wareya
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Everything posted by wareya
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This is my entire Nemu64 directory as of a few days ago: https://dl.dropboxusercontent.com/u/1811521/nemu64.7z Put it somewhere without spaces (like C:emunemu64 for example) and run Nemu64.exe. If you don't have a good AV program or you're paranoid like I am then you may replace the nemu64.exe I provide with the one you already have, or one from a trustworthy emu site somewhere. See if it crashes the same way. If it does, there's some problem with your setup, and I won't be able to help troubleshoot anymore. It doesn't, then it's a problem with your nemu itself; uploading the whole nemu dir somewhere and letting me at it would be a good idea in that case.
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Alright, now rename your Plugin directory to something else (like Plugin_) and replace it with the dir in here: https://dl.dropboxusercontent.com/u/1811521/nemuplugins.zip I have no idea if this will work or not but I've had nemu crash on startup due to a misinstalled Glide64 so I figure it might be a problem with Nemu to crash if something's wrong with a plugin in a really weird way; it's worth trying. If it doesn't work you're free to replace this plugin directory with your original, of course, but it's just troubleshooting.
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Sorry for the confusion earlier, but when I was asking about the directory I meant its path, rather than its contents. Mine is "C:UserswareyaDesktopgamn64nemu64" -- note that it's 100% accessible to a non-administrator user and has no spaces in it. Nemu64 is known to have problems with paths that include spaces in them, both for launching and for loading roms. Just as a sanity check, you should make sure that it's not being run with anything weird set in its file properties (right click > properties > compatibility) -- nemu64 is known to load fine with none of those set. Also, Nemu64 can crash on plugin loading, in which case you should try to make it load with an entirely different plugin directory that's known to work.
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What directory are you running Nemu64 from, and do you have any special drivers of any sort installed? (ATI Tray Tools counts)
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Yes, yes, a proper overworld charted out from a map! This is exactly what Zelda 64 mods need. I'm extremely surprised people don't make maps more often, they're pretty easy.
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Community projects need certain kinds of people to work on them. That's all. They can work, but due to their very nature you have to be choosy about who you accept or invite to work on the project, and they become niche projects instead. And, that's okay, because it means that the project actually goes somewhere.
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Anybody remember Sacred Keys? That was pretty cool.
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Just reposting in this new thread that if it's C++ I promise to volunteer work on it.
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Post any screenshot of Zelda models, dungeons or mods you´ve done.
wareya replied to pkjoan's topic in Randomness
RIP Z64 -
where is the spawner in Debug or OoT?
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I can be a general code monkey for interface/user IO stuff if you do C++. I'm not good at educating though so I can't help you with the modernization thing, and I have exactly zero experience with C#. For an editor thing, C++ is a lot more relatively friendly than it is for other things like game engines and scripting.
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Renegade64 is VB5 or VB6 with a C DLL.
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http://byuu.org/phoenix/
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do it in C/++ so that i can hack it
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You should get someone to dump the ROM from it just in case.
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The Official Post Your Ugly (or Not-so Ugly) Mug Topic
wareya replied to Shadow Fire's topic in The Central Hub
http://i.imgur.com/7jKqN.jpg http://i.imgur.com/tvGr8.png http://img40.imageshack.us/img40/5052/lopl.png -
Not sure if it counts, but. Not sure why Rin and Tokiko aren't higher, probably the sorting algorithm assuming that 1:1 opinions form a strict heirarchy.
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So does that mean that Zelda 64 mods are out of luck for either?
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That's what these are for: Collapsible trees.
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Remember when every OoT hack was "fill five rooms in the debug dungeon with the hardest mixes of enemies you can think of"? I do.
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Tabs (even fake ones) would make a lot more sense and be easier to navigate than radio buttons, now that I think about it.
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That's like saying that the bunny hood symbolizes Link's saudade for Hyrule.
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"Is majora a woman?" "No." No meaning man only makes sense in the context of genderless being an explicit option, which in this case it is, so yeah, that's right. They still both mean non-woman though. We're in agreeal.
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TCRF has that way of doing it, yep: http://tcrf.net/The_Legend_of_Zelda:_Majora%27s_Mask_%28Debug_Version%29 "Set SREG36 to 1 to enable Audio Debug."
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Keep in mind that "no" and "genderless" both mean "not a woman".