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Everything posted by SanguinettiMods
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Man, I'd enjoy that more than a 3DS. Is that a PJ64, Mupen64, or an adaption of something else?
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Welcome to the GCN! I look forward to collaborating.
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It's going to be epic to create an ice-themed dungeon with that effect. I look forward to it. If you need anybody to test as it gets further into development, I'm your man.
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Sounds like it will be useful. A program that automatically does this for the user is what you were showing in that screenshot, or just a cool result?
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Animated reflective textures? This sounds wonderful. I'll keep an eye open for it-- I bet that it would have a better result if you used "Projected Textures" in SketchUp to increase the size of the texture smoothly, thus getting rid of tiling seams.
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The last game you played is now your life, how is it?
SanguinettiModsreplied to CrazyMartialArtsGuy's topic in RandomnessI built this in my front yard yesterday, then. -
Play As * in Ocarina of Time!
SanguinettiModsreplied toSanguinettiMods's topic in Community ProjectsI can't tell if you're talking about my patched of Kaminotamashi's patches. Please explain and I will try to help you. Anybody that I've sent the patches to, they have worked perfectly fine without any problems like that; In fact, If it's any of my patches, I'm betting you are using a terribad graphics plugin. Posting an error report, at least in my experience should consist of all the neccesary factors. First, instead of saying something along the lines of: "It's not working! Help!" Now, things you can do to try. Use a program called GZRT to recalculate the CRC, if it's not broken, then good. Check your code list. There may be something interfering with my patches, causing your ROM to crash. Try different graphics plugins. Adjust your ROM settings, setting the CPU Core Style to Interpreter for a start. If none of these options work, try using Nemu, just to make sure it's not a faulty patch. Report back to me after you have tried all of these. EDIT: Problem solved. Both of those patches will not work at the same time. Don't try it. -
Play As * in Ocarina of Time!
SanguinettiModsreplied toSanguinettiMods's topic in Community ProjectsI do not, myself, but anyone is free to contribute an add on patch and I would update the main topic to credit this individual. ----- Thanks everyone, for the positive feedback! If you'd like, share your opinions on what you'd like to see next! -
Play As * in Ocarina of Time!
SanguinettiModsreplied toSanguinettiMods's topic in Community ProjectsDouble Post because of Update, MM Link is now released! Sorry, Firefox users, you won't be able to watch the video embedded, but here is a full link so you can still see it! http://sanguinettimods.decisive-media.net/Videos/Prere_MMLINK.mp4 -
Play As * in Ocarina of Time!
SanguinettiModsreplied toSanguinettiMods's topic in Community ProjectsAhh, Thanks! I hope you enjoy the patch. -
Play As * in Ocarina of Time!
SanguinettiModsreplied toSanguinettiMods's topic in Community ProjectsThanks, I appreciate the feedback, but what do you mean? All I did was consult him for some help on getting the eyes to show up. -
Play As Dark Link! Play As MM Link! Release Included in your download mm_link_prerelease_a.ppf. This is all you need. About This is a display list porting modification done by SanguinettiMods to give the player the abilitiy to "Play As" Majora's Masks Young Link in Ocarina of Time. People to thank IdeaSpinout - Inspiring me to re-do his patch and take it further than he did himself. AssemblyDeathBasket - Participated so much in helping me find model pointers as well as getting models to load at the certain times. Without him, I wouldn't have had the motivation to continue this. Graphics Display List Porting SanguinettiMods Flotonic - Occasional help. Documentation SanguinettiMods - Display List Offsets. DeathBasket - Unknown and Cryptic Display List Pointers. All contributors to the Z64 wiki. Testing SanguinettiMods MajorasKID Satoshi Blinx Video(s) Demonstration Video Your browser does not support video UsagePatch mm_link_prerelease_a.ppf to the Debug ROM using PPF-O-MATIC 3.0 Additional InformationTunic color changing is not enabled. If requested, I can give information on how to change the tunic colors manually, but you cannot change them via the subscreen, however the effects of the tunic will still take place. I disable the ability to change the tunic colors because of a certain error that thus far I cannot fix. The hookshot is enabled on the subscreen for Child Link, however, if one tries to use this the game will crash. If any other errors come up for you inform me and I will to the best of my ability explain how to fix it. Gameshark CodesThese codes can be used to swtich out other equipment that you cannot select on the Subscreen. Replace Kokiri Sword with Razor Sword 810707AA 7338 810707B2 DB40 810707BA DC98 8107081E 7338 81070822 DB40 81070826 1410 8107082A 1430 8107082E 1410 81070832 1430 81070836 1450 8107083A 1470 Replace Great Fairy's Sword (Biggoron Sword) with FD Sword 810707DE 0602 810707E2 1A20 Play As Saria Coming Soon!
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OFF TOPIC: Is that my patch?
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These writings can range anywhere from a paragraph to a page. Here is where I will let my mind free, to type whatever I will. Most of it probably won't be 100% coherent because I'm not writing stories here, I'm venting my emotions in the form of ASCII characters. Some of it may be very sad, being that this is a major part of my life, so if that bothers you, I suggest you turn away. If you're interested in reading anything that I have posted, please, by all means, continue, and I would like to hear feedback. Now without further procrastination, I will begin. ------------------------------------------------------------------------------------------------------------------------------------------------------------ October 7th, 2012. 2:37 AM. Sinking slowly into the endless abyss of nature that we call our life, filled with emotions that devour ourselves. Crying with all of our hearts, hoping that fear and pain will end. Seeing the brighter side of things with a new sense of motivation and spirit, trying to live each day as if we have a chance to start over and forget our past mistakes. We see our old enemies as new friends and tighten the bond between old ones. Wondering if a life of joy can really end. Painful memories of old pasts taint the opportunity to refresh our souls with the feeling of a renewed hope and the sensation of the fullest love. Curious as to how it feels to not know the hatred and suffering that goes on around the world, cannot help but to feel that anything would be better. We keep saying that it will get better, that there will always be a brighter side, that nothing can get too dark. This is ultimately what will happen. Some believe that what they believe will always conquer their doubts, others let their doubt envelop them and that is when they can truly never be happy. ------------------------------------------------------------------------------------------------------------------------------------------------------------ October 7th, 2012. 7:02 PM. Blowing along with the cold autumn wind, my mind is whisked away from me in the form of anger and fear. Retrieval of my sanity is possible, yet difficult to achieve. Within the grasp of an unseen force my emotions are crushed and turned into dust, though at the very least, this rules out the possibility of fear and anxiety. Why do I strive to go on, I ask myself. What makes me feel the need to live. I would believe the curiosity of what will happen next. My life is a constant drama filled with plot twists at every corner and every day something new may happen. Though happiness is something I'd like to feel there are things that must come before. Any upset will eventually settle, much like ripples in a pond will eventually fade. Old scarring memories of the past will become faint images that bear us no meaning and ancient feelings of fear will completely disappear. Feelings and emotions can be two different things. Within a numbing cold we would lose something, Beside an elegant fire that something could be replaced. A future is what I look forward to, but sometimes it is relatively hard to believe that something better will come out of it. ------------------------------------------------------------------------------------------------------------------------------------------------------------
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Patching GS codes to Zelda OoT Debug Rom help
SanguinettiModsreplied to Gazpacho146's topic in ModificationsThere really can't be a tutorial on Hexadecimal and ASM, As far as editing the ROM in a hex editor, you need to know a specific thing you want to do. ASM, as far as I know, just isn't n00b friendly period. -
Very awesome stuff. ;D
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The Official Post Your Ugly (or Not-so Ugly) Mug Topic
SanguinettiModsreplied to Shadow Fire's topic in The Central HubMe at school. Me all the time. -
RANDOMNESS AT ITS BEST: Create a story with videogame characters
SanguinettiModsreplied to pkjoan's topic in RandomnessLink, Dark Link, Fierce Deity Link Link: Hyaaaaaaaaa! Dark Link: aaaaaaaaayH! Fierce Deity Link: GRAYYYYYYYYYAHHHHH! -
Like I said on ModShack all of these look really neat and I look forward to testing them. If you need anyone to test a beta, PM me and I'd be happy to.
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Hmm. Restore the triangle that can be seen. (remove the current window entirely, lower the wing/triforce texture, and replace the triforce with a triangle window, bam.)
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The interface comments are encoded in MIPS assembly in the ROM, which means you cannot find them like other data within the ROM. If you need to patch and interface code to the ROM, I suggest consulting someone like spinout or Sakura.
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The only thing that I have is the executable.
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Demonstration Video http://sanguinettimods.decisive-media.net/Videos/DLPORT.mp4
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Because I'm a child... 0:00 to 4:00
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Although this -is- a double post, it is an update. I got percussion working on my end. http://sanguinettimods.decisive-media.net/Music/OoT_Linebeck.mp3 Only problem is that the tempo is way to low. Is there a limit on how fast the song can be?