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Everything posted by HeavyZ
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Ohh I see. I think you were right about the stalfos I can't say for sure because I don't know what he is labled in the actor list. As soon as I searched up "stal" the search seen nothing in the page that matched. I do know that the bytes for other actors seem to be only even numbers A Ghoma larva's health is 02 dead hands 14 Iron Knuckles health 1E Like Like's 04 Peehat's 06 Ganondorf's 28 and ect.. the numbers the values equal out to be are all even numbers
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I never really knew there was a difference between 0A and 0x0A lol.. I figured it was just a different way of writing it out.. is 0x0A an offset? Never really watched a tutorial on hexing I just kinda figured stuff out after people tried to tell me, keyword "tried" I still got thrown off by simple stuff I should have just seen and connected the dots on how it worked. Like when looking up an offset I was confussed because the end number or something of the offset would be 6 and when I looked it up in the hex editor the end number was 0.. I guess I was just lacking on sleep, or I would have know 6 was the byte in the offset.
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I don't necassarily want really hard puzzles, though I don't want easy ones. As long as the combat system is nice, the enemy's are challenging, and I have to work to get to where I'm getting. That would be good enough for me. Shadow of the Collosus had was nothing but boss fights, and yet it was a puzzle solving game because it was not so much about combat, but about finding a way to slay each giant beast.
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That's pretty interesting, I know that 0x0A is also where an actor's health is in their actor address, there is another byte somewhere else that has something to do with the amount of damage an enemy can take.. I think, not so sure about that last part.. I think that even if you change two different actor's health at 0A (which is 10 for those who don't know) to another value like 3A (58) that even though you changed the two different actors health from 0A to 3A that they will not have the same health because of that other value having to do with health. You are merely multpling, or dividing health from an already set health value when changing 0A. So when changing 0A (10) to 4B (75) you have only mutliplied the amount of damage it already took to kill the enemy by 7.5 10 x 7.5 = 75 10 being a percentage of a whole other number somewhere in the actor's file? Am I right about the other health value? I guess you could say the other value would be the value set to check at what damage the enemy dies.. dunno I remember reading about it in a post by Jason777, I just don't think I know if I knew everything he was talking about for sure. I would have to go back and read the post again. If anyone is looking to edit health, or damage values then you will need to look at this list http://en.wikipedia.org/wiki/Windows-1252
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Wish I could find a midi of this song so frigin bad! I could think of a few places I could use this in my project. There's a lot of midi's for other Skyward Sword and Twilight Princess songs, but they all sound so bad, or most of them. I'm tired of running accross horribly made Zelda midis by incompetent people. I could use a composer to make some songs I couldn't find.
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Post how the double hookshot works out when you do it, if you do. I think that would be pretty awesome. I was planning on getting the front flip somersault patch and using it in my hack as well, but I don't want to use the front flip Z+A attack, so I haven't been able to find a patch with just that.
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Everyones talking about new gen while I'm contemplating PS2 with HDD, and new Nes Everdrive. When the Wii U gets some new games I'll be getting it for sure. I don't really know what other system I'll get after that.. I'm still buying old school games while most of them are cheap
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After a qiuck meal someone travels to an alternate universe only to feast on a new planet and non zombie spidey is toast.. with a side of brians God that comic series was brutal
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That is beast
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I've changed animations for his sword attacks before. Like for example the animation for the final attack against gannon for the big spin. I changed the big spin to the biggoron sword big spin because the final attack against gannon animation took too long, and it didn't do any further damage to enemies after the first two seconds.
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I would love to go to one of the Symphony of the Goddesses concerts. I wonder if Koji Kondo ever performs with either them or in any other orchestrated performances? I've seen some live orchestra Final Fantasy concerts on youtube and one had Nobuo Uematsu jamming out hard on they keys.
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Reminds me of the good ol' early 2000-2005 years
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So while hunting down midi's for my project I've been getting dem feelz listening to them all. It's no secret that just about everyone here loves Zelda music. I know there are threads about what are you listening too and all, but this one is strictly for your favorite Zelda remixes, plus you don't have to have to be currently listening to it to post it. Any other thread that might be related to this is old. Here are mine: Twinrova Metal Remix - Deku Nut Palace metal cover - Lost Woods Dubstep Remix - Labyrinth of Dance Floors OC Remix - Link to the Past Dungeon mix - I could keep on posting, but I gotta leave you guys some songs to post
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I hope you all like the new Ice Cavern song as much as I do. Don't know why the audio is delayed, but oh well.
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I have not for the life of me been able to find any Mobile Suit Gundam Zeta in english, do they even have it dubbed?
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You probably was not the only victim of that night, I would bet it was some teenagers walking around, opening car doors to see what they could find. Being stupid teenagers they didn't take the TomTom. Maybe out of fear it could be traced. I wouldn't worry or be paranoid, just count yourself lucky that you didn't have an other things in your car they could have actually made some good money off of.
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I may have missed it, but for some odd reasone I haven't seen any Blink 182 here. Everytime I look for you - Blink 182
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You are right, but I haven't seen a game that didn't play as well or better after being ported from PC to console. Some games made for console then PC don't port over very nicely, the controls are often lacking. Like I've mentioned before the controls for Silent hill 3 on PC are not good, and it does not have very good controller support. Playing it would be easier on PS2. If people want to game on PC it's their choice, personally I think the only real advantage PC gaming has is the ablility to download games for free some illegal way, or get them very cheap off Steam. PC only games as well are a factor, but it's not like there isn't console only games. To each their own though. I don't have any intention of discussing it further, these sort of topics can get heated very easily.
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I noticed several arguments of this theme, so here's this (or DVI/HDMI, whatever floats your boat). Just thought I'd throw that out there for consideration. How do you think I watch my movies for free? Also what Medo just said. I may not own a flat screen myself, but my brother has his set up in the living room, and I use it all the time. Edited: I'd like to mention people with desktops instead of labtops as well. It would be a big hassle just to move everything back and forth just to game on the TV
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Yeah this seems like a job too big for me. With what Spinout has said here along with what he told me in a message it is possible, but it would take more work than just adding in a cheat code into the rom. This would take someone who can understand MIPS Assembly, and I wouldn't even know where to begin with giving it a split screen, or up to four (I didn't think about that to begin with ._. ) The split screen part may be impossible. I'm new to the whole hacking scene though so I can't say. This is what Spinout said in the message. "The multiplayer hack probably doesn't work with the console because I don't respect the MIPS calling convention and the MIPS pipeline; i.e. I cut corners when I wrote the assembly code in the hack. One would have to disassemble and reassemble link's actor (completely possible!) with the 4 player code written out in PROPER MIPS r4300 specifications."
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Thanks Arikita! I'm glad you think so. I appriciate the tip as well, I'll do that before I release the next few videos
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Would anyone be interested in helping me out? I need a patch made to turn this into the start up screen logo in the OoT debug rom. Probably something similar, but a little different. I was told it had to be converted to 160x160 just the logo not the "The legend of" and "Ocarina of time part, but when I converted the image it looked too fat :/ I've never used Gimp before until recently, or even tried using the other tools to get things done.. Doing everything I am now is keeping me busy enough, and the list of things I have to learn is just growing bigger, and bigger. Trying to learn MIPS Assembly a little. Along with how to customize the way a switch works. It's all giving me a headache, and making this logo just seems a little overly complicated, or at least to me. I'd like to make the background effect for the logo golden colored, and have it resemble what I have in the picture.