. Works like a charm, and now I know this I feel really silly, it's so simple. Thanks for the help guys, wouldn't have worked it out without you! EDIT I just remembered I have something else to ask. When textures appear to be stretched and no longer look how they should ingame, does this mean that this particular surface and/or room is too large? Or is it something I just haven't picked up on yet?
  19. So I've been working on a little project with some custom maps, and I've run into some trouble with Sharp Ocarina. I've imported the collision and the separate rooms and all is well, but I can't figure out how transitions, more specifically doors, work. I have successfully made a map with 2 rooms and put a door between them using help from the demo map, but I don't understand how I link the different rooms to new transitions. When having more than 2 rooms, The room I start in is unloaded, and I can see the room that is loaded in the distance. Going through the door loads another room far away from me and unloads another. Let me know if there's any details I've missed! I'm very new to all of this, so I'm open to tips and suggestions. Thanks
  20. This is gonna sound real cheesy, but I really look up to you guys who do any kind of hacking, no matter the skill level. Even the people who may consider themselves nooby have achieved so much in comparison to people like me and I think its incredible that people can bring new life to such old games. It's the people here who gave me that last kick I needed to start a programming course, so that eventually I can try and be helpful to the people I look up to.
  21. Happy New Year everyone! I'm currently stuck at home babysitting my brother, but that's ok as it gives me time for my ALBW Hero mode file!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.