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Everything posted by JeDDyD
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Working on some custom music for my maps, still a work in progress.
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It's a shame these cutscenes are only useful for using as footage as there is currently no known way to save or use the cutscenes in-game. Progress is being made on the Forsaken Village as you can see. Skybox has been changed, grass is now multitextured and a whole lot of changes to the actors on the map, new windmill, and lots of other little changes. Expect some new footage soon.
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-------------------------------------------------- - Forgotten Meadow (WIP) - -------------------------------------------------- Screenshots:
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-------------------------------------------------- - Forsaken Village (WIP) - -------------------------------------------------- Screenshots: Video: -------------------------------------------------- - Forgotten Meadow (WIP) - -------------------------------------------------- Screenshots: Video:
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Looks like the game didn't receive enough backing.
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Any models you want to see me put into Ocarina of Time?
JeDDyD replied to SeithDarkwraith's topic in Modifications
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Link:
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Goron (The Legend of Zelda: OoT)
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Wind Waker Ganondorf + Alternate Palette
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This may come in handy: http://www.models-resource.com/psx_ps2_ps3/finalfantasyx/sheet/5566/ It has quite a high poly count (being from FFX on the PS2) but if you can cut down the poly count it should prove useful.
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Well if you're using SharpOcarina, I think I remember reading somewhere that there is a bug in SharpOcarina which makes all waterboxes get set to be in the 1st room only.