Salvage66
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Everything posted by Salvage66
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Ok can you port indigo-Go's song to oot for me even if the music stops.
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Well that sucks i guess i have to make custom animations to use the harp properly.But thanks for telling me this ahead of time it mustve saved me some trouble but hey thats what Q&A is for right?Now if i do make custom animation how will i make the harp vibrate when the string is pulled even though makeing all the animation will be hard.And how would i assign each string a different button for it too play?
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It looks like they have similer bone structure i checked in uot.
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I know its possible to port animations over from mm but is possible to swap animation that are already in the rom?So if i could document sheik would i be able to swap an animation for one of links?Also how would i document and find the offset for shieks animations speficly holds the harp and vibrating them over links ocanina stance?Of course i may have to involve asm to assign the animation via buttons wouldnt i?
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This document looks like it could have some really good potential!Keep up the work!
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Dude ive imported some twilight stuff check it out on my youtube acount "TheSalvage66".Ive nearly done wolflink over the wolfos.But the face count was preety high.
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Is that some kind of error message from japenese n64's?
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WAIT UNTIL ITS DONE WAPPOWW! Also back on topic heres something ive wanted and so has a friend Play as twilight link!No one has done that at all i bet one rep nobody will be able to import the head over links.
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Well i have been planning a zombie texture pack.
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Im preety sure i know of a way too make npcs blow up is that a start?
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hellraiser alot of things will happen if you just try!(
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The title says it all describe the hack youve always wanted.I would just die hands down die for a play as princess ruto.Flotonic tried but failed there but i intend to pick up where he left off probrably in an import.That and Driving a car in oot.
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How does Room changing work exactly?In the pic i see 00 and FF.Im also been wondering how you made hyrule field red like that could you tell me where i need to go to use that aswell.Also this is awsome piece of work keep it up!Edit:About custom maps why dont you disect obj2area for some clues in its code?
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There are so many features!This makes me wonder will there be waterbox editing in the game?PS:Estimation on next release date?
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The powers of hacking and modding never cease to amaze me!
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Intrestng might just ry it the graphics are intresting wouldnt you say?
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Hmmmm. Never played a megaman game before whats it like?
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That is Flipping awsome!Could you port the clock over the one at the bottom the hud?
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A few questions concerning porting stuff from MM to OOT
Salvage66replied to Zeth Ryder's question in Q & AIf you port the saxophone over let me know. -
I hear that the play as mario hack was done with some tools what were they and could they be uploaded?
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I hear that the play as mario hack was done with some tools what were they and could they be uploaded?
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Would it be possible to import cusom diplay lists like in zelda.Like after we make an item in sketchup and save it as a obj?
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Hey is it possible we could do custom display lists like in zelda?Like make a item in sketchup and replace mario head with something else? Would it be possible to import cusom diplay lists like in zelda.Like after we make an item in sketchup and save it as a obj?
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As long as were trying are best I'm sure it will work out eventually xdaniel.
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Honestly when custom map's support is finally here it will be the first time ill be able to use actor editing without zappy.So on that subject there you have my full support.Question by the way what exactly does make majora's mask more difficult then oot too render in your opinion xdainel?I know that oot has almost no flaws in the rendering without the combiner but in majora's the textures there are always missing.MY guess is since certain things change in ram depending on the day that would make it more difficult.Also how far away is sayakaGL from vertex editing?