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ASAP Sam Worldwide

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Everything posted by ASAP Sam Worldwide

  1. ok bit of an update. Andreawws! stll hasnt ported our first map so we cant progress fffffffff.. and thats about it.
  2. ok a little update guys were have just made a map with the new porter which might be a mini game in the finished version so screenies will be soon
  3. At first I was mainly a Cod and MOH Fan but i bought Battlefield: Bad company and i loved it so i bought bad company 2 and im now getting battlefield 3. Frostbite 2 engine makes the game amazing!
  4. where are th posting guidelines
  5. maybe cuz i played too much cod and battlefield it looks cartoony to me
  6. And gameplay you shall get. http://www.youtube.c...h?v=UFPofkYmHjU
  7. I think there should of kept some cutscenes from beta.
  8. OFF TOPIC: This year, Skyward sword,Battlefield 3 and Modern Warfare 3 maybe some Garry's Mod im going to be busy as well. ONTOPIC: Personally i think Skyward sword is a bit too cartoony if it had twilight princess graphics it would be a win win!
  9. alrighty Thank god this is ipboard i find it so much easyier to use!
  10. can you move this to modifications because i posted it in the wrong place. Herp Derp BTW thanks guys
  11. This is my thread From Glitchkill.tk ZELDA COLLABORATION MOD THE STORY LINE; TCP's Unnamed Title the 8 regions (in order based on difficulty): Grass Region: basic enemy fighting trials in a plant-type setting - green grassy fields & forest terrain, clear blue sky - village located in the field - home of the Forest Temple Dark Region: more advanced enemy fighting trials against undead foes, vision is lower than average - terrain is rocky, not much plant life, some canyon terrain, there is a large graveyard, the natural cloud cover & darkness gives the land a purple aura, slight fog - village located near the canyon & graveyard - home of the Shadow Temple Mountain Region: trials involving fire-type enemies & fire presented as an obstacle - rocky mountainous terrain, volcano & lava pits, brownish white sky - village located somewhere on the mountain - home of the Fire Temple Cloud Region: trials involving electric-type enemies & electricity presented as an obstacle - flatland with some cliffs & rivers, rain, clouds, thunder, & lightning are constant, heavy mist - village by a river - home of the Lightning Temple Desert Region: trials involving difficult movment by sand/wind, wind presented as an obstacle - desert terrain, white sky - village in the desert - home of the Wind Temple Snow Region: trials involving ice-type enemies, difficult movement by ice - snowy mountainous terrain with frozen water sources, white sky, snow is constant, heavy fog - village located halfway up the mountain - home of the Ice Temple Lake Region: trials involving water puzzles - many rivers & lakes, dark green grass, clear blue sky, slight mist - village located by a lake - home of the Water Temple Holy Region: trials involving very powerful enemies & light puzzles - mountainous land with a lot of plant life, the sun shines very brightly, clear blue sky - village located by a cliff - home of the Light Temple there should also be a neutral area where (Link?) lives ________________________________________________________________________________________________________________________________________________________________________________________________________________ THE TEAM tricksta555HD™ ( Modder/idea maker) Andreawws! ( MODDER ) chaojimbo ( IDEA MAKER ) TheCrimsonPower™ ( MODDER) A7ex (Modder) The Deku Scrub (The texture editor) LUIIGISDEAD (modder) Bobbotheclown™ ( Texture hacker And Map maker) Mod Status 0%
  12. thanks! be warned tho i do sometimes go offtopic ask deathbasket!
  13. Sup im tricksta555HD but you can call me tricksta. if you on glitchkill.tk yu will know me.
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