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SanguinettiMods

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Everything posted by SanguinettiMods

  1. It's too bad Skyward Ocarina was cancelled.
  2. Probably a little less than Gamecube, although I don't actually own a 3DS. The models used in OoT 3D, are lower-poly edits of the models used in Super Smash Bros. Melee, or what looks to be.
  3. Sucks that SL won't work for me. :<
  4. Does anyone have any helpful information on how to calculate the exact texture block of each of the 15 different types of F3DZEX Textures? I tried ZLE2, but that doesn't work with EVERY texture. If anyone has any info on how to calculate the -EXACT- Tetxure Data block, instead of guessing for 00: 4-bit RGBA 08: 8-bit RGBA 10: 16-bit RGBA 20: 4-bit YUV (rare) 28: 8-bit YUV (rare) 30: 16-bit YUV (rare) 40: 4-bit CI 48: 8-bit CI 50: 16-bit CI 60: 4-bit IA 68: 8-bit IA 70: 16-bit IA 80: 4-bit I 88: 8-bit I 90: 16-bit I I'd gladly appreciate it.
  5. Vertex Data = The vital data that makes up the model Texture Data = The data that textures the model Display List = The data that puts it all together to make it. I'll make the video when I can.
  6. Are you watching the one alphaheiti gave you or the one I linked you to? The one alphaheiti gave you shows me porting the Stalfos sword, but In that video I didn't give an explination. The one I linked you to should be everything (very roughly) you need.
  7. What spinout said. I'm going to work on a new, descriptive tutorial. I'm sure you'll get it. Took me a week to learn how to port, and still have problems. and I was 9.
  8. Oh yeah, spinout. I forgot about that. I was teaching him the method I originally used. Yeah, it sure is the same concept!
  9. old video. I'm going to make a new series of what I know how to do soon. Keep up to date! If anything, that one, because it actually explains what I am doing. Also, to port the Biggoron's Sword over the master sword, all you have to do is. Paste Write ( Ctrl+B ) DE 00 00 00 06 02 38 C8 DF 00 00 00 00 00 00 00 At 0x21F78 and 0x27078 in object_link_boy.zobj and then paste the newly created object_link_boy.zobj at 0x00FDC000 in the Debug ROM. Technically, it's not really a port, since Adult Link already has the sword in his file.
  10. Link looks like he wears way too much eyeliner.
  11. You should try to find traces of the old HUD shown in E3 trailers.
  12. 1. "Fog Dew" Original Artist - Unknown Recorchastration - http://soundcloud.com/darklink1020/fog-dew#
  13. I'm pretty sure you could go about using the Audio Debugger to get a "clean" version to record.
  14. I don't have much finished yet. I'm just creating this topic as motivation to help me get working. I may share plans as I get further into development, bust as of now, not really. Feel free to share any ideas. They'd be much appreciated.
  15. I'm not sure about that, I get the same problem too. Another thing is, When you push it over a switch, it doesn't get pushed down, either. I had to use a Pushable Armos, instead.
  16. The funky thing is, Whenever I open it, it sometimes doesn't let me get past loading the ROM. If I can load the ROM, then I can't do much without the program crashing. (Yes, perfectly clean ROMs, too.) I'm on a Windows 7. Any Ideas?
  17. I don't mean to push things, but when can I expect to see Multiple Room Waterbox support and animated texture support?
  18. Well, I'd be going for more the model that was in the Promo Footage.
  19. I'd be up for making the models, if anyone would like to take a shot. *cough*spinout*cough*
  20. Thanks. But is the Idea any good?
  21. Here's an Idea...I wouldn't. I could get banned from the forum.
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