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SanguinettiMods

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Everything posted by SanguinettiMods

  1. SanguinettiMods

    BladeBeam

    If you want an easy way to compare, OoT's beamblade model is also in it's gameplay_keep.zobj. Not much of a difference at all. EDIT: Meh, the only differences are the few bytes in the Display List data. The vertex data is identical byte by byte.
  2. I've told him that. He still brings up the Amazing Grace thing. He think's it's anybody's right to do whatever they want with something that they modified.
  3. SanguinettiMods

    BladeBeam

    I extracted the gameplay_keep.zobj file from MMdec.z64 and just loaded it with UoT. I realize you were probably talking about the gameplay_keep offsets. Nevertheless, http://www.mediafire.com/?03cznha3tw2r3xq
  4. SanguinettiMods

    BladeBeam

    Relative to the start of gameplay_keep: 0x27CA0 Relative to the start of MMdec.z64: 0x10B2CA0
  5. (I don't know where this would best fit. Please move if needed.) I was lawling. Is this even true?
  6. Thanks for clarifying that. I'd like to see more areas like kakusiana_room_7.zmap
  7. You programs work fine. I just thought I'd try something new. Converting a .zmap to a .zobj.
  8. Yes, it's the Fenrir Keyblade replacing the Master Sword, what I'm posting about is that I used SharpOcarina, a Map importer, to do this import.
  9. So, yeah, the title explains it. I was testing out SharpOcarina's capabilities when I wanted to see if it could convert Display lists. I saves a new scene as a .zmap and I did some things from there. Eventually, this was my result:
  10. SharpOcarina works for converting Items, I guess.
  11. I'm not talking about areas. I'm talking about objects like the Master Sword.
  12. I wouldn't doubt that, but there has to be some Mathematical way they built a program to decide the vertex colors. Adjusting them with it, how were they generated, is my question.
  13. I know it wasn't done manually. Does anyone know how Nintendo decided the Vertex Colors for objects?
  14. SanguinettiMods

    ZTE

    It's called the Smoove tool. You'd be better to get a multiple file type converter. Such as Deep Exploration.
  15. SanguinettiMods

    ZTE

    UoT v 0.90. Nemu is an Emulator, but with the Default Plugin, you can extract maps from the v1.0 ROM as a VRML file.
  16. SanguinettiMods

    ZTE

    You can find a ZTE link on GlitchKill, but it's not the most working thing ever. You can extract OoT Maps either with Nemu or OZMAV2. The textures aren't always the best, so you can edit vertexes with UoT.
  17. I'm pretty sure he's referring to Brawl. She uses a whip/ projectile needles.
  18. Well, I can't, seeing as Shiek Doesn't use Link's animation format.
  19. Unless she has weaponds herself in OoT, I'm not changing any of Links.
  20. Of course, I wouldn't keep the Ocarina sounds if I changed the instrument.
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