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SanguinettiMods

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Everything posted by SanguinettiMods

  1. You don't even necessarily sound like a n00b. You sound drunk out of your mind, but this is pretty funny.
  2. I'm sorry you think I'm a Hylian Toolbox bot, but I really support is as a modding tool. And at the moment it does use Model2N64 as the converter but as it goes through the process Hylian Toolbox takes over and changes some things, though soon, it is planned to have an integrated cross-platform converter. And I had never heard that problem you're having, so if you just brush it to the side the program doesn't seem to have a chance to get better. :/
  3. Try using Hylian Toolbox. By Default, it doesn't have weird "shading".
  4. Not the textbox text, but it's the do_action_static_font text. Er, the text used on the A, B, and Navi Button.
  5. Use that if you want. You can make a more accurate text texture. That also took a while to make, a couple of years ago.
  6. Sorry, I was half asleep when typing that; it wasn't spinout who said that. I got that information from Zeth a couple years ago, as well as the ROM that doesn't have an Yay0 blocks. ;-;
  7. Airikita, the Yay0 blocks in the Debug ROM, I was told by spinout, that those are from Zelda Edit. I'm assuming you're using the Debug ROM where room 120 is fixed. I have one from before it was "fixed" and there are no such Yay0 blocks.
  8. Use Nemu64 and export a VRML of Mario and import that into your modeling program, and then scale him up by 1000. You should have an accurate reference.
  9. I really love the idea with online-integrated modding tools as it will be mostly compatible with any operating system chosen. Keep it up!
  10. I think you should add support for custom user images in case they want to position things based on an original menu graphic they created.
  11. I would just stay away from SharpOcarina entirely if I were you. The newest version that will soon come out is going to be much easier to use, as most of the work is actually done in whatever modeling program you're using instead of the actual converting program. There will be detailed tutorials explaining how to use it's features. Until this happens, though, you can just use a Hex Editor to fix Waterboxes.
  12. SharpOcarina can only open files that it saves or OBJ files, but you can save a file as a binary in SharpOcarina and load that into Hylian Toolbox. And with Hylian Toolbox, your best bet is to load individual files instead of the ROM. There are some bugs with that feature that need to be ironed out.
  13. You can get around this by using Hylian Toolbox.
  14. I know how you love your screenshots, Satoshi, especially because most of them end up on my hard drive one way or another, but perhaps for showcasing your work like this it would be best to record footage of it. The awesomeness of some things can't always be shown through stills.
  15. I can't read cursive. What does that say? "Super Broham"?
  16. The beginning sounds on-par with Shadow Fire.
  17. xdaniel, I'm sure you'l find a way. You were the first guy to get Matricies in OoT/MM rendering properly, too. I encourage you to keep working on it, although, don't stress yourself.
  18. Speaking of which, if you're ever interested, it would be interesting if you could somehow make a rewrite that excels to or near the level of SceneNavi is at with OoT. A larger variety of games need to be modded.
  19. That's actually been somewhat looked into as the 01 command format had been figured out a while ago.
  20. Oh, okay, thanks, xdan. I didn't check Maco because I recall a post saying that it seemed people weren't interested enough
  21. I'd like to know why SceneNavi supports custom maps converted by SharpOcarina but not Hylian Toolbox. When I load the scene and map from Hylian Toolbox, I get a huge error, causing the screen to turn into a red X.
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