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Everything posted by Twili
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That playable Mario was a dirty job. Incorrect shading, stretched legs, modified Link hierarchy, etc. I'm going to make Mario an NPC in the near future. Gotta find his animations next.
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It's in Assembly. I've typed up some preliminary notes, though, so it can be converted to OoT/MM format: Torso offset by 0x44 relative to waist. Head offset by 0x57 relative to torso. Left shoulder offset by 0x43 on the X, 0xFFF6 on the Y, 0x4F on the Z, relative to torso. Left forearm offset by 0x41 on the X, relative to the left shoulder. Left hand offset by 0x3C on the X, relative to the left forearm. Right shoulder offset by 0x44 on the X, 0xFFF6 on the Y, 0xFFB1 on the Z, relative to torso. Right forearm offset by 0x41 on the X, relative to right shoulder. Right hand offset by 0x3C on the X, relative to right forearm. Left thigh offset by 0xD on the X, 0xFFF8 on the Y, 0x2A on the Z, relative to waist. Left leg offset by 0x59 on the X, relative to left thigh. Left boot offset by 0x43 on the X, relative to left leg. Right thigh offset by 0xD on the X, 0xFFF8 on the Y, 0xFFD6 on the Z, relative to waist. Right leg offset by 0x59 on the X, relative to right thigh. Right boot offset by 0x43 on the X, relative to right leg.
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Also, I just compared the unmodified BIOS to the one that works in Project64, and it's very different. The model data starts at 0x36B40 in the modified one stead of 0x37750. Lots of Assembly pointers changed. ALSO PROOF THAT I FOUND MARIO'S HIERARCHY! Here you see Mario before and after I zeroed the X translation for his torso (ADDIU A1, R0, 0x0044).
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Mhm. I'm just focusing on what FlotsamX beta tested because it came the furthest.
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So he doesn't have the BIOS or the F-Zero Expansion Kit dump? I've been trying to get FlotsamX to talk about the 64DD emulator he beta tested.
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I found Mario's hierarchy hardcoded starting at 0x8D88. I'll update this post with more information. Edits are below this point. Argument 0 is the Display List. Argument 1 is the X translation.* Argument 2 is the Y translation.* Argument 3 is the z translation.* *=also special variations of the limb (Mario's head in this snippet)? ADDIU SP,SP,0068 ADDIU SP,SP,FFE8 SW RA,0014(SP) SW A0,0018(SP) OR A0,R0,R0 OR A1,R0,R0 OR A2,R0,R0 JAL 00267944 /* push matrix */ OR A3,R0,R0 LUI A0,0101 ADDIU A0,A0,ADF8 /* waist */ OR A1,R0,R0 OR A2,R0,R0 JAL 00267944 /* push matrix */ OR A3,R0,R0 LUI A0,0101 ADDIU A0,A0,DC78 /* torso */ ADDIU A1,R0,0044 OR A2,R0,R0 JAL 00267944 /* push matrix */ OR A3,R0,R0 OR A0,R0,R0 ADDIU A1,R0,0057 OR A2,R0,R0 JAL 00267944 /* push matrix */ OR A3,R0,R0 LUI A0,0101 LUI A1,0101 LUI A2,0101 ADDIU A2,A2,96B8 ADDIU A1,A1,95D8 ADDIU A0,A0,94F8 /* head */ JAL 00267834 /* push matrix */ OR A3,R0,R0 JAL 00267B8C /* pop matrix */
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Is that the unmodified BIOS? In your other video, that is. I just realized that this one is of the Zelda X logo.
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Maybe it's the real Ura Zelda logo for the North American localization. X for cut as in Director's Cut.
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Just the textures unfortunately.
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Speaking of the F-Zero Expansion Kit, I found the Course Edit and Create Machine textures in the normal game: NTSC (U) and (J): 810E33E4 803A 810E33E6 16C0 810E33FC 803A 810E33FE 97C0 PAL: 810D5C44 803A 810D5C46 16C0 810D5C5C 803A 810D5C5E 97C0 It's always nifty when the developers split a game like that and some resources get left on the cart, like with Sonic 3.
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00001FEC start + end of segment 01 (assembly defined) 00008D88 mario hierarchy (assembly) 0000C490 big table for something 0001F3E0 kanji pointer table (segment 01) 0001F428 text (Shift-JIS) 00037200 "RSP Gfx ucode F3DEX" 00037750 segment 01 (models) 000A0000 font
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What's mmdec? Debug?
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It's just one big JPEG, anyway.
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I am presenting facts here, and nothing but the facts. First of all, the sequence file in question. The original with the chanting is 0xE70 bytes in size. The altered one is 0x1240 bytes. Insertion of the original sequence into the debugger's ROM will treat you to the Fire Temple theme completely devoid of a chant, or even the synth voice. The reason: the chant is comprised entirely of samples. Another N64 game, Cruis'n World, uses the very same samples in its "Cairo Cruis'n" tune: But wait! There's more! Parasite Eve II for the Playstation uses one of them in "Ark" at 0:40 and again at 0:47: And more than one of the samples numerous times in the "Love/Hate Chant" from Kakuto Chojin: Back Alley Brutal for the XBOX: Now back to OoT. The build date of revision 1.2 is 98-11-12 18:17:03. This is prior to even the Japanese release of the game, November 21, 1998. So the Fire Temple theme was altered before the game was released, yet Japanese gamers and U.S. gamers who pre-ordered OoT got to hear the sampled chanting. Because OoT and Cruis'n World (but more importantly Parasite Eve II and Kakuto Chojin) used the samples, they had to come from a common sound bank. Kakuto Chojin was actually pulled from the shelves a year after its release because the Love/Hate Chant was the theme of Asad, a Muslim fighter, and the samples were found to resemble verses from the Qur'an. Whether or not they truly were remains unknown.
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Since SayakaGL reads waypoints, I thought that this would be half relevant to the topic. I edited UoT's source code to add waypoint viewing: JUST KIDDING. This is a very convincing hoax. The path you see is real - I added one to this test map and tested the Kakariko graveyard boy there. I then took two UoT screenshots; one of the map without the path drawn (obviously) and one of object_oB1 with an edited hierarchy with the bones visible. Then I did some image editing magic and presto! I sure do like to create hoaxes...
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This one is the best.
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"Do not argue with the mandate from Nintendo of America who translated the dialogue out of context!" The pieces of text about the path sleeping at the bottom of the lake and the gate on the far heights aren't even inside the Water Temple text region: Oh...you... If I'm right... Link?! You're Link, aren't you? It's me, your fiancée, Ruto! Princess of the Zoras! I never forgot the vows we made to each other seven years ago! You're a terrible man to have kept me waiting for these seven long years... But now is not the time to talk about love... I'm sure you've already seen it! Zora's Domain--totally frozen! A young man named Sheik saved me from under the ice... But my father and the other Zoras have not ...yet... I want to save them all! I want to save Zora's Domain! You! You have to help me! This is a request from me, the woman who is going to be your wife! Link, you have to help me destroy the evil monster in the Temple, OK?! Inside the Water Temple, there are three places where you can change the water level. I'll lead the way. Follow me, quickly!! Link! Look out! That isn't normal water over there! And here's the text about that path and the gate, and what it's sandwiched between: One with the eye of truth shall be guided to the Spirit Temple by an inviting ghost. Those who wish to open the path sleeping at the bottom of the lake must play the song passed down by the Royal Family. Those who wish to open the gate on the far heights, play the song passed down by the Royal Family. Those who find a Small Key can advance to the next room. Those who don't can go home! Haunted Wasteland and Gerudo Training Ground. Conclusion: they were orphaned as text was being rewritten/removed to reflect gameplay. We have the ocarina pedestal in Zora's Fountain, but no text remains about "playing the song passed down by the Royal Family to awaken the guardian deity of the Zoras." And common sense, people? There is no "path sleeping at the bottom of the lake" that can only be accessed once the water level in the temple is lowered. All four pathways at the bottom of the Water Temple are accessible with it filled with water. The only thing that you can't enter is the central chamber, which is through a door near a PUDDLE down there. Hardly a "path" at the bottom of a "lake." And there is no "far heights" in the temple, nor is there a gate blocking them. All of the gates that Link passes through lead downwards, such as the one opened by shooting an eye switch and using the Longshot to reach the other side of a block at a lower level of the temple. Or there's the one in the room with enemies that's opened and allows access to the top of the grating for a chest. Another one stays on the same level and allows you to get a Gold Skulltala.
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It ain't over 'til it's over.
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Maybe read my post. The Action Icon will say "Check" in front of them. Then it will display the text.
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I didn't want to make a topic just for this, so... Just discovered this today while replaying OoT. Apparently the Triforce spots in the Water Temple were a mechanism to lower Lake Hylia's water level. This means that they weren't used in the Water Temple... Does this breathe new life to the theory that the Water Temple is actually the Temple of Light? It also makes me recall Zelda's Birthday's placement of the Ice Cavern where the Water Temple normally is (Ice Temple's original location?). This would also open up the exit list entry in Zora's Fountain used for the Ice Cavern to be instead used for the Great Fairy Fountain, and the Great Fairy Fountain exit for jumping off the waterfall. My idea is that the Ice Cavern's current location was meant for the Great Fairy Fountain, and the bombable wall to access it now was solid, so that didn't lead anywhere. More evidence to suggest that the Temple of Light was playable is the fact that when you get the Forest Medallion, your quest log places it right next to Zora's Sapphire, yet the Light Medallion all the way to the right, implying that the Temple of Light was the final temple. UPDATE! What's going on here? This is another one of the spots.
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No. She's not Princess Peach.
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The download link for her with the animations converted was in Flotonic's follow up video, dunno if you saw it or not. http://www.mediafire.com/download.php?dfc3b7sp6zoap80
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Follow up video: http://www.youtube.com/watch?v=CY875WuCaE0
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Yes. A video of that is coming, by the way.