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SanguinettiMods

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Everything posted by SanguinettiMods

  1. The game can handle more faces than most people think. and Thank you for the feedback!
  2. This may sound retarted but I am using Model_Convert.
  3. I thought it might've been a phonetic Japanese translation of an English word, except for the GL part
  4. I understand that, I'm just offering my suggestions, though. BTW Where did the name SayakaGL come from?
  5. Actually, I think if you implemented a collision editor, that would be nice, like you select a face, and then you can pick what collision it has, like if it's a Len's of Truth wall, or if you could climb it, etc.
  6. Salvage, I'm more than sure it would be possible to do, but about Malon's Singing, I think you could use the Audio Debugger and mute everything else so you could record it yourself if you want it.
  7. Alright, this sounds like it's one Bad@$$ piece of work
  8. Oi, I was talking about Actor DLists Editing. If you would eventually integrate that, I might actually be able to use it, because UoT No longer works for me.
  9. Also, is this going to be strictly a map editor? Because If you could add support fro editing DLists like UoT, that would make it Ultimate.
  10. I ripped textures from TP Link's Model and put them into OoT. If you want to check out some Link textures I've done than go here - https://sites.google.com/site/sanguinettimods/zelda-mods-tutorials/texture-packs-mods
  11. Then again, she was alpha, so it's not like it was perfect.
  12. Yes, I'm currently feeling the need to post another topic here. Yes, Pretty Epic, and fun to play with. Give me credit except for building the model. Because Nintendo did that. I'm feeling nice, so I'm just going to release a download. - http://www.mediafire.com/?3gxjbrad7a1cmcq
  13. Thanks so much for the critique, Zeth! I have some more textures, if you would like to check them out, though, You deleted me from Skype and all... I don't want to fill up the GCN with textures, So, yeah, thanks again.
  14. @ Xdaniel Zappy is used in this way: "Controls: F1 - F5: change what you are editing F1: Transition actors F2: Link actors F3: Map actors F4: Objects F5: Waterboxes" Most of which, I think SayakaGL is already capable of, other than Spawning point and Waterbox editing, I believe. I think Waterbox editing should work like this, you can select the water box, and possibly move the four corners to which you please. and when you want to edit a different one, simply select it. Link's Spawing point seems pretty much self explanatory. I don't want to assume things, so please correct me if I'm wrong. Other things I have in mind, will have to wait until I have them in mind. Maybe custom texture placement?
  15. Hey Xdan, just a thought, would you be able to consider adding the elements of Zappy to this? I know Zappy is there to be Zappy, but I've had trouble using it, especially with editing multiple waterboxes.
  16. I remember this, back at the stone tower, it looked really nice, even though I only remember the first screen. I personally think you did a fantastic job on the fairy fountains, as well as everything else of course As to my opinion as weather you should complete this project or not, I think you should, in fact complete this. It's not every day that you find a 70% complete texture pack that you made ling around on a computer somewhere o.o
  17. Dang, I wish I could write in C, professionally o.o Apparently I can't even compile a "Hello World" Program Talk about major fail.
  18. Anyway, as some of you know, I can make some pretty nice textures, and I can also import custom models, such as swords. I have come here to ask if anybody wants me to do something, because I'm rapidly running out of ideas, especially with school, I don't have time to think. I hope someone will reply to this before I get home from school. ~Thank you
  19. Eats Spinach Leik Popeye (The Sailor Man) Punches Everyone out of existence. My Hill.
  20. I might be able to shove tis in-game. Although, I'll need to try a few things.
  21. So far, this looks completely freaking awesome! Though I do have a few questions. -Will this be able to export maps? If so What formats would they be in? I would assume .obj/ Raw F3DEX Data. -How efficient would you say this is for custom maps? and -Why are you so darn smart? ~Why do r and n look like an m close together?
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