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SanguinettiMods

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Everything posted by SanguinettiMods

  1. Just want to point out that this has been resolved. It was a problem with the program and has been successfully fixed.
  2. Excited to work with you and your huge signature. I hope you'd be more active this time. ;D
  3. And what would you do with those motion controls?
  4. For the record, have you tried using the various box backgrounds to test your text?
  5. I can look into it. Could you post a screenshot of what you're encountering?
  6. Sure, but it crashes, or the model doesn't show up.
  7. I was going to suggest not using SharpOcarina. You could save the map as a bianary file as an outdoor map and indoor map and port the textures. Sure, it's a bit of work, but easy enough.
  8. You could simply convert it as an outdoor map and then change it to indoor in a Hex Editor...
  9. Didn't PM. Being lazy. Right Click> Save Target As... Just a piece of sample work. http://sanguinettimods.decisive-media.net/Videos/Jason777_Submission.mp4
  10. I'll submit an example, I think I can do something nice. I already know what you're working on, I'm pretty sure. xP
  11. It just that I think on-the-fly ROM hacking would be so cool. As well as a display list viewer, similar to UoT, but emulated within the actual game. There would be no lighting or texture flaws, and the combiner would be emulated correctly. I know ZAP2 and ZLE2 kind of did this, but Spinout, I could never get your God Mode hack to work for me, I probably was doing something wrong.
  12. I PROPOSE A(N) (Challenge? Or not?) IDEA TO THE GREAT ASSEMBLY HACKERS OF THE FORUMS. Cannibalize OoT and turn it into an interactive F3DZEX/F3DEX2 Viewer. Imagine a flat plain where one can use something similar to the debug camera panning around a display list defined in the corner. It would choose from the file table, a file to render, and stuff... Details could be figured later. Would this even be possible, and even if so, feasible? I would love to see a Map Editor made -inside- OoT. Environment actors like sounds and snow would render -live- and such~
  13. Yes, it's very possible. Unsure how to as of now, it's completely doable. I could get back to you on this, I've done this one myself. If you want to contact me on Skype, sanguinettimods, I'd be more than happy to help. Any cutscene could be "scrapped" or replaced, Though to do so, I'm unsure as of right now. Because of the existence of a gameshark code to transition between Young and Adult Link, I'm pretty sure it should be very simple to do what you're proposing.
  14. The settings do not disappear, and it is still very useful as far as guessing the width of the box and such. However, until the additional features are to be implemented, Fish weight and such, on can simply type two periods and change the bytes in a Hex Editor. Those records aren't going to be included in the average message anyway, as far as I know. Maybe the watermarking is overkill, but I don't see it hurting anything right now. Thanks for the feedback, it will be taken into consideration.
  15. It's official software created by the Maco staff, trying to improve traffic to the site. The only ones available for use with the program are the ones listed, however, refining it in a hex editor should be just as easy as anything. As far as the instant text, that's under the "Text" subscreen, and for choices, I will have to get back to you on that. Skulltula Count, Mini-game time, Fish Weight, etc. goes unsupported by the program as of now, but again, can be refined with a Hex Editor. A next release could fix all of this.
  16. Is it even the textures? Could it be the SETPRIMCOLOR (FA) or SETENVCOLOR (FB) commands within the map's display list?
  17. It's not what this was meant to do. It's a text editor, not a sound tool. Perhaps that something to look into in the future.
  18. You can, but not with this program...nor any other one that I know of at the moment.
  19. More information on that could be derived from the video description. Who knows.
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