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JeDDyD

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Everything posted by JeDDyD

  1. Working on some custom music for my maps, still a work in progress.
  2. It's a shame these cutscenes are only useful for using as footage as there is currently no known way to save or use the cutscenes in-game. Progress is being made on the Forsaken Village as you can see. Skybox has been changed, grass is now multitextured and a whole lot of changes to the actors on the map, new windmill, and lots of other little changes. Expect some new footage soon.
  3. -------------------------------------------------- - Forgotten Meadow (WIP) - -------------------------------------------------- Screenshots:
  4. -------------------------------------------------- - Forsaken Village (WIP) - -------------------------------------------------- Screenshots: Video: -------------------------------------------------- - Forgotten Meadow (WIP) - -------------------------------------------------- Screenshots: Video:
  5. Looks like the game didn't receive enough backing.
  6. Wind Waker Ganondorf + Alternate Palette
  7. This may come in handy: http://www.models-resource.com/psx_ps2_ps3/finalfantasyx/sheet/5566/ It has quite a high poly count (being from FFX on the PS2) but if you can cut down the poly count it should prove useful.
  8. JeDDyD

    Waterbox problems

    Well if you're using SharpOcarina, I think I remember reading somewhere that there is a bug in SharpOcarina which makes all waterboxes get set to be in the 1st room only.
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