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Posts
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Joined
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Last visited
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Days Won
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EXIA last won the day on October 1 2014
EXIA had the most liked content!
About EXIA
- Birthday 11/02/1992
Contact Methods
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Website URL
https://soundcloud.com/ethan_jeffrey
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Skype
ethan.jeffrey
Profile Information
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Gender
Male
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Interests
Obviously my interests involve games, that's why I'm here. Other than that, I compose music as a part-time job and hobby and I play lacrosse. I'm part of the Sheffield Steelers lacrosse team, I've represented England at u19 level in the FIL world games and I'm currently on the training squad for the Scotland men's team.
Other
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Flag
Scotland
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SEN ID
Anacus & Anacus00
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Gamertag
Anacus
EXIA's Achievements
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If it weren't for work and university getting in the way, I'd love to help out with the music. For now though, it sounds like you've already got a handful of people on it already, so I guess that's no problem! Maybe in the future when I've not got so much work to do. The Thunder Surge Temple looks pretty dope!
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Zelda's Birthday 2 (Not dead as of 8/14/2014)
EXIA replied to john_smith_account's topic in Community Projects
That's a neat looking map! Punk - I couldn't listen to the music I'm afraid - my mac argues with ogg format quite often - but I'm sure it's great! I'll definitely keep following this project, it's looking good -
Welcome To Nightvale.
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This is looking mighty impressive - I look forward to the next update!
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'Sup Punk, "Plains of Eternity" popped up on my soundcloud stream a couple of weeks ago - I really enjoyed it! Always good to hear new stuff!
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Can't think of a better way to get back into the groove of the GCN than by doing what I do best - shamelessly sharing my own music. https://soundcloud.com/ethan_jeffrey Project Nimbus OST - Ethan Jeffrey ethanjeffreymusic.com Any feedback is greatly appreciated! I'm looking forward to being back to the GCN regularly, haha
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Hey everyone, It sure has changed around here! Loving the new site style haha Anyway, thought I'd reintroduce myself rather than just randomly appearing unannounced in some other thread! EDIT: I used to go by "Faceless64" - I can't remember when I changed to EXIA haha
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Project Nimbus (a game I composed music for) has just gone live on kickstarter! It's already been Greenlit on Steam, but we need this kickstarter to succeed so that we can finalise the game. Even just checking it out and telling a friend would be fantastic and I'd really appreciate it. If you're feeling really nice, you could even donate http://www.kickstarter.com/projects/kissltd/project-nimbus
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Given that Cinebrass was only released in 2011, there's no way it could have been used on Goldeneye. I vaguely remember having a conversation with Punk where he mentioned a Roland JV 1010 being used on a lot of n64 games, including Goldeneye. I can't quite remember, though. (Punk, if you see this could you clarify? ^^) There appears to be something called "n64 sound tool" which is a windows 95 MIDI sequencer that could connect to the n64 via a cartridge. http://www.assemblergames.com/forums/showthread.php?19049-N64-Sound-Tool I'm not sure it was used on OoT, but several sources I've seen after a quick google search have linked it to games by Rare, so it might be interesting to look at. One of my lecturers is well versed in old methods of music production, so I'll try to ask him what he thinks about it while I'm in today.
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Could you possibly make your font size/line spacing a bit smaller? It just causes lots of unnecessary scrolling, so it's hard to follow the post.
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Masashi Hamazu - Vielen Dank
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Seeing as MIDI was fully available during the 80s, the music was most likely sequenced with a MIDI interface. (It's worth noting that MIDI isn't a way of producing a sound, it is actually just a set of instructions that control other parameters) Punk's OoT soundfont clearly shows the use of sample manipulation (chants and performed rhythmic instruments are clearly audible when slowed down), so they certainly recorded a lot of their own sounds and used some kind of sampler during sequencing. The best way to find the sound sets and instruments they used would be to look at which were popular during the 90s (for example, if in 15 years you were looking for sound libraries from the 2000s, you'd be sure to find things like EWQL and Cinebrass). However, I wouldn't count on finding too much. Larger companies like Nintendo and Square Enix would have team members specifically to design synth sounds (it's still a very common practice today). Composers like Masashi Hamauzu (FFXIII) started their careers with those jobs. Also, because of the use of samples, I'd be willing to bet that some of the instruments are also samples, rather than being synth based. Of course, this is just educated guess work. But I'm pretty confident that a lot of it is correct, haha.