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Everything posted by !Tommy
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So, I'm on a bit of a kick to replace sound effects in Ocarina of Time. There's a wonderful tool called N64 Sound Tool that has been quite invaluable to me. But even with it, I cannot seem to find the system sounds. The sounds I'm talking about are like...low health, health restore, magic meter refill, all that good stuff! Has anyone ever found this? It all of this in the audiobank as well or is there a different place for these sounds? I've been trying to figure this out all night and I can't seem to yield these results. Would the audio debugger be of some help? I have the code already in but I'm not sure how to really utilize it except for playing sounds. Any help?
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Sounds like great news, man!! I'm so proud of you! I wish you the best of luck! As for me, I need to get a different job. I was so excited about starting this one last year but there's one person on my team who hasn't grown up past first grade level so now they're doing very vindictive things behind my back, it's stressful. But since I don't see this person very much, I don't know what she's necessarily up to unless someone tells me. It's really stupid actually.
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I honestly thought that the game was beautiful to begin with. Too bad I don't have a Wii U for it, otherwise I'd more than likely get the game as well. I guess for old times sake, I'll just fire up my non HD version on the Wii and give it a go.
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It is because it was really looking good. I only wish I could remember what the actual issues were with it. It had lots of promise because you wouldn't have the actual limitations of the OoT engine.
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Due to stuff lost in forum transitions, I believe some of this thread got lost and if I remember correctly, ithe project is not currently active anymore. I could be wrong but it seems to me that there were some problems that arose with development.
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Haha, no problem! I was into hacking Ocarina of Time but I sorta put that aside as I kind of lost interest in the game. It's still a great game but for right now, it's just not what I want to work on. Since my fiancee likes this game, I thought it would be fun to hack and make my own levels. In fact I even modified the Yellow Switch Palace to reflect my love to her via coins. But so far except for it being time consuming, I find it kind of fun because you don't have to worry about 3D models and the like. Eventually I'll probably show off other little bits of the hack as I progress through it.
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So, I might as well help jumpstart a thread. I picked up on Super Mario World hacking and it's actually not too hard as long as you read up on what is out there and have a little imagination. This is basically a private project that I'm working on but I thought I'd show off a bit of previews that I have done so far. Iggy's Castle Replacement Yoshi's Island 4 replacement (preview) Yoshi's Island 3 replacement I have some remixes of former Mario levels along with a few of my own creations which I actually don't have recorded. The ones recorded here have been remixed from other Mario games, see if you can figure them out. Although in Donut Plains, I want to get more creative and put a lot more of my own levels into the game.
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Haha, right. I think because the format itself was so different, I think that is what really killed it right there. The fact that my main monitor is still a 4:3, it was a bit squished together as well, causing a messy apperance.
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Haha, I know how that goes. When I was running my own forum, I still had dialup internet and vB 3.8 worked really fast on it but upgrading to 4 slowed it right down and of course back in 2010, most people did have at least broadband by then but for me, it just wasn't what I wanted to do. I used the really old version of Invision which was 1.3 so I really don't know what the backend looks like on these newer versions. Were there features that made it worth upgrading to it or was it just a new version came out so you wanted to keep the community current with the newer version?
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Definitely a good idea, ShadowFire! I was the same way with vBulletin. Even though 4 is widely accepted now, I didn't want to change our software from vB 3.8.7 because it was simple and easy to work with. Do you guys have an administrative forum hidden out of view? I'm assuming you do but that's something we did so when we had something to discuss, we could do it easily and openly with the staff without regular members seeing it or messing with the private messaging system.
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ShadowFire, does IPB give you the option to send out a mass email like it used to? It might be a cool thing to send out a newsletter informing people of the change back and also if there is any other suggestions they have, that you're open to ideas. I noticed doing that helps bring back some of the people that used to follow the boards and since a lot of them may have been offput by the upgrade, informing them in more ways than one might help jumpstart activity again.
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I like this! And I agree on the theme as well, the last one we had before the switchover actually was pretty badass if I do say so myself.
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I hope it's not BS either, this would be something so fantastic for the Zelda community.
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This is not good, great, or anything of the like. This is a frickin MASTERPIECE! Do not let this project die! I haven't been this impressed in quite some time and is starting to respark my interest in the OoT game. Fantastic work! It is very apparent a lot of care and work has gone into this.
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I actually had a Commadore 64 that I picked up at a garage sale for $5 but unfortunately it was very useless to me because it didn't have anything with it and at the time I didn't know as much about computers as I do now so I ended up just giving it away. But this sounds like quite an amazing find and the fact you have other things to pair along with it, maybe you could have some fun with it!
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There's a URA Project reference in Ocarina of Time 2D?
!Tommy replied to CM30's topic in General Gaming
Words of a mature man, I like that. Always best to let things go and move on with your life. And if it's not really going to affect your life in the next 10 years, what's the point of holding onto it? The only person it makes miserable is yourself. -
There's a URA Project reference in Ocarina of Time 2D?
!Tommy replied to CM30's topic in General Gaming
I myself was hoping URA would be a completed project, but as I found out myself, life does get in the way. I haven't hacked Zelda in over a year due to personal problems and also getting a new job a few months ago. Things happen, it's inevitable. It's just sad some people have to be bitter over it. URA looked amazing, I was looking forward to it, but maybe it just wasn't meant to be. I still respect Zeth a lot, he's a very talented OoT hacker. -
Microsoft allowing certified hardware to lockout all other OSes.
!Tommy replied to john_smith_account's topic in Randomness
I don't really have a problem with Windows XP perse but I prefer Windows 2000 now because of the unofficial updates the MSFN community puts out which does bring it up to a bit of Vista/7 standards and one of the members also modded it so all versions of .NET Framework up to version 4.0 work on Windows 2000, so any mod tools like SharpOcarina that requires .NET 4.0, it works on Windows 2000 which is really nice. The only thing that's slightly starting to become a problem is drivers but unless you have a super new machine, it's not generally a great big problem. Otherwise Windows 2000 is lightning fast on newer hardware and still does quite a bit of stuff and since I'm behind the router firewall and scan with MalwareBytes once a week, I'm almost always clean from infections. Even AVG 9.0 still works with 2000 and is still being updated so for now, I feel I'm set for quite a while. I know some of the diehard computer people would disagree with me but that's their problem, not mine. Any computer system will have a bug or hole in it somewhere, if it didn't, then what's the point of updates/hotfixes exactly? -
Microsoft allowing certified hardware to lockout all other OSes.
!Tommy replied to john_smith_account's topic in Randomness
As far as I'm concerned, the newer Windows OSs suck anyway. In my personal opinion, Windows 2000 was the last great OS that Microsoft created and that's why I still use it as my main OS. Windows 7 while being popular is bloated beyond necessity and only runs well on hardware that's at least 2007 or newer and Windows XP was basically a buggier version of Windows 2000 that incorporated more compatibility. But now that MS is making it so hardware can lock out OSs that you want to use is basically communism. It seems companies really don't want us to have freedom anymore, thats for dang sure. -
I think Shadow Fire wants you to engage in the community, not just sign up to download stuff that people have spent hours upon hours working on.
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This is a fantastic finding! I'm sure the audiophiles of Zelda64 like me will be drooling as soon as you crack this wide open and figure out the secrets within. Even though it's not perfect, it's a work in progress and I think it's a great start.
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Hey Airikita, I do use the raw format from the MM game, I don't recompress it. The only time I did was when I was using a fresh wav file. I dunno if you're talking to me, haddockd, but I use Goldwave all the time, it's actually a very nice tool to use. I use it for all of my audio and even video needs. But it does handle aiff files, I thought it even handled aifc files, but not quite in the same way as the n64 compression tool fixes them up.
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I at one time had all the conversions done and the physical addresses for the buttons listed and I think it's floating around in a thread somewhere but since then as CloudMax said, he created a patcher to do all this kind of work for you. He's been a big help to the Zelda hacking community. There's also places in the ROM that you can edit to move the buttons and icons/text around the screen and keep it permanent if that's also something you're interested in.
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Airikita, would you mind uploading a sample video of an instrument you tried replacing and the outcome of it? I'm very interested in at least seeing what you came up with. This is the same garbage I tried dealing with but with sound effects. I wanted to port over a few sound effects from MM such as Tatl's ding and some of the character voices with much fail. I know a lot of times you can take certain things from MM and just copy/paste but for some reason, this didn't really work out. In fact replacing some of OoT Link's grunts from MM Link's produced a few pops in the audio that just totally ruined the transfer. It was very annoying. So I took your route and tried a sample that was in wav format and doing the whole aifc conversion....and that was WORSE! Most of the time it was very deep and scratchy. You could at least make out what the sound would be, but it was terrible and definitely not worthy of keeping at all. But as far as instruments go, I've been a bit interested in that too. I'd like to replace or at least add a real flute into the mix, not just the piccolo along with a church organ, not just Ganondorf's organ (or just write over that anyway). I was a nut trying to transfer Twilight Princess music to OoT and some of it did come out good but sometimes you just needed the actual instruments in order for it to sound perfect.
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http://www.filedropper.com/zapandzle You ask, you shall receive! I had to take my stuff out of it so I hope it's all complete, I think it is. Post back if it's problematic.