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SanguinettiMods

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Everything posted by SanguinettiMods

  1. So, Let's say I wanted to make an exit through a "ruin-like doorway" I would, in my collision file, have a wall there? Then, how would I assign an exit to -That specific wall- ?
  2. Do I need a transition actor to use an exit? I'm not completely sure how this works.
  3. I have some serials for Google Sketchup 8. Contact me if you want them.
  4. Then perhaps, xdaniel, you could re-write collision_fixed.exe and implement the code into SharpOcarina?
  5. Oh, BTW. Spinout, the version of Model_Convert.py that I have is able to make maps that are compatible with PJ64. Do you still have documentaion for that?
  6. I don't think it's very polite to not mention any of the work I did on the shield especially after an hour and a half of trying different methods to make the Rim look acceptable..., but nice job on the "hook" things. If you did much else, I can't really notice it.
  7. Well, if it was a problem with SketchUp or the Collision Data, then it wouldn't work on Nemu. I just tried it and it works perfectly fine on Nemu. I just don't get why The Test Map you released works on Project 64
  8. I tried a New, Clean, Debug ROM each time. And I never used a SaveState. When I go to far, it freezes. That's it.
  9. Is may be possible to import the SketchUp model into 3DS Max, and then Re-Export it?
  10. Alright, I got my map to load, Finally! (Thank you Arcaith!) But there still remains the problem, Why does it freeze when I got to far? Arcaith's test dungeon didn't.
  11. I'm not getting a problem with the collision, it's that the game freezes whenever I load the Room. >I load the room >Link Spawns >I move barely an inch >The Game Freezes Only the collision file loaded, if it was even the right one, The Textured Geometry doesn't load.
  12. It only injects over room 117. The BGM stays at 2, and My Room doesn't appear, I can't really test the collision out all that much, because Link Freezes when I move so far.
  13. Room 118 doesn't change at all. When I try and change the scene changed, I can only enter 4 digits of the injection offset. Nothing Changes. Help?
  14. Yes, Type your first impression of a song, (Type it's Lyrics without looking them up first; What you think they are) Then ask someone to guess the song. I be first!! Oh I just can't wait to get home from school|So I can get online And talk with my boyfriend! Comic Sans and Arial Forward jokes hysterical Blinking GIFs that bouce and glow! You're webpage is so cute|(cute cute cute cute) E-cards, chats and mail direct (That's right!) Just a click and we'll connect (Aww yeah!) You're so funny, here we go! (Here we go!) ROFLMAO Less than three, you love me! Typing out my fantasy! Meet me here on IRC LOLOL (Aww yeah!) Less than three, OMG! Love computer fantasy! Meet me here on IRC LOLOL (Here we go!) ROFLMAO Less than three, you love me me! You love you love you love me me! Me me me LOLOLOL OM OM OMG Love computer fantasy Meet me meet me IRC LOLOLOL Less than three, you love me! Typing out my fantasy! Meet me here on IRC LOLOL (Aww yeah!) Less than three, OMG! Love computer fantasy! Meet me here on IRC LOLOL (Here we go!) Less than three, you love me! Typing out my fantasy! Meet me here on IRC LOLOL (Aww yeah!) Less than three, OMG! Love computer fantasy! Meet me here on IRC LOLOL (Here we go!) Pretty Easy, right? GO ahead and guess.
  15. I may have resigned, I can still help, partially.
  16. xdan, I have an Idea before you release it, Would you be able to make it add "Area Title Overlays", and "Corner Maps"?
  17. Alright, in my original post, I said to use Glide64 Wonder Plus HQ, for the torso texture in the file. If you would rather not, than delete the torso texture and there is a texture with "ALT" at it's end. Delete the "ALT" and it should work normally. If it doesn't tell me, and I'll try to figure something out.
  18. I'm not sure, could you give me a screenshot to further describe your problem, and describe what settings you're using? (Graphics plugin and nonsense)
  19. Weather Codes for the Debug ROM 80222B2880222B20 0001 - Darker and cloudy weather80222B22 0001 - Lightning80222B2B XX00 - Sand transition 01-all sand 02-Sand blows over the screen(lightly) 04-Removes sand from screen 05-Sand blows over the screen(heavily)80222B32 XX00 - rain, 01 is light rain FF is heavy rain80222B32 0001 - Heaviest rain80222A62 XXYY - Enviroment "presets" and colorings80222A5080222938-80222C18 <- Pause menu etc802237D080223600802229A0 - Beta world map dotsDisabling snow: 80222B34 0000 Time Speed Modifier Time speed Modifier: 8011FB40 xxxx default 0xA Codes found on Z64 Wiki
  20. Animating textures would be a cool thing to do. Are you going to implement Waypoint Adding? For Water and such.
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