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Everything posted by Gazpacho146
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SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
this is the correct info for the goron, right? objects 00C9 00C5 Number 01AE Variable 0008 this is the info for the goron that is by the altar, correct? becuase whenever i enter my level the game crashes. (sorry if i'm being a pain) -
SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
and is zelda scene dependent? more than likely is what i'm thinking -
unfortunately i can't get it to spawn the kokiri, goron, or any other resident object
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SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
maybe i'll use another kokiri instead -
SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
I can't get the game to spawn saria, I put her in my Temple of the Four entrance and I can't get her to show up! I've entered in all the information and everything! this is what is entered: Object 00BC Number: 0146 Variable: 0001 can someone tell me whats going on with this? also having trouble with ruto... yes i am entering in their objects in the object box 00A1 00A3 Child Princess Ruto 0002 = Ruto, plays cutscene from Jabu-Jabu’s Belly when you first meet her (use Moonjump or NOCLIP) ruto appears to be there as you can target her, but her model isn't showing up and you can't speak to her -
Thanks to SharpOcarina, I'm going to be creating a new dungeon! It's called, (as the title says) The Temple of the Four. Basically, Saria, Darunia, Impa, and Ruto have been trying to contain the evil within, and they require the help of Link and his Cloned companions, Spinouts 4player.ppf is required for the dungeon because it needs to have at least one other Link to hold down a switch as I'm not going to put any boxes. Video of the Entrance coming soon! and, would you guys prefer to be adult or young link? just so i can know what type of actors to put down
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SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
when i put in multiple actors of the same object number do i only need to enter in the object number once? -
SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
i've also been looking for em' -
SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
if by ruby script you mean this plugin? https://sites.google.com/site/jimfoltz02/ObjExporter.rb i think this uses the same script as the ruby plugin but i'm not entirely sure... -
SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
i have a screen shot of what i'm working on arcaith, it's still not importing though, basically what you have to do is you use spinout's four player oot patch to complete the temple in a series of switch puzzles and enemys i just MIGHT do this and make a patch and release it -
SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
thanks arcaith! How can I check the normals in sketchup:? -
I first started to learn to hack smw, then went on to hack sm64, I've experimented in Banjo-Kazooie, and then I saw flotonic's channel with all the mods and stuff so I decided to check out the websites and users he pointed out in his videos. and i thought, 'Wow i'd like to do stuff like this' and thats how i got into zelda hacking
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SharpOcarina - Zelda OoT Scene Development System
Gazpacho146 replied to xdaniel's topic in Community Projects
ooh do you ever plan to make this for MM? and is there a list of collisions? also when i make a level in sketchup then use the obj exporter plugin, the map doesn't show up in SO. does anyone know whats going on? -
do i read the n64OPS#B.txt and the other n64 ones?
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what kind of MIPS is it? like r400i or what?and are there any good sites i can go to, to find a tutorial on writitng with MIPS?
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I need DeathBasket's (or someone who knows and understands this codes) help for stuff like this because I know absolutely NOTHING about stuff like this since I'm a n00b at zelda hacking but anyways thanks a lot spinout! hopefully Jmanx will be able to make Gameshark codes for it if it gets finished and the 3 means the number of other links?
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Spinout warned me that the games engine might not be able to handle multiple Link forms, but agreed it would be awesome! P1 could be Link p2 deku p3 Goron and p4 zora once i learn to code this will be a cinch
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directions from Spinout hope this can help, Deathbasket!
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I am aware of that. I'm going to need to start learning
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Funny you should mention that, i messaged him and he said:
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ok, i've never used nemu really, i'm used to using a hex editor to edit ROM not RAM but i'm pretty sure they're alot the same! thanks! edit: alright in nemu i go to Plugin>Debugger: Memory... then I enter in 80763754 in the address box and it brings up this: 80763754: 8A390018 9A39001B -- AF190004 8A28001C this is what should be showing right? just trying to make sure
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ok this is all in a hex editor, right?
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fair put, but i just got into rom hacking like a year ago and that was with sm64 hacking, zelda and sm64 are very different to hack
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just the regular rom, i have zero experience with coding, I'm brand new to zelda hacking, and it's super difficult cause i'm 14
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I messaged Spinout a couple days ago, and He gave me permission to port his 4player.ppf to majoras mask. I'm not sure I'll be able to do this alone because I have no experience with coding on Zelda OOT/MM So, first of all, I need to find the source code! Please reply if you are interested in helping!