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PwnzLPs

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Everything posted by PwnzLPs

  1. RT @Stephen_Georg: Reminder that the level slider emoji is *not* the cross emoji. ✝️ is Jesus has risen, 🎚 is Jesus has risen the volume.

  2. Clone Hero FC - Cool Patrol (NinjaSexParty): https://t.co/elqdPL1584 via @YouTube

  3. @Proton_Jon I think Reznor has changed a little since his appearance in Super Mario World. https://t.co/BDL8btlAXa

  4. @Streetspe3d717 So, it's not much of a mod, but it's somewhere to start. I love it. Great for seeing deer at night. https://t.co/IiMOnw7Tnh

  5. https://t.co/78TnAhUHuq @brentalfloss you might enjoy this. It takes a lot of effort to make the, and I think they nailed it

  6. I added a video to a @YouTube playlist https://t.co/JJyTZx7dAV Hyrule Field Theme - Dubstep [ dj-Jo Remix ]

  7. Yo! So stuff is gonna prevent me from playing FNaFB tonight! That's been rescheduled to whenever I feel like it.… https://t.co/yffJgJJezp

  8. I do plan on livestreaming either today or tomorrow. I'll post a livestream notice both here and on YouTube, so keep your eyes peeled

  9. I added a video to a @YouTube playlist https://t.co/it9SHbq3UM GTA 5 Online Funny Moments Gameplay 4 - News Report, Planes, Car Sticky

  10. I added a video to a @YouTube playlist https://t.co/GpUnIbnMU2 World of Tanks - The Good, The Bad and The Ugly 46

  11. I might do a little bit of work on the scenes that are in the engine so far. Namely, since this is a recreation of the Zelda64 engine in Unity, I'll set up framerate limitations. Don't know how much work I'll be able to do on this alone though. I'm personally terrible at programming. I just sorta bodge everything together. Edit: I also forgot to mention that I'll be making a clone of their repository. Any changes I personally make will be made to my cloned version, and the README.md file will simply be used to keep tracks of the changes that are made every time I update my repository.
  12. I added a video to a @YouTube playlist https://t.co/KIGedpe3QY World of Tanks - The Good, The Bad and The Ugly

  13. Welp, @Spotify is drunk. LOL ------- @SpotifyUSA Why is it always the web player? Why never the program? :Phttps://t.co/1fpv2Z5R4y

  14. [HORROR-RPGXP] Ao Oni!!! (WITH FACECAM!): https://t.co/fiKPsd4s3W

  15. I FINALLY FOUND THE THIRD COIN!!!! XD: http://t.co/itvnXbuurs via @YouTube

  16. Couldn't find the cap and the mt dew. Put a faygo cap on it

  17. This looks really good! I'm impressed!
  18. RT @MunchingBrotato: When I go on facebook I feel important because I have 1 notification but its always just someones birthday

  19. Yeah. I know. That made it extremely useful for me to import into 5.
  20. Thanks, SoulofDeity! Hmm... So, I was wrong to a point. I figured this type of stuff would be in the DMA Table in Code, not in player_actor. Thanks!
  21. So, I have been trying to come up with a way to load a separate sheath model for the Biggorons Sword, mostly dependent on which Link has it equipped. I have an idea of how to do this, my only problem is I don't know if it would work. Basically, how I see this working is, somewhere in RAM, I have code that is constantly being checked or getting checked whenever a new weapon is equipped (still trying to figure out how to check it with both methods), and then that code will branch to a different DLIST pointer dependent on which sword is equipped. Could someone confirm this for me and help me with creating the code, please? Thanks!
  22. What version of Unity are you currently using? I ask because I have loaded the project in Unity 5 without any issues. Didn't get any errors as far as scripting went
  23. If there's a model for the title screen, then I would assume there's a DLIST pointer for it inside ROM somewhere that you can repoint in an attempt to prevent shader corruption...
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