-
Posts
907 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Downloads
Calendar
Bug Tracker
Everything posted by SanguinettiMods
-
I was told, you could have animating textures by placing a DE command with the 0C bank in one of the display lists of a map. For it to work, you need to replace an area with already animating textures. (StrongBox for example) I haven't actually tried it, yet, but it's worth a shot. Just remember to recalculate the .zmap afterwards.
-
For the record, Song of Storms = D F D, D F D, E F E F E C A.
-
I'm not sure how to Modify things like speed, HP, etc. But what I CAN share with you is how to Increase/Decrease the amount of damage you take from them, and edit the effect it has on you. (Freeze, Burn, Electrocute Knockback, Normal) Here
-
Is this basically a variation of OZMAV2 for TP and WW files? If so, will this also have support to dump .obj files?
-
He means, make a face completely out of triangles, and use the move tool to extrude them.
-
Just wondering...How can MusicXML Importer be used for OoT?
-
Sooner or later...I bet there will be custom maps for WW.
-
The Official Post Your Ugly (or Not-so Ugly) Mug Topic
SanguinettiModsreplied to Shadow Fire's topic in The Central HubMy ugly mug. -
!IMPORTANT! Prevent mods from freezing on some emulators.
SanguinettiModsreplied to john_smith_account's question in Q & ADoes this disable the ability to use Actors on custom maps? Mine won't load for some reason.. (Yes, I added the object) -
Use Jabo_Direct3D8.dll I have no erros, I don't have to change the ROM header, The only thing you have to do is change the Emulator configurations.
-
SharpOcarina - Zelda OoT Scene Development System
SanguinettiModsreplied to xdaniel's topic in Community ProjectsYou'd use my tutorial that I have posted to import a custom display list and replace the door in gameplay_keep.zobj -
OFF TOPIC: That really sets me off, using port, and import inappropriately... I can port the Gilded Sword to Young Link, although, I have a patch made by Flotonic, with it ported and re-sized for Adult Link. Or, I could just make a model of the Four Sword and Import it for you.
-
SharpOcarina - Zelda OoT Scene Development System
SanguinettiModsreplied to xdaniel's topic in Community ProjectsYes, that is correct. -
SharpOcarina - Zelda OoT Scene Development System
SanguinettiModsreplied to xdaniel's topic in Community Projectsloadrom <ROMs Directory> If the ROM is in the same folder, just type the File name and extension. (Err, xdan beat me. ) -
I'm not sure, Kargaroc, But, What I can do for you, is port the Hero's Shield from Majora's Mask..So you can edit those textures.
-
SharpOcarina - Zelda OoT Scene Development System
SanguinettiModsreplied to xdaniel's topic in Community ProjectsI'm pretty sure that's the Mesh that's being Selected. -
What do you mean by "Other mtl commands" ? There are other things located withing an MTL, and I'm not completely sure what they mean... (This MTL is for some random Triangle that I exported from Google Sketchup) and edited to work with model_convert.py
-
For what? SharpOcarina or Google SketchUp? and What do you want to learn about it?
-
Alright. I have control over the texture coordinates in the .obj file itself, but it won't show up textured unless a .mtl file is included. As far as I know, it's like this in the .obj file. So, My obj file is like this. (Excluding the header, I added the usemtl and things, in preperation for a .mtl file) Now, I have it all set up like I want it, unless it's missing something. But all I need is a .mtl file, and I'm not sure how to go about doing that.
-
I was wondering if any of you out there could help me come up with a .mtl file to go along with a .obj. The .mtl file would use the same texture coordinates as you would see if you viewed a display list in UoT. If you need further information on what I mean, please reply, and I'll explain it in Greater Detail.
-
It wasn't a tutorial to begin with. It was a recording of me showing what I do. If anyone wants a tutorial feel free to ask.
-
SharpOcarina - Zelda OoT Scene Development System
SanguinettiModsreplied to xdaniel's topic in Community ProjectsIf you want to get MM Map in Ocarina of time, just use spinout's porter. -
SharpOcarina - Zelda OoT Scene Development System
SanguinettiModsreplied to xdaniel's topic in Community ProjectsOZMAV2 doesn't scale maps to the correct size, and the textures aren't mapped correctly when dumped. -
Don't say things are difficult because of your age. I'm 12 and was just recently 11.