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LingeringWraithX

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About LingeringWraithX

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  • Gender
    Male
  • Interests
    Spriting,Animation,Sugary foods,and stuff

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    United States

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  1. Its this part that isn't made clear to me if you plan to import the Display Lists one-by-one, you can go ahead and export an OBJ of this now. If you plan to import them all from the same OBJ file, make sure this new hand is its own component and delete the previous one. the new one's visibility to Hidden so it isn't in the way when placing the others
  2. I've read this tutorial over and over, I just don't get it. could someone assist me please? Tutorial
  3. This would've been great. It took a week to actually learn what some of the buttons do, It wasn't till I sign up here that I learned that an object was a "group" for actors. And one thing that bother me was actors code wasn't really explained 0002(Actor) 0032(Object/Group) Stalfos- 0000(Varible) = Invisible Stalfos - becomes visible with Lens of Truth, plays Mini-Boss theme Having known this would have been helpful for me awhile ago
  4. What I really meant was MS are really trying to captialize in gaming, this mostly likely will flop. Lets just hope (I'm indiffrent really) they'll change this before it's released
  5. It would be great if someone made a program just dealing with enemy AI.
  6. It must have been hard, because there isn't another one floating around interwebs I actually have this downloaded. I'm patiently waiting for its next update
  7. For kokiri forest theme make the music very low to unnoticeable, It'll add to the feel of it being void of life
  8. Has anyone actually thought of making a fully custom enemy/boss yet? (custom made model, custom attack patterns) can it even be done yet?
  9. Eh, I'm not good at introductions, I'm here to learn how to mod better
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