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SanguinettiMods

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Everything posted by SanguinettiMods

  1. It may be likely, but do developers actually do any fixing to the retail game after it is released? I mean sure, the v1.1 and v1.2, but we also have the Demo MM. Was there anything in that?
  2. Thanks for all of your support, everyone. I really appreciate it.
  3. It shouldn't really matter. I heard earlier that SharpOcarina had an overlapping bug. In this case you would need to save the files as binary and inject them manually while re-pointing.
  4. If you can deal without it being animated, as it doesn't really need to be, unless you're just that picky about realisticness, Just make a face that will have no collision in google SketchUp, therefore having a separate Collision and Map model, and texture it with a water tetxure. Then lower the Alpha channel of the face in SharpOcarina.
  5. I wouldn't hold my breath on the Bow or hookshot with just that information, though.
  6. I wasn't actually able to try it on VC, though. The injector that I used said that 35 MB was too big to inject. That was as far as I got.
  7. It's not going to work if you try injecting it into a .wad. There is a compiled Windows Binary of a program on the Z64 Forums that takes 5 hours to compress the debug rom from 64 MB to 35 MB. I tried it myself and it doesn't work.
  8. Even if you did all of this, He would still be floating in mid-air because of something with Hierarchy. The tutorial? It's just display list porting, only with body parts instead of Items.
  9. It takes a bit of work, but you'd need a converter and some knowledge to Manually edit F3DZEX. Or just use two 32 x 64 or four 32 x 32 tetxures and place them next to eachother.
  10. Haha, thanks everyone! Read the official Modshack topic, linked to in the description in the video, to see everyone who is credited! I'm not the only one who participated in the making of this program.
  11. Interface Lift Release Included in your download Interface Lift.exe and the DLL file it needs. This is all you need. AboutInterface Lift is a point-and-click interface creator made for Legend of Zelda: Ocarina of Time. It generates GameShark Codes (for the Debug ROM; they can be converted to other roms, but the debug rom is the most popular) based on which interface components are modified. People to thank ProgrammingFlotonic - Interface Lift Graphics SanguinettiMods - Save button. Exporting graphics from the game. Zelda Universe - Default background. Flotonic - Font; Graphic implementation. Nintendo - All other graphics. Documentation SanguinettiMods - "Action" scale; a bunch of stuff that will be in the next release if there is one. Flotonic - B Button Number. Jissan and Sakura - The rest of the documentation. Testing SanguinettiMods Flotonic (not in-game testing) Other Naxylldritt - His code was used as basecode.txt in one of the images. SanguinettiMods - Demonstration video; the name of the program. Flotonic - Instructions; images for instructions. Video(s) Demonstration Video UsageTo launch Interface Lift, double click it. Selecting/Moving ComponentsComponents can be selected by clicking or by using the - and + signs next to the current component name at the bottom of the menu. You can use + and - on the X and Y Positions, click the X and Y Positions for yourself to enter your own coordinates, or click and drag the object you want to move. Each interface element can be done this way. The left C Button, for example, is made up of three parts: the icon (which can vary ingame, but is shown in the editor as the Fairy Bow), the amount of ammunition you have for the item, and the button itself. In order to move this button, you must move all three parts. Because all three parts of the button can be moved, more customization is available to you. Color EditingIf you would like to edit the color of the hearts, the A Button, the Rupee Icon, or anything else, the first thing you need to do is click it. Now you can click the color select tool in order to select a color, or the box next to it if you would like to enter your own color value. Rescaling ObjectsThe game does not feature a scale for every object, but it does for many of them. The buttons themselves can be rescaled as well as the icons that fall over them. Click the item you want to change the scale of. You can click - or + next to "Scale" on the menu in order to increase or decrease the size of the object. The box to the right of it can be clicked in order to enter y our own scale. Generating the GameShark CodeClick the Save icon on the menu. A file named code.txt will be made in the same directory as the program. This will contain your code.Saving Progress/Editing an Existing CodeIf you would like to take a break and get back to making your interface later but do not want to lose your progress, click the Save button. This will put a file named code.txt in the same directory as the program. Rename this to basecode.txt or copy it into your own basecode.txt file that you create. The next time you launch the program, it will say that it found a file name basecode.txt and ask if you want to use it as a base. Click "Yes." In order to edit an existing code, you can simply copy it into basecode.txt and the program can edit that. Code by Naxylldritt. Here is his original screenshot. Custom BackgroundIf you think it would be cool to replicate the interface of another game, using a custom background is very helpful and extremely simple. Take or find a screenshot of the game whose interface you want to replicate (with the interface visible). Rescale it to 320x240. Save as bg.bmp in the same directory as the program. When you run the program, you will be asked if you want to use this as the background instead of the default image. Click "Yes." Additional InformationSome things are not supported (C-Up Button Scale and Heart Location/Colors, for example) because we did not have the documentation readily available and were not able to locate them. These may be featured in future updates. Majora's Mask support may be added to the program if demand is high enough.
  12. If the collision does not match up with Graphics or Graphics do not match up with Collision, use the respective buttons for that.
  13. Utility of Time or HxD / A Hex Editor of your choice.
  14. That's because it was only just recently released.
  15. Demonstration Video / Download: http://www.youtube.com/watch?v=WORYvEtr0Do Not much to say. See the video. Enjoy.
  16. (I don't know.) Socialism. This or that? (Ha, I'm so original.)
  17. Also, *cough, cough* Isn't the butterfly cage just an early version of: If not the same thing? -edit- Nevermind....
  18. For the record, I'm not sure this is a beta restoration project. If you want the reed whistle in-game, I re-created a patch that you can find uner "Community Projects".
  19. Out of the Blazing hot fireball comes a not-so missed demented laugh. The 3rd Dark Link.
  20. Dice. Cards are messy. HTML or PHP?
  21. Mint. Notepad.exe or Paper + Pencil?
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