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Jack Walker

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  1. I have been able to extract the in-game graphics and modify them. Tools will be released soon.
  2. I wouldn't say the project is canceled. I have been very busy and haven't been able to work on the project. The project is open source, so anyone can work on it anyways.
  3. Showcasing combat-oriented z-targeting, basic rupee system, and switchable tunics. The model for the rupees is a placeholder.
  4. OoT runs at 20fps, while the Unity game runs at 60. That's why the animation looks unnatural.
  5. That's correct. I got the sound effects from http://noproblo.dayjo.org/ZeldaSounds/.
  6. Here's the progress on the pause menu so far. The item system was done by Cloudmax, while sound effects and the cursor were done by myself.
  7. This looks nice. I'm interested in contributing to this. What tools were used to dump player and map models?
  8. I used IDA for disassembly and Cheat Engine for finding and manipulating variables.
  9. For the past few days, I have been working on hacking the PC version of Megaman X5. Here are some interesting things I have found. Functions: int PlayBGM(u_int8_t bgmNumber) - 0x49A7C0 int SetupCharacterStart(int* UnknownStructPtr) - 0x464F60 Sets up the player's lives and health, as well as some other variables. This function is called when the player starts a new game or selects the tutorial level. int CharacterSelectScreenInit(int UnknownArgument) - 0x48A030 Called when the player goes to the character select screen. Variables: Current Character - 0x7929C4 0 for X, 1 for Zero. Do not change this variable while in a stage. Doing so will crash the game when you die. Player Lives - 0x7929C5 HUD Enable Flag - 0x79299F Player Health - 0x79D97C Stage Number - 0x79298C BG Layer 0 Flag - 0x7B2943 BG Layer 1 Flag - 0x7B2997 BG Layer 2 Flag - 0x7B29EB
  10. I tested both alternative combinations and unfortunately they did not work.
  11. I've tested this code and it also does not work, which seems odd. I may be wrong, but its possible the game has to have a certain flag enabled for the crash debugger to work, like how it has to have certain controllers plugged in for certain debug features to be enabled.
  12. I think that is purely coincidental. Until just recently, the virus would only show up when I check private messages. It never showed up on the "Zeth's Official Removal" topic. Now, it shows up on the index like other people have been reporting.
  13. You can always resize the ROM to create more free space.
  14. This is strange. I have AVG as well and I'm not getting any kind of virus warnings from the shoutbox.
  15. Actually it has crashed on the warp to Phantom Ganon. The 64drive I ran the hack on at the time was defective, so I thought it was just the 64drive that was causing the issue.
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