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HeavyZ

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Everything posted by HeavyZ

  1. That is suprising, but there's no time like the present
  2. Good luck with everything Air, while we may not have had conversations involving anything other than hacking, I consider you cool and hope to see you back as a regular visitor again after a while. Alot of people I would talk to on here have already seemed to have left the GCN, at least for a little while.
  3. If you can livestream beating Contra III Alien Wars for Snes, without useing cheat codes then the defeated souls of all who have tried before you can finally rest in peice
  4. For the Zelda game? Depends what the story is going to be. I'd throw some at you if I had more details
  5. At least they are leaving reasons to keep the original, I mean I collect so I'd keep it anyways, but people would be like "Pff the one for Wii U is better and has all of the same stuff" but since it doesn't I'd be like "Nah man"
  6. So, I was thinking, I'd like to contribute by documenting every enemy's health value and you could implement it into SceneNavi by making creating the option of changing enemy health values. I would document damage charts too, but I can't promise I'll do that part for sure. I would take my time doing the enemy health value thing alone.
  7. I'm going to be checking out a lot of anime's you guys have posted Xdan, and alphaheiti. I love anime, but again, it's been so long since I've been able to watch a lot. Anyways I seen this on my Facebook news feed, and thought it was post worthy. Looks like the Akira live action movie is back on... did they drop the whole Cowboy Beebop movie? I thought Bruce Willis would have made an excellent Jecht. Idk about Keanu being Spike, but eh' it didn't seem like a horrible decision. http://www.comingsoon.net/news/movienews.php?id=107289
  8. I live literally a 2 minute walk from an retro game store. I decided when this was done I was going to show a bunch of people their the video of the temple on my phone, and be like, "Yeah, it was in the game the whole time" Lol
  9. There are flash carts for almost every old gen console out there. There's even a new Nes everdrive, which I think beats the older Power Pak Nes flash cart because it uses an SD card instead of some big CF card or whatever that most computers don't have slots for
  10. This is why I buy flash carts. I mean yeah I would like to collect some, like StarFox 2, and even though you might disagree, the english version of games like Mother, and Final Fantasy 2 (Jap version). Though they are charging an arm, and a leg, I think if I wanted them bad enough I would learn how to make them rather than paying 70$-90$ or more a piece in US currency
  11. Yeah, my project wasn't all that exciting without the new music in each area and sequence, it had new puzzles implemented in each dungeon some small mods here, and there to it, but that was it.. Well that, and a few new maps. Currently it seems impossible to replace all of the music, and that was main idea for a whole new experience. So, until I learn more about hacking the debug rom I will not work on a project of my own, and I'd be happy to join too, your hack looks impressive.
  12. If it turns out that there's no fixing the problem I'm having porting music then I would like to contribute to this. I could lend you any of the songs I've ported into my project. Because if my problem isn't fixed then I'm just going to drop mine and give up. Edited: Also I could see if my concept/promotional artist would like to work on your project as well. I just started talking to him and I haven't gotten or used any of his work yet, but he's really, really good.
  13. Yeah, but why will it work in a clean debug rom, and not another where only two other sequences have had songs ported over? My point being that the reason I can't port one song is because other songs have been ported in other sequences.
  14. Advertising reproduction carts and generally hating on rom hack, and emulation? I do agree and find that very obnoxious. Not only are reproduction carts illegal, but they are turning something that was intended to be played for free by the original hacker, so not only is Nintendo not seeing any profit for the hacked rom used in the Repo cart, but someone is making money off the said hackers work as well.
  15. Ok in Audio Debugger mode I tested to see if it played music from other sequences like 02, 03, 04.. ect and they played. It was set at a default of 00, when I changed it to 58 and tested it nothing played, I tried changing the instrument sets and testing it with different ones.. still no change. I knew it wasn't the instrument set, but I tested anyways. I could send the rom with the 3 songs ported in it the one not working out of the 3 being the Ice Cavern. I can send all of the files used to import the midi itself as well, or any other thing needed. Honestly I think it is not possible to replace all of the songs in the game. Edited: Sorry if I've been coming off as an ass of sorts.. I don't know if I have, but I kinda feel like it, and I'm not trying to come off that way. I just really don't want to give up on my project. I don't know how to find scene headers but I can look into it later and post results.
  16. Thanks Tommy! I forgot about that page, and I must be doing something wrong because I tried using R, +, and A when in Audio Debugger mode and I could not select anything. I had just learned how to find the music command in the scene header a few days ago, but I wasn't sure if there was a way to do it in Nemu or not.
  17. Never used the audio debugger before, what specific option should I use for it? How do I look at the scene header with Nemu? I've just been using Jason777's ZOA-ADD program to find scene headers. Also the problem is the same on real hardware
  18. No before hand I had it set to instrument set 0x1A. The other rom that had the different instrument set was a clean rom. I used the same sequence music value both times. I know I've done everything right, I've even went back and tried doing it differently multiple times just in case, as I have before when this problem has occurred in the past. I know for a fact that the problem isn't either of those things. It's because I've ported a song into music sequence value "03" I set that for Lake Hylia's music Value before through hex, then ported a song into it. the only other song that was ported into the Rebirth rom was one into Hyrule Field, and I don't expect that is the problem, because that was always the first sequence I ported a song into, and problems only happened after porting songs into other sequences not just the 03 music value. It's weird because I think sometimes it depends on what order of sequences you port into the game them on whether or not they will work being all ported into the same rom Edited: If it would help, I can send you all of the files I've been using, roms, everything in my InstEd folder that has everything in it that I use for it, midi's everything. Or I could make another video, and show some more examples showing the before part better.
  19. The only thing I've done is change the instrument set for the Ice Cavern before porting the song in, and porting 2 new other songs that I have for my project into the rom labeled "Rebirth" They all share the same instrument set 0x1A but that isn't the problem, I believe it's specifically doing this because I ported the new song into Lake Hylia, I assigned Lake Hylia's music sequence to "03" the only other song besides Lake Hylia's that I've already ported into that rom was the one in Hyrule Field Edited: This isn't the first time I've had this problem, this has happened when I tried to port music into different sequences with my old rom that has all of my progress on it since I started the project. Because of that I thought I had to start on a new rom because I did something wrong, like port the same zseq, or zset files into the rom too many times when something went wrong, or when I needed to fix something. I thought I just used up too much space before, but that is not this case with this rom here, and I know now that it is not the case with my old one. The whole reason I started my project was because I wanted to port new music into each area, or "sequence" of the game, if I can't do that then everything I've done was for nothing..
  20. Yeah, but I've decided to use a different song for when the Great Deku Tree speaks. Anyways I'll say it again just so everyone know I've decided to do only the music replacements until I've done them all. This is to make sure that I don't loose a lot of progress like I did before. I'm waiting on DJ Helyxx to get back with me and give me a few songs I've had him work on then I'll be able to show off a whole bunch of new music in the game. I may have a few songs I can do until then, but it may be another week or so until he sends me the stuff. Here's Lake Hylia's new song. I even showed at the end that I was able to make it so the new song didn't mess with the one I had in Hyrule Field.
  21. That new enemy is badass man. I'm totally jelly of your skillz. Or wait... is that new? I can't remember if that was the guy who shot the beams out of his eyes in the stone temple or not
  22. I would think it was funny if you actually used this There was a picture like this you may be interested in. I can't do art on the computer, only on paper.
  23. I believe DBZ has been dubbed in German. I don't know how well the voice acting is, or if the translation script writting came out as good since it was done so long ago, and back then I would guess Anime wasn't taken very seriously.. I mean during the first few seasons of DBZ. I don't know how serious they take it there now with all honestly, like if it's as big a deal as it is here in the US, or some other place where anime has huge popularity
  24. Thanks Gump, I wasn't sure where to put it since I couldn't put it in News, and yeah the N64 looks horrible on flat screens lol
  25. Eh' I don't know why everyone (including myself) have been thinking up new idea's to add on to the Triforce. If we do add too many cool things people will think it's a hoax
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