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Everything posted by SanguinettiMods
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It's definitely a problem that I can't understand that code pretty much at all. I'm not sure what "global context" is. :/ It kind of brings me down that anything I want to do requires some knowledge that I can't understand, or assembly.
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So using this (Bank 07 as an example) It would look like: DB06001C [Address in RAM to load bank] E7000000 00000000 ? I'm not completely sure how doing something like this would specify the Length of this bank, or where I would find a suitable RAM address to use for this bank. If you could, maybe provide a longer example, unless I'm missing something huge.
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They're using MP3 files via Plugin. As of right now, the only way to replace the music sequences in-game is to use Messiaen's or DeathBasket's converter for MIDIs.
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This is just an Idea that crossed my mind. I know it would probably take an assembly hack, but would it be possible to create a custom bank? For example, 06 bank means inline obj, 04 means in gameplay keep, and so on. I know there is a bank 02-06. There are certain textures and such in gameplay keep, so if you had a DE or an FD command with the 04 bank, it would load a model or a tetxure in gameplay_keep. Lets say I wanted to create, oh, bank 07. It would just be a bunch of different Sword models. Would anyone be willing to look into this for me?
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Spinout, you answer my year old question. Thank you so much! But there are still things like the Hookshot spike, and Goron's Bracelet, which I still can't find, but I guess I can look for a corresponding actor. Edit: I can't find a pointer for the Hookshot spike (tip) or the Hookshot chains anywhere in the ROM, unless they use a different bank. Although, for the Goron's Braclet, I did find four possiblities. Bg_Hidan_Firewall (Firewall is obvoius) Bg_Hidan_Rsekizou (Rsekizou I'm just guessing translates to R Stone Statue) Bg_Hidan_Sekizou (Sekizou translates to "Stone Statue") Bg_Hidan_Sima (Sima translates to Shima, which translates to Island) I'm not sure which one would be correct, though, I'd just have to find out. Edit 2: It seems that it's none of those files... :/
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Thanks, medli, but that isn't exactly the question that I was asking. Basically, I'm looking for the pointer to the Deku Stick model in code.zdata. If it's not in there, I'm not sure where else to look.
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I've taken multiple looks at the wiki, and apparently, those aren't found yet.
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The pointer to the Deku Stick model. I can't simply find a 06 6C C0, or the Goron Bracelet for that matter. Everything else is in code.zdata. Why can't I find those two?
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It has. MM Link's animations can be edited with LACE.
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Yeah, I'd have to agree with Naxy.
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Satoshi can import/port like a boss. Satoshi Kura's Hill.
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Godmod in progress~~~ My hill because.
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Leon, can I godmod?
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Slightly violent, don't you think?
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Re-incarnation from The Stone Tower... As you all can clrly c. My hill.
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SharpOcarina - Zelda OoT Scene Development System
SanguinettiModsreplied to xdaniel's topic in Community ProjectsCan we expect to see spinout's Animating Texture hack implemented into this? -
Thanks, Zeth, younglinkx answerd my question a while ago.
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I've been awake for more than 52 hours at a time before. I blame Anime >.>
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Would you rather do it in a Hex Editor?
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You'll want to edit the combining colors of the display list. In other words, FC commands. of the map where the problem occurs,
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Yeah, pretty much. I asked a question like this a while back, deathbasket directed me to a sound tool for N64 games. I can take the sound from Majora's Mask, and replace Navi's voice clips with it. Music replacement and Sound replacement are, I wouldn't say completely, but very different things. As music a stored in sequences that access certain instruments. The instruments can be made custom by replacing a sound clip. But fkualol didn't do this. I did something similiar to fkualol in this video:
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If Zeth doesn't mind...Which I don't think he would, I'd probably be able to do it. Though, you wouldn't really be replacing Navi with Tatl. You'd be re-coloring Navi and changing her voice.
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My Try at an OOT beta re-imagining
SanguinettiModsreplied to LEepicPOULET's topic in Community ProjectsHaha, it's just the Kokiri Sword with minor Modifications. -
My Try at an OOT beta re-imagining
SanguinettiModsreplied to LEepicPOULET's topic in Community ProjectsDepends on what you'd like help with. I can port a -semi-perfect replica of a Beta Sword to Adult Link, or I could just help with Textures in general, whatever.