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SanguinettiMods

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Everything posted by SanguinettiMods

  1. It hasn't darkened any textures until I tried using it for converting a Display List. Not only did the colors darken, but One texture had some Red and the other tetxure had some teal. The Red on the texture became teal and the teal on the other one became red. ...Not that is was meant to convert Display Lists... I just can convert it.
  2. If you texture and then group, it's easier. then you can Right Click> Select> All with Same Material Right Click> Group
  3. xdan, I wanted to ask you about something, I think I've said before, going through one room, and going back through the door make some actors disappear. Specifically ones that are there temporarily (That you can destroy). I can make a video if you don't understand my problem, but I'd really like to get that figured out. Also, Let's say I had a treasure Chest in one room (0200) and one in another room (0200), I should be able to keep the Identifier (the last digit, 0) the same, since It's in a different room, right? It doesn't seem to work that way...
  4. I know there are different variables that I can use for Door Actors.., But I don't think this problem can be solved by simply changing the variable used. There is a difference between doors, for sake of example, in the Deku Tree, and the Spirit Temple. If I wanted to make the Deku Tree use the Spirit temple doors, what would I have to do? What I've tried > Adding the Object (group) of the spirit temple door > Nothing else...
  5. I use Google Sketchup 8 Pro, I don't use the Ruby Plugin.
  6. http://core.the-gcn.com/index.php?/topic/274-importing-custom-dlists-a-sword/unread/
  7. Alright, I'm having some trouble with multiple rooms. First, I go through my door, and my second room loads. A waterbox that is supposed to be there isn't, it is only present in the first room. Second, When I go through my door to my second room, and then go back to my first room som actors (Specifically Boulders) Disappear. And Third, Treasure Chest Actors in the second room, register as if they were in the first room, so I need to change the Identifier in the variable... (Unless that's supposed to happen?)
  8. Thanks, xdan! Gaz, You could send the obj to me, although it'd be great to upload it to ifile.it and send me that link.
  9. You have to convert each individual limb with spinout's wotf.py or model_convert.py and replace either Child Link's or Adult Links. I have a tutorial posted here on how to import custom models.
  10. @xdan I used both the Mouse-wheel keyboard arrow buttons, they just won't move. anymore... Edit: Nevermind..It works now with the arrow buttons, but it used to work with the mouse wheel >.>
  11. xdaniel, the program works great! But.. are you planning to add any texture effects (animating, glowing, etc.) ? Or Camera Effects like we would see in Jabu-Jabu's Belly? Edit: I have a problem. This hasn't happened until today... When I'm trying to move the Spawn Point, or Actor Cubes, it doesn't move. I'm not sure if it will in-game or not, I just know that it doesn't move in the preview anymore...
  12. loadrom <ROM Path> loadscene <scene #> extract <will extract all of the rom's files> dumpobj <will dump the scene as an .obj file> help <for more help> Also, xdan, how to I get all rooms to render?
  13. What I do, when I export the model, I copy the .obj file and rename it [OriginalName]Collision.obj. That seems to work well.
  14. That helps immensely, I'll try it right away.
  15. Do you think you could provide screenshots? I know which tabs you're talking about, but Adding Exits.... It doesn't seem like it does anything to the polygon type...
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