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SanguinettiMods

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Everything posted by SanguinettiMods

  1. I was told, you could have animating textures by placing a DE command with the 0C bank in one of the display lists of a map. For it to work, you need to replace an area with already animating textures. (StrongBox for example) I haven't actually tried it, yet, but it's worth a shot. Just remember to recalculate the .zmap afterwards.
  2. For the record, Song of Storms = D F D, D F D, E F E F E C A.
  3. SanguinettiMods

    Modifying foes

    I'm not sure how to Modify things like speed, HP, etc. But what I CAN share with you is how to Increase/Decrease the amount of damage you take from them, and edit the effect it has on you. (Freeze, Burn, Electrocute Knockback, Normal) Here
  4. Is this basically a variation of OZMAV2 for TP and WW files? If so, will this also have support to dump .obj files?
  5. He means, make a face completely out of triangles, and use the move tool to extrude them.
  6. Just wondering...How can MusicXML Importer be used for OoT?
  7. Sooner or later...I bet there will be custom maps for WW.
  8. Does this disable the ability to use Actors on custom maps? Mine won't load for some reason.. (Yes, I added the object)
  9. Use Jabo_Direct3D8.dll I have no erros, I don't have to change the ROM header, The only thing you have to do is change the Emulator configurations.
  10. You'd use my tutorial that I have posted to import a custom display list and replace the door in gameplay_keep.zobj
  11. OFF TOPIC: That really sets me off, using port, and import inappropriately... I can port the Gilded Sword to Young Link, although, I have a patch made by Flotonic, with it ported and re-sized for Adult Link. Or, I could just make a model of the Four Sword and Import it for you.
  12. loadrom <ROMs Directory> If the ROM is in the same folder, just type the File name and extension. (Err, xdan beat me. )
  13. I'm not sure, Kargaroc, But, What I can do for you, is port the Hero's Shield from Majora's Mask..So you can edit those textures.
  14. What do you mean by "Other mtl commands" ? There are other things located withing an MTL, and I'm not completely sure what they mean... (This MTL is for some random Triangle that I exported from Google Sketchup) and edited to work with model_convert.py
  15. For what? SharpOcarina or Google SketchUp? and What do you want to learn about it?
  16. Alright. I have control over the texture coordinates in the .obj file itself, but it won't show up textured unless a .mtl file is included. As far as I know, it's like this in the .obj file. So, My obj file is like this. (Excluding the header, I added the usemtl and things, in preperation for a .mtl file) Now, I have it all set up like I want it, unless it's missing something. But all I need is a .mtl file, and I'm not sure how to go about doing that.
  17. I was wondering if any of you out there could help me come up with a .mtl file to go along with a .obj. The .mtl file would use the same texture coordinates as you would see if you viewed a display list in UoT. If you need further information on what I mean, please reply, and I'll explain it in Greater Detail.
  18. It wasn't a tutorial to begin with. It was a recording of me showing what I do. If anyone wants a tutorial feel free to ask.
  19. If you want to get MM Map in Ocarina of time, just use spinout's porter.
  20. OZMAV2 doesn't scale maps to the correct size, and the textures aren't mapped correctly when dumped.
  21. Don't say things are difficult because of your age. I'm 12 and was just recently 11.
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