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Vexiant

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Everything posted by Vexiant

  1. The file table was found last night by fkualol and Twili (as well as track table in RAM). 0x80132090 0x80132260 //Track Table (RAM) I'll need to make a program to make a program to do the work for me instead of mapping out the files by hand like a mad man. Format Start 0x80590 End 0x98CC4 The file table is 18734 bytes long (including header) Header: 00 00 30 E6 Example File1: 30 00 02 08 03 01 87 34 XX YY YY YY ZZ AA AA AA X = Unkown Y = File size Z = File type? 01 02 03 04 05 06 07 08 09 0B (only saw twice at the beginning) 0C (only saw once) A = Offset of the file relative to 0x80590 File offsets 1 0x98CC4 //Mexico? 2 0x98ECC //Mexico? 3 0x994D4 4 0x996DC 5 0x9A2E4 6 0x9A4EC 7 0x9AEF4 8 0x9B0FC 9 0x9BB04 10 0x9C50C 11 0x9CB14 12 0x9D51C 13 0x9df24 14 0x9E52C 15 0x9F134 15 0x9F73C 15 0x9F944 15 0x9FB74 16 0x9FCFC 17 0x so on so on so on etc etc Notes: <Playtendo> each track uses 3 files I think Edit: I added OS Functions of Exotica and updated the archived area: http://en64.net/archives/Cruisn.html
  2. Heh, my main interest is the roadkill function he spoke of in the topic on my forums more so. Would be cool to restore it as this game actually carries a lot of fans.
  3. Either way, I'd rather upload onto a stable domain rather than a file host where the longevity isn't adequate. (I'll do it soon enough) Edit: Twili is going to make an extractor like a boss and upload it here. (9:18:04 PM) <Twili> I'm totally going to do that (9:18:07 PM) <Twili> tomorrow night
  4. Does spinout not have 1.0 on his site? Perhaps I should host them until he does.
  5. just two simple dumbs to see the OS functions Cruis'n USA Cruis'n World
  6. I can do all of that. Private message me and we'll further talk about it.
  7. Vexiant

    Cutscene Actors?

    Here I am. Sitting here drinking my wine and smoking my "tweeds" after a long day of work and then I come across this. I haven't actually played Ocarina of Time (fought Ganondorf, etc) in over seven years. I completely forgot he used that attack. Gives me ideas, thanks.
  8. If you're in need of help, I'll do assembly or find addresses you need. Just private message me here and we shall further discuss. Edit: Ocarina songs? I uploaded this onto spin's wiki three years ago
  9. Vexiant

    Cutscene Actors?

    It's the Internet. Hacking should be a fun hobby, and if someone on some message board says something you don't fancy, you should just ignore them. No one should really care. Maybe contact fkualol about cutscene actor values. I'm sure he won't have an issue documenting as he did recently allow me to post this. Yeah, you're welcome A lot of MM hacking there as well. On a side note, JSA types like I do, but at least he's in context, heh. ON WARD TO CONTINUING TOPIC!
  10. Ah yes, I remember when my pal ShenoxIIV started working on the first gs patcher. I recall seeing this on SMWCentral, sure is looking good Jason!
  11. I'm more focused on Super Mario Sunshine and Star Fox Adventures. And Bravo on the JFVB documentation. I posted it on spin's wiki, I figured you wouldn't mind.
  12. The ROM is on a computer I currently don't have access to, so I asked MarathonMan (or I would obviously test it myself). When he responds, I'll get back to you via this thread.
  13. no, CEN64 is an emulator made by MarathonMan. Cen isn't on the computer much anymore. I tried being cool and doing the same with libdragon toolchain, but I'm not good at programming. However, someone has also made a game with the toolchain I used: http://www.neoflash.com/forum/index.php?topic=7454.0 Also, Cen64 Yeah, way cool.
  14. People don't appreciate you enough! What can you tell me about ZLB files besides them using zlib as well as LZO compression and starting on 32 byte boundaries? And what gives with the lack of headers? (If you don't mind or even know)
  15. Vexiant

    Decompressing ROMs?

    Differences between N64, V64 and Z64.
  16. I do concur with the above poster.
  17. I made a really piss poor extractor in .NET strictly for Pokemon Stadium 2, but spinout's dma.c is far more superior. As far as compiling Mupen64+ goes: https://code.google.com/p/mupen64plus/wiki/README (pretty explanatory) Maybe that will help you.
  18. All games produced by Eurocom use EDL file compression. I know Cruis'n World was two years after USA, but USA was ported by Williams so it's compression is different. I don't know what compression it uses because I fancy Cruis'n World. As far as World goes, Zoinkity made a compressor and a decompresser for EDL compressed games. Again, while all of this is irrelevant as USA uses a different compression, it's just my two cents since I knew a bit about its sequel. Maybe this will help you with your quest on Cruis'n USA. (Attempt mapping out wise, I mean)
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