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sylux102

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Everything posted by sylux102

  1. It may not be of much help, but looking at the technical design of most older games, and the fact that OoT follows many other logical coding points, its most likely that the texture animations are already predefined (probably in code.zdata) and the scene is configured in such a way that when the game loads the scene config, it tells the console that addresses 08 and 09 have a particular effect.
  2. SoulofDeity! Have you seen my OoTHD Unity game on www.zelda64.net? Would you mind sharing any of the source for your project with me? Ive been working mostly on the graphical end of things, and have yet to do much of the scripting. Any help would be great. Ive even made a public quick prealpha demo available for download.
  3. Im not much of a poster, but here in so cal when we see people on the street with cups and signs we just pass em by since theres so many that lie about their status. Something i do remember i actually paid for was when a guy asked for $20 to repaint the house number on the curb infront of our house. If youd be willing to do some work, chances are higher that people will donate, at least in southern california
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