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SanguinettiMods

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Everything posted by SanguinettiMods

  1. Alright. Sadly it still didn't work. But for some reason, the same thing happens to music hacks now, when I fix the CRC. It does the same thing.
  2. The Fence looks nice, although, I would suggest widening the gaps a bit more.
  3. I'll try it again. But asfar as I know, I did exactly what you told me to.
  4. Ermh....I didn't spend too much time on these, but Why not, right? Enjoy!
  5. I just did it to a clean ROM. The ROM started to load and when the VI/s got to 60.00 It just stayed there.
  6. I tried that, at for some reason it still doesn't work. :|
  7. Alright, I'll try this out. Thanks so much! AS I've said before. EDIT After trying the ROM out on three different Emulators (PJ64 1.7, PJ64 1.6, and Nemu) The only one the ROM actually loaded with was Nemu, and still froze after I paused it.
  8. Deathbasket, You mentioned patching the code to the ROM. I'm planning on using this for a mod, so do you think you could tell me how and where to put it?
  9. No, JD. What I'm trying to do is load a model of my choice in place of the Kokiri Sword, only when the Master Sword is equipped. I don't need help on copying vertex data or doing a display list port of any type. As I said before, Thanks.
  10. Thanks so much! Thanks alot! I'm not trying to compete with anyone, but if you say so. Thanks again! I don't want to eat them. Although I did put the Water and the Forest Medallion on a shirt. Thanks. 512 x 512 Resolution.
  11. Sort of... I was wondering what the Highest resolution was for any type of texture, What File type would be supported in maps or be best to use, and if the textures are altered at all during conversion. (Brightness/Darkness wise)
  12. Yes, what sizes are supported. That's awesome! Does that mean the biggest size is 128 x 64? I was wondering what the Largest sizes of textures were, and what file types were supported. Also, does it darken the textures or Lighten the textures like Spinouts?
  13. Xdan, I'm curious. What kind of texture support does this have?
  14. Thank you so much! At the same time, though, That would enable me having the Master Sword through a Chest, But what abut Child Link actually being able to use it? I can enable him to equip it, but the model for the Kokiri Sword is loaded instead. I'm not sure if that hack you posted earlier was for that or not.
  15. Yes, Deathbasket. I was planning on having my new sword come from a chest. If you don't mind, do you think you'd be able to get on skype, or some other place to show me how these "Shader Commands?" Work? It's probbaly immensely easy to understand, but I'm just not getting it.
  16. Haha, thanks, JD. I already ported the model I wanted to use. I'm not actually using the Master Sword model. I'm not doing a Display List port, or Vertex Edit. Since that seems to be what you're trying to show me how to do. Thanks anyway, though.
  17. > This is easy enough to understand, but doesn't quite answer my question. > I don't quite get what this is... EDIT: Nevermind. > Haha, Alright. EDIT AGAIN Basically, What I want, when Child Link has the Master Sword Equipped, 0x15540 loads instead of 0x13F38, but as you said, the Master Sword Requires a hack.
  18. I'm not exactly sure how to word this, so I'll give an example. Remember in Spinout's "Zelda's Birthday" hack? Link gets the Megaton Hammer. Normally in any other game, a model wouldn't load when you equip it. But it does in Zelda's Birthday. Can anyone help me figure out how to do that? Specifically with the Master Sword, and/or Biggoron's sword. Link isn't going to get the master sword, but rather a more powerful sword than the Kokiri Sword, and I would like to know how to: >When Link receives the Item, the Master Sword (Not the Master Sword in this game) Becomes Available on the sub-screen. >When Link Equips that, the Item model actually loads. >Achieve Happiness.
  19. That's very nice. Do you have a patch you could share with us?
  20. Unfortunately yes, unless you want to pay for it.
  21. Thank you, spinout. What I tired first was just overwriting the Ocarina of Time's GI offsets with the Reed Whistle's. But that didn't work. Thanks a lot! Sorry. I edited my post to give credit.
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