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SanguinettiMods

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Everything posted by SanguinettiMods

  1. Twili was able to convert the alpha forest to OBJ because it was an old Maya file. (I believe that's how it worked, anyway)
  2. It'd be the same techniques, although StarFox 64 (F3DEX) is a slightly different format from OoT's (F3DZEX/FEDEX2) It shouldn't be real different.
  3. Shouldn't really be to extensive. It'd be more or less the same as porting a model in Ocarina of Time.
  4. I see no reason why it wouldn't be possible. You would just have to find the RAM address in which those colors are contained and change them to fit your liking. You could find the RAM address with Nemu. The ship changing may be possible, but I'm not sure, as they're different models.
  5. They sure are beta cutscenes, but not in accordance with that screenshot. You can tell that 04 zooms in on the Kokiri Emerald, and then loads the lost woods, 05 with the Goron's Ruby and Death Mountain Crater, and 06 with the Zora's Sapphire and Lake Hylia.
  6. Zeth already saw this, I finally figured out that there are 18 days left on it. Anyone who has 1,000 dollars to blow should take a look at this~ Partner N-64
  7. Are you using the Expansion Pak on your Emulator?
  8. I did a huge chunk of the game without saving, and I went to the Bamboo mini game once. My game froze.
  9. When reading the guide, I accidentally...
  10. That looks really nice, I can't do anything in Max.
  11. I, personally, am a fan of Rain, or stormy weather. It's just not super often, so it gets me excited to do something different, even though I know that tornadoes are capable of killing people. But I hate snow storms. <.>"
  12. Foe me at school, constantly, people debate what's better: PS3 or Xbox 360. People try and force an opinion on me while I don't like either of them that much to begin with. The choice of games is upsetting. The only game I like to play on the PS3 would be Guitar Hero, WoR.
  13. How are they converted from OBJ to F3DZEX?
  14. I like the manga art style better, but to be honest, I've never read a comic book or a manga in my life...
  15. I see, well thanks! I'm a newb to making gameshark codes, and that's my second one. Edit: Mine works for Tunics and Swords, though, too.
  16. (Are double posts allowed in this topic? Please combine this with my last one if not, but this is an update, although it's not my topic.) Credits go to Jason777 and myself (Mostly Jason777) for helping me make an example hack in C. I'll be studying best I can. L To Spawn (Three?) Din's Fire(s) CheatName0=L to Spawn Din's Fire CheatName0Code0=811064B0 0818 CheatName0Code1=811064B2 0000 CheatName0Code2=81600000 27BD CheatName0Code3=81600002 FFC8 CheatName0Code4=81600004 AFBF CheatName0Code5=81600006 0034 CheatName0Code6=81600008 AFBE CheatName0Code7=8160000A 0030 CheatName0Code8=8160000C 03A0 CheatName0Code9=8160000E F021 CheatName0Code10=81600010 3C1C CheatName0Code11=81600012 8060 CheatName0Code12=81600014 279C CheatName0Code13=81600016 0080 CheatName0Code14=81600018 3C02 CheatName0Code15=8160001A 8016 CheatName0Code16=8160001C 3442 CheatName0Code17=8160001E 6AF0 CheatName0Code18=81600020 AFC2 CheatName0Code19=81600022 0028 CheatName0Code20=81600024 8FC2 CheatName0Code21=81600026 0028 CheatName0Code22=81600028 9442 CheatName0Code23=8160002A 0000 CheatName0Code24=8160002C 3042 CheatName0Code25=8160002E 0020 CheatName0Code26=81600030 1040 CheatName0Code27=81600032 000E CheatName0Code28=81600034 0000 CheatName0Code29=81600036 0000 CheatName0Code30=81600038 AFA0 CheatName0Code31=8160003A 0010 CheatName0Code32=8160003C AFA0 CheatName0Code33=8160003E 0014 CheatName0Code34=81600040 AFA0 CheatName0Code35=81600042 0018 CheatName0Code36=81600044 AFA0 CheatName0Code37=81600046 001C CheatName0Code38=81600048 AFA0 CheatName0Code39=8160004A 0020 CheatName0Code40=8160004C AFA0 CheatName0Code41=8160004E 0024 CheatName0Code42=81600050 3C02 CheatName0Code43=81600052 8021 CheatName0Code44=81600054 3444 CheatName0Code45=81600056 3C44 CheatName0Code46=81600058 3C02 CheatName0Code47=8160005A 8021 CheatName0Code48=8160005C 3445 CheatName0Code49=8160005E 2020 CheatName0Code50=81600060 2406 CheatName0Code51=81600062 009F CheatName0Code52=81600064 0C00 CheatName0Code53=81600066 C7D4 CheatName0Code54=81600068 0000 CheatName0Code55=8160006A 3821 CheatName0Code56=8160006C 03C0 CheatName0Code57=8160006E E821 CheatName0Code58=81600070 8FBF CheatName0Code59=81600072 0034 CheatName0Code60=81600074 8FBE CheatName0Code61=81600076 0030 CheatName0Code62=81600078 03E0 CheatName0Code63=8160007A 0008 CheatName0Code64=8160007C 27BD CheatName0Code65=8160007E 0038 CheatName0Count=66 (In Nemu go to 0x80600000 and right click the 4 bytes directly after that address. Then go back to your game. If Din's Fire spawns when you press L, then you can right click that data again, and play normally, only with the magnificent code. )
  17. Just a random idea... You know how Adobe Photoshop has an Angle Controller for Shadow effects and such? Perhaps you could go about implementing something like this into SharpOcarina, it would set a light source angle for Vertex Normals to start getting generated at, so it would look like, if you happened to model something like a building or a tree, it would look like there is a Shadow Cast on the Ground.
  18. I have no idea how simply adding a folder inside the plugin's folder can do anything to the emulator. If you're using 1.6, I don't see why that tutorial above couldn't work.
  19. Then I'm not sure what your problem is. you're supposed to add the "HiRes_Textures" Folder. Are you using 1.7 or 1.6?
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