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Everything posted by HeavyZ
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Step 1: We find out where the people live who made PJ64 Step 2: Go kick down their doors, and man handle them till they give us the info we need for ZAP to have PJ64 support Step 3: ???? Step 4: Profit Oh yeah and automatic RAM save once you press escape wouldn't be a bad idea
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That is correct, I was playing it on the Everdrive 64 V2. I am testing Rebirth on both real N64 hardware, and emulator. I've got some cool things in mind for the Lost Woods, and there will be at least one secret boss. Though I won't be releasing any specifics on those things.
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Thanks! I got a lot of help from DeathBasket, and I used his InstEd program to do it. I didn't write the songs from scratch. I downloaded midi files of those songs, gave them different Instrument sets, and changed the Instrument set assigned to the area. The reason some of the songs are missing instruments is because some of the songs like the sanctuary song from A Link to the Past ended up getting converted a few channels short (the txt document I can assign the instruments too) or they just didn't end up having as many as they sounded like they had. I could have just looked for a different midi and made it better, but I was pretty satisfied the way they came out.
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I like the thought of that lol
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Glad to hear. I'm really going to give this story my all, I'm Not going to force anything into it. Everything will be re-worded, I won't leave a single word where it was before.
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I'm going to make a full zelda hack, I've already started messing around with a hex editor, and watched some tutorial videos. A few people have offered to help me when I will most likely be having trouble figuring something out. It will not have a new story, instead it will have the story retold differently with new text, and I will be using a good deal of information from the Hyrule Historia to do this. Even if the information never really confirms if it is true, or not. If it is hinting or saying that it might be that is good enough for me. I will be replacing all (if not most) of the music in the game with music from other Zelda games. This includes music that plays when Link dies, when an enemy approaches, the file select screen, and ect.. I will also be editing the dungeons to make them as hard as I can. My main complaint about most Zelda games is that they are too easy. You can expect new sword attacks, and great changes in enemy's and bosses as well. It will be a while before this hack is released, so don't be expecting this to be done for a while. The only help I will be needing is help finding out how to do something if I'm having trouble figuring it out. I shouldn't have too much trouble though. If I do, then I will then see about starting up a team. Edited: I've done some work to the lost woods added fog to some areas, and I've boosted up Gohma a bit. Not as much as I wanted to, but some of her speed values couldn't even be notched up by two, or she would go Nascar fast. The only Speed Values I could increase at all was the one she uses when climbing up a pillar, and when walking towards link. I was only able to increase the walking speed one value higher. I gave her some super health, along with her babies, so she will be a little more fun. I may come back and edit her color, make her eye bigger, and ect.. if I find out which bytes to edit at her object offset. I'm not done with the Lost Woods just yet either, I still have plenty of ideas for it, and Oh yeah the Gohma babies are a little faster too
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Thanks! I will download it later and mess with it, and try to find a few youtube tutorials for that one specifically. I read the read me so that wasn't an issue.
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Thanks for the offer, I'll be sure to do that once I run into some bumps.
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Hey Giadrosich, what hex editor did you use? I was wondering since I am thinking about making my own full game hack as well. I don't know if the one you used for VOT would be best, or not, it is the first Full hack that works on real hardware. Though I noticed that the grotto holes glitch where I can't see them more than half the time on real hardware. Awnsers? Thoughts?
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That would be much appreciated, I definitely would have needed a little help, it does look sort of complicated. There's a few youtube tutorials I'm going to be looking at, and I didn't know that there was even more than one hex editor. I'm curious to find out which one is more compatible with real hardware. When playing Voyager of time on my N64 I noticed that the grotto holes glitch to the point that they are not visable at times. I think that the reason for that was the hex editor Giadrosich was using, I'll have to ask later and see. Didn't know that I could edit RAM hex either. If ROM Hex is best for noobies then I'll go with that, and maybe later get into RAM Hex.
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Thanks! I would offer to do your music if, or when you might need some help. It would be pretty cool to be part of a full game hack, but I'm busy replacing all the music in my hack. Plus I might still run into problems yet with what I'm doing with the InstEd. If all goes well I might make a full hack with new dungeons, and text. I don't want to change the story, instead I want to tell it differently than before (kinda like how DBZ did for DBZ Kai). Like Master Quest, but harder, with new text, and new music. Maybe some other small changes too, nothing too dramatic though. This isn't a for sure thing since I have never even used the Hex editor, only the OOT Text editor, and InstEd. I will see if I can do what I want on my own, but if learning everything becomes more trouble than I'm bargening for then I might just try to recruit a team. I'm planing to call it Ocarina of Time Rebirth, even if I don't get around to redesigning the dungeons. I gotta sit on the thought for a while.. I'll be posting up new videos tomorrow. I might get around to doing a tutorial on the InstEd too, there's some small things I gotta make sure of first before I post a tutorial.
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Is that a chomp/Bow wow from mario? I guess you could say from Links Awakening too Yup... in fact the inspiration came from Link's Awakening, and the fact that Zelda has a bunch of Mario-related easter eggs in it. That's pretty awesome
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Is that a chomp/Bow wow from mario? I guess you could say from Links Awakening too
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There are several phases of sleep, the first couple you can be asleep and not even realize it. I'm no expert on it, but I've certainly had my fair share of weird dreams. It could be tied into lucid dreaming as well. Because your music was playing, your brain must have been stimulated by the music (one of the causes of lucid dreaming) That might explain that you were a couple of phases into sleep.. maybe halfway or a little under, along with your brain being over active. I don't know a thing about sleep paralysis. I would share a bad dream experience with you all here, but some of you might label me crazy lol
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I feel stupid for not realizing why you were asking that at first (don't judge I was missing out on a ton of sleep -_-') . It's pokemon red, I have Links Awakening DX, it's the reason I got the Super Gameboy.
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If Vegeta were running things, Superbitch would have been owned in an instant. I don't know lol, but I'd say SS4 Gogeta, or Super Saiyan God Goku would have abliterated him. You can't really argu with their math when explaining how powerfull each of them are
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Pretty epic battle. Not satisfied with the winner. I was showing this to a fellow DBZ fan on Facebook
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Too bad it's not a favorite anime thread or I would be posting Gantz. Anyways here's mine, it's a nostalgia thing.
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Yeah I think I just learned how to help with that. Certain area's have certain instrument set list, but you can change that with the Instruments set to sequence mappings option in the InstEd program. That and it helps if you have something you can clip the music to loop better. It takes some trial and error to get each song to sound the way you want it, sometimes more than that, then again I just started using the InstEd program a few days ago.
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Sounds like it's going to be hilarious. Can't wait to see it
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No I'm replacing all the music in oot with music from other zelda games, I do this by downloading midi files of those songs that other people made. Sometimes the midi's don't sound that much like it, but since I can change the instruments that each channel of the song plays on it comes out sounding a lot better in most cases.
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What do you prefer more in The Legend of Zelda: Graphics or Storytelling?
HeavyZ replied to Armos's topic in General Gaming
You are absolutely right. In The Hyrule Historia Eiji Aonuma says "One thing to bear in mind, however, isthat the question the developers of the Legend of Zeldaseries asked themselves before starting on a game was,“What kind of game play should we focus on?†ratherthan “What kind of story should we write?†-
I was thinking about adding music for night in Hyrule, and using Twilight princess night Hyrule field music. So far I already know I'm going to use songs from these games (I may make some sound a little different from the originals by emulating different instruments) Zelda 1 nes - the dungeon underworld music The Adventure of Link - House music, Temple music, and Cave music A Link to the Past - Overworld Dungeon, Dark world Dungeon, Dark World Death Mountain, Lost Woods, sanctuary, shop Majora's Mask - Song of Healing, the confrontation with the mayor, clock town Skyward sword - Knights Acedemy, ballad of the goddess, Fi's lament, ghirahim's theme, laynyru mining facility Wind Waker - Overworld Ocean, Hyrule Castle, forsaken fortress, outset island, Link's awakening - trendy games song I still have a lot of deciding to do, I plan on changing the music that plays for other things like when you learn a song, or when an enemy is near. I'm looking for a few midi's like the song after the defeat of the imprisoned (when Impa is talking) if anyone knows what I mean, and the sealed temple song
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Nah I don't and I'm too broke to even think about getting one anytime soon. I would get one just for myself. since I'm about to be doing more zelda hacking, and yeah I thought to myself.. "changing all of the music in the game has to be the easiest thing to learn how to do." I figured it would be the easiest way to bring new life to the game. I love Ocarina's music, but I've played this game A LOT, it would be nice to have some fresh new music in an old game. Next thing I'm changing is the lost woods music into the A Link to The Past lost woods song. I'm trying to make it like if Nintendo was going to select songs from all their zelda games (besides OOT's of course) instead of making new ones. If Nintendo still wouldn't select the songs I'm using from other zelda games, then I guess I'm doing it better than they would.
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Thanks it took me a while to get it to sound as close as it could to the original Wind Waker version. I bought the Everdrive a couple of months ago, and yeah it was expensive, but worth it lol. Here is DeathBaskets tutorial. http://www.youtube.com/watch?v=w2LlIm6FV_c He never explains how to change what area the new music is applied for so I messaged him and he said this. "If you have a sequence you want to insert then you just replace the sequence used by the area whose music you want to change." and that was the jist of it. Also you when you click on "insert sequence to rom" in the sequence inserter there will be a thing that says "sequence to replace" with the default number as 2. You have the option of changing the 2 to whatever else you want. I'm assuming that the 2 represents the number of the area (Hyrule Field) and to change what area the new music is applied you have to simply change the number, but I don't know what the numbers are for each area :/ Also when you see him opening the the ch1 or whichever documents you will see him change the numbers beside "inst" and "vol" inst representing the number of which the instrument was assigned. If you assign the instrument bass guitar to 3 then beside inst in the ch txt document you will change it to 3. sometimes you will not have to change it, and sometimes you will. The highest my vol number in one of the ch documents was 127. 127 is too high it will drown out all of the background noises and effect sounds. You wanna go no higher than 100 or 90, generally around 80 is good, but if it is not higher than 100 then I wouldn't bother changing it, unless of course you test it out and you decide you want that certain instrument to play at a higher or lower vol. Also this program does not fix the CRC so you will gave to fix it yourself. I use the GZRT to fix it, if you're a noob and you don't know how to do that like I did don't worry, simply start GZRT and on the left click until you find the rom once it is loaded it should provide two CRC checksum codes. Click Operations, then Fix CRC, and apply the CRC codes that the GZRT provides. https://code.google.com/p/gzrt/ That's all I know that wasn't really covered in the tutorial by DeathBasket. Edited: Here is the music Values. It has been confirmed you replace the default number 2 (Hyrule Fields area) with other numbers for whichever area you want. these are the numbers you will be wanting. http://wiki.spinout182.com/w/Zelda_64:_OoT_Music_Values