LingeringWraithX
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Posts posted by LingeringWraithX
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Its this part that isn't made clear to me
if you plan to import the Display Lists one-by-one, you can go ahead and export an OBJ of this now. If you plan to import them all from the same OBJ file, make sure this new hand is its own component and delete the previous one. the new one's visibility to Hidden so it isn't in the way when placing the others
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I've read this tutorial over and over, I just don't get it. could someone assist me please?
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But I think what would make ANY program awesome is a built-in tutorial mode. You download the program, open it up, and it says "hey, would you like to use the tutorial? Yes/no". If you accidentally hit no, you can then access it in a menu. Then, when you access it, for example, you choose "import map tutorial" and then it shows you what to click on outlined in little red boxes. If this doesn't make sense, I can post a screenshot of what I mean.
This would've been great. It took a week to actually learn what some of the buttons do, It wasn't till I sign up here that I learned that an object was a "group" for actors. And one thing that bother me was actors code wasn't really explained
0002(Actor) 0032(Object/Group) Stalfos- 0000(Varible) = Invisible Stalfos - becomes visible with Lens of Truth, plays Mini-Boss theme
Having known this would have been helpful for me awhile ago
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What I really meant was
It's could be because of gamestop
They are making good money, and microsoft could want a piece of it
MS are really trying to captialize in gaming, this mostly likely will flop. Lets just hope (I'm indiffrent really) they'll change this before it's released
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It's because of gamestop
They're evil bastards
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It would be great if someone made a program just dealing with enemy AI.
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It's been done before. A long time ago, someone made a custom slug monster in the temple of time. I think it was spinout...
It must have been hard, because there isn't another one floating around interwebs
Check this out: http://www.the-gcn.com/topic/2095-hylian-toolbox/?hl=hylian+toolbox It's a program made by Flotonic that is still in development.
I actually have this downloaded. I'm patiently waiting for its next update
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For kokiri forest theme make the music very low to unnoticeable, It'll add to the feel of it being void of life
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Has anyone actually thought of making a fully custom enemy/boss yet? (custom made model, custom attack patterns)
can it even be done yet?
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Eh, I'm not good at introductions, I'm here to learn how to mod better
Help with replacing link object model
in Q & A
Posted
Thanks for the help