giadrosich
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Everything posted by giadrosich
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I appreciate it! This'll help for sure if I can do this right! Also, with the pressing L, do you need all 4 controllers plugged in or is this on just the first controller?
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XD The image of that made me laugh. Yeah, using rubble is a good idea, pendants, thanks, I didn't know that wasn't part of the environment. XD
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There's about three different ways you can escape the forest without the emerald. I did one of them just for faster testing so I wouldn't have to go through Deku Tree. But yeah, I will be having the door broken (off to the side).
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Beta content in PRIMA Strategy Guide for OOT
giadrosich replied to giadrosich's topic in General Gaming
Reminds me how the environments is spelled wrong on a lot of the first run boxes too for limited edition. XD -
Update 2/18/2013 Got a semi-permanent working title of Voyager of Time. Updated the overall storyline in the first post to be more accurate to the vision of the mod now. Summary: The Door of Time is broken from Ganondorf's release and you must gain your items back in a different way than the usual route. This mod will rely heavily on the Temple of Time and changing back and forth from adult to child when you need to. New pictures:
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Okay....whew. So much weirdness We did some route testing to how you would actually get there. I got the Goron bracelet, Zelda's Lullaby, Saria's Song, Zelda's Letter, Fairy Ocarina, and of course light medallion. And I picked up three deku sticks. This might matter, I have no idea. We blew up the entrance to dodongo's cavern to test getting the bombs in there instead of in the field. I didn't get everything that time. Hover boots did appear though, but not in the regular slot of course. So...according to how I want this to work, the people playing this then shouldn't get all the items....but what the crap made all the items appear in the first place?
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That's very strange, but very good to know. Does it do this in the regular 1.0 version or only Master Quest? And thanks for answering simply for me. XD
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So...there's no way to avoid this if players find the bomb bag in a chest? Oh lord. Does it do this with any item you pick up or just the bomb bag?
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Okay, here's the deal. My idea for my mod was to start out, get the emerald, go see zelda, then after some events, you find you can't get into Dodongo's Cavern. The idea is to go forward in time right after the emerald, because the door of time has been broken by Ganondorf, so you have access right to the master sword. Then you have to beat the forest temple to go back in time and open the cave to progress as adult link, ect. BUT. When I was doing some testing on this, I got the master sword, spawned a chest in Hyrule Field with a bomb bag to make testing easier and when I picked up the item, ALL of my items are now in my inventory. ....what the hell happened? Is this because of the master quest rom itself doing some weirdness (I'm on file 2), or is this actually part of the game coding itself. I really would like this idea to work, but I certainly can't have my players get everything they need. Pictures of said everything (Before I only had the fairy ocarina and greyed-out bombs from the adult reset that happens when you go forward in time the first place):
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Beta content in PRIMA Strategy Guide for OOT
giadrosich replied to giadrosich's topic in General Gaming
Not sure, I've looked at all the pictures up to Dodongo's Cavern but nothing stands out yet. It would be weird to have only one screenshot in the guide that is of "beta" content, so there's always a chance of something later on. -
Beta content in PRIMA Strategy Guide for OOT
giadrosich replied to giadrosich's topic in General Gaming
Because beta content is interesting to me. Nothing wrong with that. -
Not sure if this has been discussed before, but I found something interesting in my original Prima strategy guide for Zelda OOT (1998 copy). Excuse the craptastic picture, I don't have a scanner: It looks to me like there are two floating platforms there instead of one. What do you guys think? The guide clearly says to jump over only one floating platform, so not sure what's going on in the picture. It would be odd they specify just "one floating platform" instead of saying "a floating platform" too. "Here you find a large chasm bridge by one floating platform."
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Yeah, that looks really neat.
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!IMPORTANT! Prevent mods from freezing on some emulators.
giadrosich replied to john_smith_account's question in Q & A
This lets it not freeze, but the words are still garbled. What do I do with that code? 8022414B 0002 This is a gameshark code right? I tried putting it in, but it just made everything freeze up. It's not a HUGE issue, and as people won't be using the first slot to save the game (I suppose), then I can just live with the names being garbled. -
!IMPORTANT! Prevent mods from freezing on some emulators.
giadrosich replied to john_smith_account's question in Q & A
Is there a link to different plugins anywhere? @Sang, what about the people who try to play the game? They won't get the freeze or anything unless they're using the right plugins? Edit: I actually found some links to the plugins, but when I install them, the list of places are unreadable and turned into lines x.x -
!IMPORTANT! Prevent mods from freezing on some emulators.
giadrosich replied to john_smith_account's question in Q & A
Arg, I've been having this constant freezing problem whenever I press pause in random areas of the game. I don't know what's causing it, but it's becoming a problem when I need to switch items. I've redownloaded Nemu64, but I'm afraid it's the rom. If it IS the rom, then does that mean all my changes are lost forever?! D: The game runs fine other than when you access the subscreen. I'm using the Jabo 3d6 1.5.2 plugin. -
Added in some new Zora's, but can't change their text, so they have twins floating around... I'm also re-doing the entire gold skulltulla locations, and trying to find some pretty devious spots for them. You'll have to hunt low and high for these babies. (The ones shown are easy, I'm not going to show the hard ones!) I will release a location guide in case you get stuck though, so no problems there. My horse herd work now too:
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Welcome to the GCN! Hope you enjoy your stay.
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I can do basic concept art stuff, I'm not the best at drawing, but I can try something. What sort of thing are you looking for?
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Glad to see some great ideas for a mod. I don't have any skills with building dungeons from scrap, but I certainly know how to edit text and replace actors. So I can't offer much in the way of skills. Due to what you've posted, I assume you're pretty handy with most of the tools already. It sounds like it would be a really cool mod to play and an ambitious project, I hope you do well in it. I kind of like the dark route it could go, and the commentary that could be in it--I like anything that talks about the human condition and emotions. It's fascinating. If you need help with text or something like that, I'd be willing to help. I'm working on my own text overhaul of the game right now, but I always have free time for a little bit of help.
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How does one go about having child Link pick and use an adult item? I'd like to incorporate this in the mod, but there aren't tutorials on it. How do I incorporate the codes into the game? I also would be interested in adding keys to child dungeons.
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Stereotype is a partially true, that's how it gets the way it is. I'm not saying all shooters are like that, heck I've played 'em, they just aren't for me. It's just when I see screenshots of them, they don't look very fun, and I've played more than enough Halo 3--I had a short time as a game tester with Microsoft/Volt, and I had to play way too much of that game. So to me, I'm bias for a reason. I didn't want to play another shooter ever again. XD If you are nostalgic about games that are bad/boring, then you should know where I come from. A lot of people are nostalgic about Wind Waker--that was their first Zelda game, and they think it's the best Zelda game ever. I think it was boring as anything. It's not fun to glitch or to play (ya know those shards), so it loses points in both fields for me. It's hard for me to argue with people about WW because their love for it is part of them. Frankly, the discussion about OOT is a moot point, because it all comes down to opinion. To look at a different series for comparison, there's the Pokemon series. The original games are shite, but there are MANY people who refuse to say they are because of nostalgic reasons. Never going to really tell them otherwise. Another interesting way to view it is from the Assassin's Creed angle. The first game was fun, but really repetitive and boring. But then they got WAY better in regards to story and gameplay. No one really regards the first one as a masterpiece from nostalgia. Everyone--the company included--knows it was boring and repetitive. I think the discussion should really go in the way of why people think it's great vs "is it really great". We know that games lack certain things, there's never going to be a "perfect" game--either the story is bland, or the gameplay is bland, ect. But people's experiences is what makes a game great or not great. And that's really why people think of the game as great. If you didn't have a great experience with OOT, then you aren't going to think of the game as great, plain and simple. And off-topic from Zelda, the game I think is terrible and just should be burned is Star Fox Adventures. I thought that game was horrid, not even story-wise, but gameplay/so-much-backtracking-wise. But many people see it as amazing. I admit the graphics are great and it's a very nice-looking game. But that's all it is. The reason? Because I had a terrible time with it. The key is experience. And this is mainly what my previous post was trying to make the point of. Experience is what makes games great. You could read 10 reviews reading how horrible the game is, but then you might go play it and just have a blast with it. You might read 10 reviews on how awesome a game is, and then find out it's the worst thing ever. And I know you aren't attacking me or anything, you're fine. If I got uptight over every comment directed slightly at me, then I wouldn't be on the internet. XD EDIT: Also, Skyward Sword just felt horrible to me as a Zelda game, not nearly enough exploration available.
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Waypoint help for Hyrule Field - Horse Going in Circles
giadrosich replied to giadrosich's question in Q & A
I've fiddled with it for a while actually, and I figured it out. By moving the waypoints closer to the wall, it actually fixed it...for some reason. My horses now follow a very large path through the field perfectly. XD Not sure why it did that, but ah well. Kinda confusing why only the one horse did it though. -
I have an interesting relationship with both OOT and TP. My first memory of OOT was walking into my mom and dad's bedroom and my dad was playing on my N64 this game he had rented. He was out in the field and it became night. Stalchildren popped up and he looked at me and said "this game might be too scary for you." At that time, he always played the games before giving them to me. That's why I didn't get Banjo-Kazooie when I was younger, and only have played it for the first time in the past year or so. Eventually though, he caved with OOT because it didn't have an innuendo-filled storyline and was actually pretty good. Plus he liked it, so that was a point in my favour. Ocarina of Time was my childhood game, I will always see it as the game me and my dad played together. We rented it from Blockbuster probably at least 30 times trying to beat the game. We got so obsessed over it that we actually wrote down the serial number for the game and asked specifically for that one so it would have our save on it. Eventually, my dad looked at me and said "Hey, perhaps we should buy it." So we did. There was so much awesome between me and my dad playing that game together. We didn't use a guide except on Ganondorf, because we seriously couldn't figure out how to beat him. The fond memories I have of that time will always take precedence over whether or not the game is "good". It will always be my favorite because that game brought me and my dad closer together. Nothing will ever replace that. Ever. So, then I got Majora's Mask. I was hyped up for this one. I was all over the early screenshots with Zelda Gaiden, riding Epona, all that. Then I got the game. I was massively disappointed, because the first thing I saw was the timer. "Oh, no. This game has a timer." That was my thought. I hated it instantly because of that. I didn't play it as much as OOT mainly for that point. However, the funny thing about that is I pretty much got married because of Majora's Mask. My husband and I are LPer's on Youtube, and he invited me to co-commentate on his run of MM. I agreed and we hit it off pretty well. Two years later, we got married and I now call MM the reason we got together. So, it's ALSO my favorite Zelda game because of that. Next up is Twilight Princess (Nothing happens with Wind Waker, it's a snooze to me). TP to me involves more character development. I think the fact that Link starts out as this farmer kid who is shoved into this overall grand scheme is pretty awesome. The character development of Link and Midna in the story is fantastic, there's no hiding that she becomes less selfish during the story, and Link starts to fit into the role of Hero a lot better. He goes from thinking about saving the kids who were kidnapped to saving all of Hyrule. I know how to speedrun TP, so I have a love/hate relationship with it. I love the story, hate some of the gameplay aspects mainly due to the problems of speedrunning, there's a TON of luck-based events you have to get through. I love breaking it though, messing with the flow of things, glitching it, everything. I suck at glitching OOT so TP is a great replacement for it. (BTW, the Wii version for TP doesn't exist in my book, GC all the way!) So I say all of this to say that each game holds a certain place in people's lives. You might think that OOT's story is boring, dull, ect. But I don't look at the story when I see OOT. I see me and my dad playing the game. So you're never going to convince me that OOT is overplayed, or overrated, or anything like that. I admit I look at it with nostalgic goggles, and personally I think it's great. I think that games these days don't hold a candle to it. Who wants to play the same old boring, brown and grey shooter game (seriously, I can't tell the difference between any shooters) when you have OOT? I might have rambled far too long, but Zelda games hold a special place for me, so there ya go.
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Waypoint help for Hyrule Field - Horse Going in Circles
giadrosich replied to giadrosich's question in Q & A
Sure, here's three different viewpoints to get an idea of where it's located. Also, on a side note, with the river not pushing you anymore, it's a lot easier to dive for the ocarina. I always had trouble with that for some reason. XD Whole waypoint view: Where the horses start out: The waypoint itself: