I'm mostly interested how the project reworks the 2d mechanics into 3d, like will the bomb arrows work? It's a skill that's completely missable (I never noticed it til seeing it done during a game done quick) but it also seems like using the magic arrows that explode and just having them cost bombs instead of magic wouldn't be impossible. Will the rafting game work? is Roc's Feather just gonna be a levitate code with a timer cut off or a full flip almost like the zelda 64 jump slash?
Not gonna lie the mentioning of darker themes is kinda worrying. While I haven't read the manga I'm not surprised it's darker than the gameboy game but I hope the mod isn't edge for edges sake. The uses of swear words in last impact do get eye rolls from me, not cause I care about people swearing but cause it seems counter productive to any effort towards making the game feel like an official Nintendo product.
The patreon issue is messy, if he had proper accreditation and was only using tools made by people who don't mind it being used by people who are gonna make some cash from donations it would be almost a nonissue. I'm slowly working on a browser extension that will help people identify artists that are ok with being uploaded to archive.org's live music archive when looking at concert trading sites. I'm going to release it open source with a creative commons Attribution-noncommercial because the tape trading scene is super against profiting from taping. That's the agreed rules the scene operates by and takes seriously, and I'm not sure if n64 modding has become big enough to have those kind of conversations.