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Everything posted by CruisnEma
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N64 Cruis'n World more closer to the arcade version!
CruisnEma replied to CruisnEma's topic in Modifications
Hello! New changes for the (U) Cruis'n World! Thanks to SubDrag! -Fixed the invisible plants Eurocom bug in the China shortcuts! -Fixed also the Gimpee car logo! -Arcade original blue sky for every track in the Cruise The World mode except for the Moon! -Arcade original musics for Germany, England, KenyAfrica and Egypt! The Moon change the music to Shifter, the Germany music according to the Eurocom, according to me instead with it's "galactic" notes is more appropriate for the Moon! LUNAR LIPS PATCHES DOWNLOAD FOR THE (U) VERSION: http://www.mediafire.com/file/od247segkc7kaar/Cruis'n World (U) [ARCADE MUSICS!].ips http://www.mediafire.com/file/vkpdpb9n9zj8h4b/Cruis'n World (U) [NEW LOGOS PATCH!].ips http://www.mediafire.com/file/wgbfpofwirf2k2w/Cruis'n World (U) [CHINA BUSHES!].ips http://www.mediafire.com/file/ct06ja35pzkcjc9/Cruis'n World (U) [ARCADE SKYIES!].ips -
Like I thought, the riadkill is still present in the N64 porting, but I don't know yet if is complete. http://datacrystal.romhacking.net/wiki/Cruis'n_USA_(Nintendo_64):Notes For now you have to set a code to see how it works, without the right 3D models and textures unfortunately. Someone know if there is a way to found the 3D models in the game without have to read them from the memory dump? Should be useless otherwise if the 3D models aren't yet loaded in ram... Does exists then a tool to explore the 3D models into a rom? Cruis'n USA is uncompressed...
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Someone else know at least in the uncompressed WAD in which file is stored the mapping? Or otherwise controls mapping structure in an N64 wad? Maybe I can search matches with an hex editor. I want to re-map the D-pad to use it to control the left analog stick, is necessary.
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It's a pity. XD
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Sorry but I can't understand, that tool can map buttons in the WAD to install the virtual console game on the WII?
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I want to map Cruis'n USA WAD D-PAD to control analogs, like with the emulator Project 64, 'cause in the N64 rom, the D-pad buttons does not work correctly. There is a way to force the D-pad to use analogs or a way to switch D-Pad to analog with the WAD structure?
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N64 Cruis'n World more closer to the arcade version!
CruisnEma replied to CruisnEma's topic in Modifications
NEW! Patch for have arcade names for the 6 renamed cars! Venom SST, Humee ATV, Lady bug, Sexium, El diablo and Gimpee instead of Serpent, ATV, Scarab, Stallion, El Nino and Sardine Extreme! Tried to keep eurocom font for the logos. that patch also renames also KENYA and RUSSIA track with their original arcade names that are AFRICA and MOSCOW and the OST ASIA MINOR, real arcade name is NOBLE SAMA. Enjoy! http://www.mediafire.com/file/vkpdpb9n9zj8h4b/Cruis'n World (U) [NEW LOGOS PATCH!].ips Spoiler: Old link with an old names patch, where I forgot to hack the Gimpee name. -
N64 Cruis'n World more closer to the arcade version!
CruisnEma replied to CruisnEma's topic in Modifications
Yeah, I know. The project not is finished, I hope someone will help. -
N64 Cruis'n World more closer to the arcade version! IMAGES: (click to open the spoiler) BASE ROM: Cruis'n World (U). Italian-american collaborations with SubDrag hacker (Very thanks to him 'cause he made the bigger work) here is an improved Cruis'n World rom by a lot of reasons: - Pure Cruise mode difficulty (not Championship) is now faithful to the real arcade version - The trophy girl have all her random costumes like in the arcade - Starting girl now have her original costume and a more visible smile - Obstacles now are flatting like in the arcade, before hacking were like a traffic car, same effect for the race... - Restored original arcade car, tracks and songs names! - Arcade original blue sky for every track in the Cruise The World mode except for the Moon! - Arcade original musics for Germany, England, KenyAfrica and Egypt! The Moon change the music to "Shifter"! - Fixed the invisible plants Eurocom bug in the China shortcuts! Unfortunately are present also few bugs for this function, some object that have to flat couldn't do correctly or couldn't bend totally, for your race the effect is the same but you'll see them remain in their position, like you trespass them, maybe the problem was that Eurocom not finished their animations... Difficulty became altered due to the multipliers activated after every victory, 'til a maximum of 5-6 victories, step by step the rival cars became faster and not was possible clean them, now the game still load them in a new game with 5-6 victories, but if you lose the emulator and reload the savegame once will not reloaded again, and will not reloaded after new victories. Cruis'n World have now a different feeling, more closer to the arcade version, but the project can't be considered finished, remains to do: - Restore GIB routine copying the discovered beta leftovers for all animals and add 3 missing static animals - Restore race vocal announces (impressed into the rom as sounds, but need ASM for set them) - Restore Hawaii waterfalls - Fix finish line coordinates (are too advanced) - Improve the crowd at the finish line (have to be random) - Restore fire in ATV turret when you press the trump and change ATV & Orca cars 3D models like arcade ones - Improve flatting animations for objects that don't bend correctly - Restore president ending If someone would help can send me a mail to ema89acquario@live.it, priority goes to GIB and race announces, but every help is precious. CREDITS: SubDrag: ASM programming for trophy girl costumes, flatting obstacles, sky, musics, minor bugs fix and multipliers abolition. CruisnEma (ME): Graphics, Project ideation and useful ideas to help the ASM hacker PATCHES: (U) VERSION! (LUNAR LIPS) Rival cars speed arcade closer: http://www.mediafire.com/file/uqk2xqxn2tx8146/World_(U)_-_Arcade_Speed.ips Flatting obstacles: http://www.mediafire.com/file/b3o4gx55gn3xf5v/World_(U)_-_Ostacoli.ips Trophy girl alternated costumes: http://www.mediafire.com/file/5varflba9szqgph/World_(U)_-_Multi_Trophy_Girl.ips Starting girl original costume: http://www.mediafire.com/file/w6kw831w49wcq51/World_(U)_-_Fuchsia_Starting_girl.ips Original arcade names for cars, music and places: http://www.mediafire.com/file/vkpdpb9n9zj8h4b/Cruis'n World (U) [NEW LOGOS PATCH!].ips Original arcade default music for every track: http://www.mediafire.com/file/od247segkc7kaar/Cruis'n World (U) [ARCADE MUSICS!].ips Original arcade default sky for every track except Moon and championship mode http://www.mediafire.com/file/ct06ja35pzkcjc9/Cruis'n World (U) [ARCADE SKYIES!].ips Fixed a boring bug in China shortcuts: http://www.mediafire.com/file/wgbfpofwirf2k2w/Cruis'n World (U) [CHINA BUSHES!].ips EXTRA: patch rival cars more closer to Cruis'n USA, then very easy: http://www.mediafire.com/file/yqe85mv2l9docf1/World_(U)_-_Troppo_facile.ips WARNINGS: Patches can be applied in every order and you can apply only what you want, but after you have to update the checksum. And set original clean rom options in the emulator or will not recognize the savegame and will erase it if you have one started with clean rom, create a safe copy of your original savegame before start this hacked rom and fix the options also for save your game also if you start a new game, otherwise your progress will be lost.
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Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
Ok, the ASCII string is a the offset h5EAA0 of the european PAL version and the routine should be near on left or right. -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
UP at the first post I asked help with the roadkill function, can you please check with a debugger the ASM about RK SECT text? -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
Please can you help me with the censored roadkill feature? I have found the TEXT STRING with the hex editor, that says: "RK SECT NOT VISIBLE" and in opinion of my friend this routine starts at the beginning of the rom when played. RK maybe is for RoadKill... Can you help me please with a debugger? -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
Hacked the Virtual console WAD! Now I've the uncensored trophy girl on the WII, without lag and with the cool resolution of the VC channels. -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
Don't work, senspal loads a strange palette, that is wrong. -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
There is a way to find specific palettes and textures on Cruis'n World? I would edit the starting flag girl, the trophy girl and the crowd at the finish line. -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
Sorry if I answer only now. Tahnks for your help, is precious, but now I've another question to you, what you know about the sequel Cruis'n World?Now I prefer fix the censorships of USA because require less work, but will be interesting also fix also the problems of Cruis'n World. This porting not is only censored, but also full of errors and strange missing things. Like the vocal clips into the tracks (like "New york new York" and "Japan is so cool!") the missing waterfalls in the Hawaii track and the more hard gameplay and the problem with the trophy girl, in the arcade she wear random costumes, in the N64 version wear only the fuchsia bikini and the crowd wear wrong colors clothes. What you know about this version? Can you help me to restore some things? For example I've discovered the roadkill function, can you help me to apply it for all animals in the game? Can you help me to change the drones to reach the original arcade speed, restore the drunken traffic cars and apply the right function to the obastacles? For example in the arcade the french trees are bended if you hit them, and you can slow slightly, in the N64 version if you hit a tree you stop the car and ruin the race. And the other obstacles originally were almost all so as. The original routine is present in the N64 version, but is used only for small bushes and sunflowers. The plain is to fix the objects with the right routine, that is existing into the rom. If this things will be fixed the gameplay will become like the original arcade. I've also the missing sounds (like the vocal clips) converted for the rom, you know how apply them to be eared in the right places? -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
UP -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
Yes, I know, and was performed by Jeff Morrow. I've player Cruis'n USA the first time in the arcade and I loved the gameplay, hit the deer were too funny. XD -
Uncensored Cruis'n USA project - help needed! (Nintendo 64)
CruisnEma replied to CruisnEma's topic in Modifications
Wow, cool reply, you are american right? I love the USA and... ...Cruis'n USA! -
UPDATE: For the question about restoring the missing ROADKILL feature I have found the ASCII TEXT STRING with the hex editor, that says: "RK SECT NOT VISIBLE" at the offset h5EAA0 (PAL E version) and in opinion of my friend this routine starts at the beginning of the rom when played. RK maybe is for RoadKill... Can you help me please with a debugger? ORIGINAL MESSAGE WITH PATCH ABOUT UNCENSORED TROPHY GIRL:
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How to create custom sound effects for OOT
CruisnEma replied to Jack Walker's topic in Modifications
Hey, very thanks, now I've imported with good quality the missing songs in the Cruis'n Exotica rom! Very thanks! P.S. You have told of pointers, can you help me to add available songs ingame? Because the game have only 5 songs to choose in the races, but I need to use 8 songs, can you help me please?