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Everything posted by ASAP Sam Worldwide
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Cant be bothered to do a video but this screenshot demonstrates it well. It changes colour every second
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haha. I'm having a nightmare with basic hex editing. The fact that I'm failing my maths doesn't help. What I can suggest you do if it is a hex editing error is copy the shield data from a clean debug rom and paste it over to the modified rom and see if there is any joy
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Maybe. From my experience when i attempt to do some hex editing i change the wrong thing and textures get messed up. So it possible coud be a hex editing error. Wish i could be more of a help but im just going of my knowledge
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Since the shield texture itself is only one side of the shield and works in a mirror like effect. My guess there is a plugin error or you might have edited something by accident in the ROM causing this. Start by loading up a clean ROM to see if the problem persists
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After stressful times of trying to change a colour of the hearts (I was editing 3 bytes when i was only supposed to edit 2) then when i loaded the ROM something bizarre happened. The heart colours flickers from yellow to red. Any explination towards this or something completely random? Will get a video up soon aswell
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Double post I know. But does anyone know the offsets for the stuff i need. Somehow i got purple with the hearts but I'm going to have another look at that
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Did a bit of investigating. to edit the menu textures surely you just go to the texture offset and go as normal?
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You're a legend mate thank you! The notes on z64 wiki was confusing as hell haha. Change heart colour from red to yellow Change pause menu colours to stone coloured like in MM Change start menu colour from blue to yellow Change zora tunic colour from blue to yellow Change press start colour from red to yellow. One down 4 to go!
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Wasn't there an adult link mask in the early days of MM? Might be a adult link model in MM somewhere.
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No dramas. Take your time with it. Im just getting the HUD sorted now so its not a massive rush. Cheers!
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Anyone know how to mod the interface without using game shark codes? What i want to do is these tasks. Change heart colour from red to yellow Change pause menu colours to stone coloured like in MM Change start menu colour from blue to yellow Change zora tunic colour from blue to yellow Change press start colour from red to yellow. Is this possible? Cheers!
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The Official Post Your Ugly (or Not-so Ugly) Mug Topic
ASAP Sam Worldwide replied to Shadow Fire's topic in The Central Hub
Only certain people can pull off long hair. I couldn't. You can! Keep it up! -
The Official Post Your Ugly (or Not-so Ugly) Mug Topic
ASAP Sam Worldwide replied to Shadow Fire's topic in The Central Hub
Well then -
Is it possible to port sound effects from MM to Oot? Have a few ideas in mind haha
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Welcome to the forums bro!
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CloudMax's N64 Texture Packer [v2.3 released]
ASAP Sam Worldwide replied to CloudMax's topic in Community Projects
This is a great tool. Thanks for creating it! -
Mod Status Current Progress 75% Myself and JSA have come to an agreement and this mod is going to be part of ZB2 project. This is going to be a community mod so i need volunteers to to get this mod done. About Back in 2011 Jason777 from Glitchkill discontinued the light temple mod and made it open source. 2 years later and nothing has changed. The light temple itself was donated to be used in Zeldas Birthday 2. But i think we should make a seperate mod that effects the main story! I have no skills at modding what so ever I'm more of a graphics kind of guy. I left the Zelda scene a few years ago but I would like to return and get this mod finished. It will be better if this is a community project as it will get it done quicker. Our to do list do get this mod finally done! Find out how to spawn arrows and make them fire (needed for sword hack) Fix ladders and exits in Light Temple. Fill Trial of Power (last room of Trial of Sages) with enemies and puzzles. Create three area textures which load up when you enter a scene which are for the Light Temple, Trial of Sages (area where the Sword of Sages in held), and the Sky's Keep (area where the Triforce is held). Create an item icon texture for the Sword of Sages which replaces the Biggoron's Sword. Make necessary changes to the exit table to connect all the maps and warps where needed. Modify the title screen to replace "Master Quest" with "The Legendary Light." Optional To-do's Try to make a custom boss Insert some custom music for the Trial of Sages and the Light Temple Here is the link to the current mod files. www.mediafire.com/?k5mv22u2kcxlofq I hope this gets attention and we can finally finish this mod. Thank you Jason777 for creating this mod
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Zelda OOT Collaboration Mod.
ASAP Sam Worldwide replied to ASAP Sam Worldwide's topic in Community Projects
this mod is dead. most of our modders including me retired from zelda modding -
LoZ: Ocarina of Skyward Community mod
ASAP Sam Worldwide replied to
PJC92's topic in Community Projectsvery nice indeed i like it