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john_smith_account

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Everything posted by john_smith_account

  1. Good, evil will sell you whiskey, and pick your pocket when you pass out drunk. Puppies or Kittens?
  2. Ahhhhhhh, I love this stuff! Carry on.
  3. Saturated fat, Trans Fats aren't all that natural, Android or iOS?
  4. It's likely not complete(heck I don't remember creating it!) but it was on my old pc title "Enemy_database.txt" Defeatable: 0002 0032 Stalfos 000D 0009 Poe 000E 0007 Octork 0011 000B Ceiling Wall Master 0012 000C Dodongo 0013 000D Keese 001B 0016 Tektite 001D 0018 Peehat 0025 001B Lizafos/Dinofos 002B 001E Ghoma Larva 002D 0012 Shabom (Bubble enemy) 002F 001F Dodongo jr. 0033 0020 Dark Link 0034 0021 Biri 0035 0022 Tailpasaran 0037 0024 Skullwalltula 0038 0025 Torch Slug 003A 0026 Stinger 003F 002B Kills Link and disappears 004B 0030 Ground pounding Moblin 0054 0038 Armos statue 0055 0039 Deku Baba 0060 004A Deku Scrub 0069 005D Bubble (Flying Skull) 006B 005F Flying floor tile 008A 008B Beamos 008E 000B Floormaster 0090 0098 Redead 0091 0099 Poe Sisters 0095 0024 Skulltula/Golden Skulltula 0099 009E Fire Dancer 00A4 00A6 Dead Hand 00A5 00A6 Dead Hand's Arm 00AB 009E Core Fire Dancer creature 00B6 00AC Flobbery muscle block 00C5 00B5 Shell Blade 00C6 015F Big Octo 00C7 0039 Deku Baba 00DD 00D4 Like-Like 00DE 00D5 Tentacle from inside Lord Jabu-Jabu 00DF 00D5 Blocking tentacle from inside Lord Jabu-Jabu 00EC 00E5 Spike enemy 00F6 00D6 Anubis 0113 0106 Iron Knuckle 0115 010A Skullkid 011A 0168 Deku salesman 0121 0114 Frezzard 013B 0001 ALPHA - Enemy Arwing 0144 0013 Attacking Cucco 0186 0167 Patrolling Gerudo 018C 0026 Stingray 0195 0168 Grounded Sales Scrub 01AF 0183 Wolfos 01C0 0008 Guay 01C7 006B Ice Staligtite Bosses 0028 001C Ghoma 00BA 008C Barinade 0027 0019 King Dodongo 0052 0037 Phantom Ganon 0096 009C Flying Volvagia 00A2 00A5 Hole Volvagia 00C4 00B4 Morphia 00E9:00E2 Bongo Bongo 00DC 00D3 Twinrova 00E8 00E1 Ganondorf Non-Defeatable/Obstacles: 000C 002C Proximity activated Firewall 0041 002C Huge stone spike platform 0044 002C Spinning flame thrower stone 0045 002C Stationary flame thrower statue 0051 0036 Rotating spike cylinder 0080 0085 Sliding spikey metal trap 008D 002C Large Firewall 00A3 0003 Fireball 00B1 0069 Spinning scyth statues 00B4 0092 Falling Rocks 00B5 0092 Flying rubble 00BC 0069 Gullotine blade 00F9 011F Giant rolling boulder 0138 0116 White clothed Gerudo Misc. 00A7 0001 Spawner
  5. I have 2 lists like that, NPC's and enemies. It was used in the making of "Zelda's Birthday".
  6. Chill XDaniel, I just didn't know how ran the z64 wiki. We're all members of the same community. YESH!
  7. You're welcome, but you might want to check out the MNGoldenEagle's Actor List, and Despair's Actor List that I mentioned earlier from ZAP2. They might save you a little time, or help with variable mapping. Also... Note: 0201 is used by Nintendo by error in Hylia Lake: the gras doesn't appear, as Object 012B is not loaded. Nice find, *very* close attention to detail.
  8. Thanks for the filling in the gaps. We really do *need* better documentation around here. I look forward to the day we ever get everything in one place, so new modders can come on and work all the actors to their FULL potential. I look forward to seeing where this goes. As for the z64 wiki... I don't think that's under "our" control, and that's why we don't use it anymore. But I'm not sure.
  9. It's finally done....(04/29/2014) After 8 years, Airikita has completed the actor list! I'm sure there will be error correcting, but what matters is that we finally now know what every single actor is. Thanks goes out to JaytheHam and Cendamos one more time for the original actor list. Thanks also to all those unnamed heroes who spent hours filling in the gaps over the years in the list. Your contributions are not forgotten. Current Actor Database, for use with ZAP/ZAP2/UoT, ect. 0024 0040 ? (ovl_En_Scene_Change) SOLVED! Credit Airikita 002C 0003 ? (ovl_Bg_Pushbox) SOLVED! Credit Airikita 0081 0001 ? (ovl_En_Arow_Trap) SOLVED! Credit Airikita & Jason777 011E 0001 ? (ovl_Obj_Ice_Poly) SOLVED! Credit Airikita Note, the repeats at the bottom are a cheap fix for ZAP/ZAP2 Please post your updates/corrections. '$=Actor Spawned Actors '!=Link Spawned Actors '?=Unknown 0000 0000 Link 0001 0000 *BLANK* 0002 0032 Stalfos 0003 0000 *BLANK* 0004 0001 $ Shops Items 0005 0000 *BLANK* 0006 0000 *BLANK* 0007 0001 Disentegrating blue flame 0008 0001 Flame 0009 0001 Wooden door 000A 000E Treasure chest 000B 000A Great Fairy 000C 002C Proximity activated Firewall 000D 0009 Poe 000E 0007 Octork 000F 0036 Large spider webs 0010 0001 ! Bomb 0011 000B Ceiling Wall Master 0012 000C Dodongo 0013 000D Keese 0014 001A Epona 0015 0001 Collectables 0016 0001 ! Arrow/Deku Seeds (ready to fire in bow/slingshot) 0017 0000 *BLANK* 0018 0001 Fairies 0019 0013 Cucco 001A 0000 *BLANK* 001B 0016 Tektite 001C 0017 Leever 001D 0018 Peehat 001E 0002 Butterfly 001F 0000 *BLANK* 0020 0001 Bugs 0021 0001 Fish 0022 0000 *BLANK* 0023 0001 Room changing black plane 0024 0040 *Broken Actor* 0025 001B Lizafos/Dinofos 0026 0076 Wooden post with red cloth 0027 King Dodongo 0028 001C Ghoma 0029 001D Princess Zelda child 002A 0001 Ganon chasing Impa & Zelda (Cutscene) 002B 001E Ghoma Larva 002C 0003 Beta, *Broken* Stone Cube 002D 0012 Shabom (Bubble enemy) 002E 0001 Lifting wooden door 002F 001F Dodongo jr. 0031 0000 *BLANK* 0032 0001 ! Boomerang 0033 0020 Dark Link 0034 0021 Biri 0035 0022 Tailpasaran 0036 0000 *BLANK* 0037 0024 Skullwalltula 0038 0025 Torch Slug 0039 0001 Gameplay_keep objects 003A 0026 Stinger 003B 0001 Ambient sound effects 003C 0027 Normal horse 003D 0001 Shop keeper 003E 002A Great Deku Tree's jaw 003F 002B Mega Dodongo Puzzle 0040 002C Lower part of Megaton statue 0041 002C Huge stone spike platform 0042 002D Gannondorf's horse 0043 002C Fire Temple stone block 0044 002C Spinning flame thrower stone 0045 002C Stationary flame thrower statue 0046 002C Sink stone platform 0047 002C Fire Temple stone block 0048 008A Shiek 0049 0001 Flame circle 004A 002F Drawbridge 004B 0030 Ground pounding Moblin 004C 0031 Bombflower Bomb 004D 0060 Adult Zelda (Cutscene) 004E 002C Rising Elevator Platform 004F 0035 Lock on blue spot 0050 0036 Back and forth moving platform 0051 0036 Rotating spike cylinder 0052 0037 Phantom Ganon 0053 0000 *BLANK* 0054 0038 Armos statue 0055 0039 Deku Baba 0056 0001 ! Deku nut 0057 0001 ! Spin attack 0058 002B Rising stone platform 0059 0001 Bombable Wall 005A 0040 Lord Jabu-Jabu 005B 0046 Zelda's Horse 005C 002B Stone stairs 005D 0048 Blue warp 005E 00A4 Torch 005F 00BD Heart container 0060 004A Deku Scrub 0061 004D Large rotating stone ring 0062 004D Statue Eyes 0063 0056 Giant Jellyfish 0064 0059 Dragon Head Statue 0065 0059 Large square of water 0066 0014 ! Hookshot 0067 005A Phantom Ganon's Horse 0068 0070 Twisted Hallway 0069 005D Bubble (Winged Skulls) 006A 005E Temple of Time windows 006B 005F Flying floor tile 006C 005E Master sword 006E 0061 Warp pad 006F 002C Metal gate 0070 005E Invisible thing 0071 002C Hammer activated stone steps 0072 0077 ALHPA Brown bird 0073 0000 *BLANK* 0074 0000 *BLANK* 0075 0000 *BLANK* 0076 0000 *BLANK* 0077 007C Greenery 0078 0000 *BLANK* 0079 0000 *BLANK* 007A 0000 *BLANK* 007B 0000 *BLANK* 007C 0081 ALHPA Large noisey stone 007D 0082 ALPHA Stone cube 007E 0000 *BLANK* 007F 0000 *BLANK* 0080 0085 Sliding spikey metal trap 0081 0001 Beta, *Broken* Push Block 0082 0086 ALPHA Orange pot 0083 0000 *BLANK* 0084 0088 Talon 0085 0089 Dampe grave digging game 0086 0072 Lowering Circular Platform 0087 0072 Elevator 0088 0070 Rotating Room 0089 0072 Forest Temple Ceiling 008A 008B Beamos 008B 00AD Spiritual stones/goddesses/Triforce 008C 005E Temple of Time objects 008D 002C Large Firewall 008E 000B Floormaster 008F 0097 Castle Courtyard Guards 0090 0098 Redead/Gibdo 0091 0099 Poe Sisters 0092 009A Golden Gauntlets rock 0093 0099 Poe puzzle block 0094 0001 Fish, Bugs, or Butterflies 0096 009C Flying Volvagia 0095 0024 Skulltula/Golden Skulltula 0097 0001 Fairy Sprites 0098 009D Darunia 0099 009E Fire Dancer 009A 00A0 Child Epona 009B 0002 Hole in ground exit 009C 00A1 Graveyard Objects 009D 00A2 Gravestone 009E 0001 ! Farore's Wind 009F 0001 ! Din's Fire 00A0 0000 *BLANK* 00A1 00A3 Child Princess Ruto 00A2 00A5 Hole Volvagia 00A3 0003 Fireball 00A4 00A6 Dead Hand 00A5 00A6 Dead Hand's arm 00A6 00A7 Rauru 00A7 0001 Spawner 00A8 009D Darunia 00A9 0087 Impa 00AA 000E $ Treasure Chest Light 00AB 009E Core Fire Dancer creature 00AC 009C $ Volvagia objects 00AE 0001 Fake/Invisible Objects 00AF 0069 Invisible Objects/Metal Gate (shadow temple) 00B0 0069 Spirit Temple ship 00B1 0069 Spinning scyth statues 00B2 0000 *BLANK* 00B3 0097 Gate Guard (castle) 00B4 0092 Falling Rocks 00B5 0092 Flying rubble 00B6 00AC Flobbery muscle block 00B7 00AB Sun Block Switch 00B8 00AE Gerudo Valley objects 00B9 00AF Statue from Darunia's room 00BA 008C Barinade 00BB 0069 Open topped skull statue 00BC 0069 Gullotine blade 00BD 008D Coffin lid 00BE 0069 Bird statue/Bombables (Shadow Temple) 00BF 00B1 Crater smoke cone 00C0 0001 Shooting Gallery Game 00C1 005B Shooting Gallery Man 00C2 00B2 Shop shelves 00C3 00B3 Nabooru 00C4 00B4 Morphia 00C5 00B5 Shell Blade 00C6 015F Big Octo 00C7 0039 Deku Baba 00C8 0096 Lord Jabu-Jabu objects 00C9 00BC Saria (Cutscene) 00CA 00C9 Goron (cutscene) 00CB 00C0 Ingo 00CC 00C1 Koume & Kotake 00CD 00C2 Giant Boulder Blocking Dodongo’s Cavern 00CE 0000 *BLANK* 00CF 002C Cracked stone platform 00D0 0002 2D bombable wall 00D1 0074 Ice Platform 00D2 00CA Adult Ruto 00D3 00CC Deku Tree Sprout 00D4 0059 Water noise 00D5 006A Lake Hylia Objects 00D6 006B Moveable ice block 00D7 008D Metal Gate/Water level-er 00D8 0000 *BLANK* 00D9 00D0 Adult Malon 00DA 0001 ! Bombchu 00DB 00C0 Horseback Games 00DC 00D3 Twinrova 00DD 00D4 Like-Like 00DE 00D5 Tentacle from inside Lord Jabu-Jabu 00DF 00D5 Blocking tentacle from inside Lord Jabu-Jabu 00E0 00D6 $ Anubis' body 00E1 00D6 Magic Sparkle 00E2 0072 Ladder (Part of Forest Temple twisted room) 00E3 0070 Golden Gate 00E4 0072 Invisible geometry 00E5 017A Death Mountain cloud ring 00E6 0096 Switch from inside Lord Jabu-Jabu 00E7 00E0 Child Malon 00E8 00E1 Ganondorf 00E9 00E2 Bongo Bongo's hand 00EA 0000 *BLANK* 00EB 0000 *BLANK* 00EC 00E5 Spike enemy 00ED 00E6 Frog Song Spot & Frogs 00EE 0015 Deku shield 00EF 006B Large red ice 00F0 0001 Blue flame 00F1 00DE Ocarina of Time 00F2 0000 *BLANK* 00F3 0000 *BLANK* 00F4 0001 ! Nayru's Love 00F5 0001 Sages, balls of light(Cutscene) 00F6 00D6 Anubis 00F7 0069 Shadow Temple truth spinner 00F8 00F0 Hyrule castle fence 00F9 011F Giant rolling boulder 00FA 00F1 Moving brick wall 00FB 0000 *BLANK* 00FC 00F1 Rotating Cobra mirror 00FD 00F1 Climbable mesh wall 00FE 015B Fishing pond man and Fish 00FF 0003 Push Block 0100 0181 Death Mountain trail gate 0101 0001 Dust motes gathering together 0102 00F9 Windmill sails 0103 00F9 Kakariko village well crossbeam 0104 00F9 Kakariko village well water 0105 00A4 Golden torch stand (Poe Sisters) 0106 0000 Floor of Ganondorf's Room 0107 00F0 Milk crate 0108 0100 LonLon ranch horse jumping fence 0109 0000 *BLANK* 010A 0001 ! Fire Arrow (ready to fire in bow) 010B 0001 ! Ice Arrow (ready to fire in bow) 010C 0001 ! Light Arrow (ready to fire in bow) 010D 0000 *BLANK* 010E 0000 *BLANK* 010F 0001 Collectables (Shield, bottle, ect.) 0110 0003 Small Wooden Crate/"ALHPA" liftable fish(glitch) 0111 012C Breakable pot 0112 0001 Invisible collectable 0113 0106 Iron Knuckle 0114 0106 $ (Iron Knuckle Armor Pieces) 0115 010A Skullkid 0116 010A $ (Skullkid's Needle attack) 0115 010A Skullkid 0117 0001 Silver Rupee/Large Rotating Pot 0118 005A Vortex (scene where koume & kotake kidnap Nabooru) 0119 0001 Bongo Bongo’s Shadow 011A 0168 Deku salesman 011B 0001 Navi information spot 011C 0003 Eye Switch and Flame That Follows Link 011D 012C Flying Magic Pot 011E 0001 $ Ice is spawned by frozen actors 011F 0112 Zora's River waterfall 0120 0113 Zora's Domain waterfall 0121 0114 Frezzard 0122 0089 Dampe's Ghost 0123 006C Rotating windmill mechanism 0124 00FE Zora diving game 0125 0001 Grass clump, doesn't regrow 0125 012B Regrowing grass clump 0126 011E Bean planting spot 0127 0163 Brown boulder 0128 0000 *BLANK* 0129 0000 *BLANK* 012A 0003 Dungeon switches 012B 011B Huge stone switch/Stone Elevator 012C 011D Square, collapsing platform 012D 011C Stone Hookshot target 012E 0001 Play Ocarina here spot 012F 0001 Horseback Archery Target 0130 011F Rolling Boulder 0131 0001 Sparkling Rupee 0132 0121 Boss Carpenter 0133 0122 Carpenter 0134 0000 *BLANK* 0135 0124 Alpha Blue Balls 0136 0125 Dark Link's illusion room 0137 0001 $ Zelda's gate opening magic 0138 0116 White clothed Gerudo 0139 0001 Block Save Point 013A 0001 ALPHA Link Shadow activator 013B 0001 ALPHA - Enemy Arwing 013C 0110 Kakariko Cucco lady 013D 00C9 Medigoron 013E 0127 Bean seller 013F 0128 Carpenter's son 0140 0129 Ingo's Gates 0141 012F Square signpost 0142 0097 Hyrule Castle guard 0143 0013 Hopping Cucco, not solid 0144 0013 Attacking Cucco 0145 0180 Stone Blocking Well Entrance 0146 00BC Saria 0147 0001 Checkable spot 0148 0130 Bridge to Ganon's Castle 0149 010F Potion Shop hag 014A 0132 Lakeside Professor 014B 0160 Bombchu Bowling alley lady 014C 0001 $ (Bombchu Bowling alley pit) 014D 0131 Kaepora Gaebora 014E 0002 Rock 014F 0002 Grave flower 0150 012A Light activated sun switch/Sun Block 0151 0001 Rocks/Bushes 0152 00C9 Goron (cutscene) 0153 0133 Windmill man 0154 0000 *BLANK* 0155 0001 Treasure Chests from Game Shop 0156 00F1 Large stone face 0157 00F1 Hanging Platform 0158 00F1 Large Circular Mirror 0159 00F1 Light blocking rock 015A 00F1 Circular, lifting metal shutter 015B 00F1 Bombable rock 015C 00AF Giant three sided Goron statue 015D 0000 *BLANK* 015E 0000 Ganon's Organ and surroundings 015F 013A Water spout 0160 013B Whirlpool effect 0161 0000 *BLANK* 0162 013C Running man 0163 00FC Kokiri (boys 00FC, girls 00FD) 0164 00FF King Zora 0165 0001 Weather Effects 0166 00E2 Bongo Bongo's room floor 0167 00EC Kakariko village rooftop man 0168 0001 $ Displays GI Objects 0169 016C Brick Pillar 016A 0144 Magic carpet man 016B 0001 $ Magic carpet 016C 0145 Graveyard boy 016D 00FB Mido 016E 0000 Various Market NPCs 016F 0001 $ (Ganon's Cape) 0170 0001 Rain and lightning 0171 014A Title Screen Actor 0172 014B Metal grate door 0173 0001 Targetable Navi spot 0174 014C Ganon's Tower collapsing (Cutscene) 0175 006D Big Poe 0176 014D Lava sprites 0177 0156 Metal bars 0178 0097 Hyrule guard 0179 0060 Adult Zelda 017A 0153 Gannon 017B 0154 Scarecrow 017C 0155 Treasure Chest game man 017D 0003 Push Block (has save point) 017E 0001 ! Sun's Song effect 017F 0001 The End message 0180 0000 *BLANK* 0181 0001 Treasure Chest (variable chosen by hole) 0182 0154 Ranch NPC's(Cutscene) 0183 0001 Song Spawned Fairy 0184 000A Great Fairie's pink and yellow beam 0185 0001 Checkable spot 0186 0167 Patrolling Gerudo 0187 0001 Something happened noise 0188 015E Cursed Skulltula people 0189 0111 Uncursed Skulltula people 018A 0001 ! Zelda's Lullabye effect 018B 0001 ! Song of Storms effect 018C 0026 Stingray 018D 0161 2D square texture (Water or Gate) 018E 00F1 Stone platform 018F 016C $ Chair and piller pieces, when hit by Iron Knuckles 0190 0162 Gerudo Fortress gate 0191 0162 Gerudo Fortress training area gate 0192 0164 Green Deku Scrub 0193 0001 $ (Deku Scrub's Nut Attack) 0194 0166 Broken Drawbridge/Fencing 0195 0168 Grounded Sales Scrub 0196 0001 Dampe’s Game Collectables 0197 0169 Gerudo Fighter 0198 0001 ! Epona's Song effect 0199 0001 ! Saria's Song effect 019A 016A Girl chasing Cucco 019B 016B Dog 019C 0024 Golden Skulltula token 019D 0001 Semi-built shooting gallery 019E 0002 Beehive 019F 016F Nayru’s fountain Bombable Wall 01A0 0170 Crate 01A1 0001 Deku Mask Panel 01A2 0171 Deku Mask panel Head Judge 01A3 0001 Deku Game (yields deku seed upgrade) 01A4 0111 Man in purple pants and white top 01A5 0178 Bombchu Bowling Alley Game 01A6 0128 Carpenter's Son (Looks) 01A7 0179 Ganon's Tower magic barrier 01A8 0074 Zora's Fountain bombable wall 01A9 00B1 Explodable crater wall 01AA 0000 *BLANK* 01AB 0001 Tower of Rupees 01AC 0182 Honey & Darling 01AD 0182 Haggling townspeople 01AE 00C9 Goron 01AF 0183 Wolfos 01B0 0184 Stalchild 01B1 0185 Ganon Battle rubble 01B2 0186 Chunk of stone 01B3 0179 Sinking lava platform 01B4 0179 Invisible/Transparent Platforms 01B5 0179 Web blocked light window 01B6 0179 2D stone wall 01B7 0179 Large square ice block 01B8 0189 Poe collector and surroundings 01B9 0188 Gossip stone 01BA 0059 Bombable stone wall 01BB 0059 Metal gate 01BC 0122 Carpenters 01BD 0178 Bombchu Bowling alley wall 01BE 0001 $ (Bombchu Bowling alley wall) 01BF 006D Desert Wasteland guide Poe 01C0 0008 Guay 01C1 018E Fake stomping door 01C2 016F Pond Water (play song of storms to refill) 01C3 00AF ? (ovl_Bg_Spot18_Futa) Spot18 = Goron City 01C4 00AF Goron room door 01C5 00D0 Adult Malon (ranch) 01C6 018B Cow 01C7 006B Ice Stalagtite/Stalagmite 01C8 006B 2D Ice bars 01C9 0154 Scarecrow Song spot 01CA 0154 Bonuru the Scarecrow 01CB 0001 ! Song of Time effect 01CC 0060 ? (ovl_En_Eg) Uses Zelda Obj, Eg = Escape Ganon's Tower 01CD 004D Circular piece of stone wall 01CE 00FE Zora 01CF 0001 Skulltula Sprouting Bean Spot 01D0 0169 Gerudo giving you membership card 01D1 0190 Time block 01D2 0002 Bronze boulder 01D3 0191 Princess Zelda (Child) 01D4 013C Running Man (Adult) 01D5 0003 SIlver Gauntlet Block 01D6 0190 Navi green spot 000A 000E Treasure chest 005E 00A4 Torch 0111 012C Breakable pot 0113 0106 Iron Knuckle 0179 0060 Adult Zelda
  10. As per Despair's Actor List, in ZAP2's Docs sub folder... 0130:011F:0301:Rolling Boulder As per MNGoldenEagle's Actor List, in ZAP2's Docs sub folder... (Note: No one ever mentions all NPCs listed also require object 00C5(object_os_anime), just as the kokiri do.) 016E 0000 0000 Market NPCs - 016E 0105 0000 = Fat woman in light blue - 016E 0107 0002 = Bearded man in white & green - 016E 0107 0004 = Staunch man in black & green - 016E 0107 000D = Red haired man in green & lilac - 016E 0107 0011 = Staunch man two shades of green - 016E 0107 0014 = Man in two shades of green - 016E 0108 0008 = Thin woman in lilac - 016E 0108 000B = Thin woman in blue & yellow - 016E 010C 0007 = Old man in blue - 016E 010C 000F = Bald man in brown - 016E 010C 0013 = Bald man in purple - 016E 010D 0006 = Old woman in white - 016E 0111 0003 = Jogging man (Sakon) - 016E 0111 0005 = Begging man - 016E 0111 0009 = Laughing man in red & white - 016E 0111 000A = Explaining man in blue & white - 016E 0111 000C = Looking man in crimson - 016E 0111 000E = Bearded, red haired man in green & white - 016E 0111 0010 = Man in white - 016E 0111 0783 = Jogging man (Sakon) running on the spot - 016E 018C 0001 = Fat woman in white, blues & yellow 004B 0030 Moblins - 0000 = Ground-Pounder - 0001+ = Spear-Poker 01C1 018E Fake door - 0000 = Fake door - 0001 = Debris - 0002 = Debris - 0003 = Debris - 0004 = Debris - 0005+ = Crashes But yeah, you are right, the paths variables probably haven't been published before. Sorry to be critical of a new addition, but some of it is old as you can see now. Oh, and to also be clear, even ZAP2's version of the plain jane actor database is also out of date... Update: Out of date no more, with only 1 unsolvable actor left, here it is! The official, finished actor database. https://www.the-gcn.com/topic/2966-actor-database-offical-current-verion/?do=findComment&comment=46882
  11. Um... No offense but this is all very, very old. Did you ever read the documents that come with ZAP2?
  12. A world without soap! I can plug my nose, but I tooth decay sucks! Meeting your GF/BF's folks or Having your GF/BF meet your folks? EDIT: WOW, 3 days no answer... Either my post sucks, or it's that tough a choice.
  13. COOOOOL How that was that image obtained. And Gump... in that case what if the photo is *only* of the naughty bits? In all honestly both questions were a joke. I did not at all expect for them to be taken seriously.
  14. It's still Link's model, so out of context it looks like Link is a... Is that cleavage on the second pic? ... Anyways ANY good mod is welcome here. The more interesting the better. I look forward to trying her out.
  15. THE Alice project? The one where Link was reimagined as a woman?
  16. He's wanting to do it himself he said. Otherwise, I'd be glad to put together everything he would need, and send to him rather than him send the cart out to be dumped. But I am just a little worried. If I recall correctly, didn't gameshark require you use a "key code" in order to use Ocarina of TIme? It's been ages since I had one, I owned both 2.3 and 3.3. I remember having to use another cart to "boot" the Game Shark. After that, you would choose a "key code" and it had to match your version of Ocarina of Time. I mean, would the Game Shark even work with a unrecognized version of the cart to dump it in the first place?
  17. Gelflings! And The Dark Crystal? I didn't think anyone else knew! The only thing I remembered after you posted that was that only the girls had wings. You're being chased by an angry red neck, and you reach the over pass...so choose... Face full of asphalt, or a back side full of buckshot?
  18. Are tasteful, artistic, B&W nude selfies allowed? What if I blur the naughty bits?
  19. Crap, I was willing to pitch in the $20 to get it done already. But I agree, it is more rewarding to do it all on your own. Just please be careful and don't fry a $400 cart. Many people are counting on you right now, don't let them down!
  20. Thank you Three_Pendants for your confirm. And also... Thank you Airikita! You had already made a HUGE mega important contribution to the mod that makes it 1000% more interesting, I hope you like the title I came up for and Flotonic who's made the major cool possible so far.
  21. But, if you read... He tells you right there it is an old project... So here is my interpretation. I'd like to air on the side of caution, and reserve judgement for after the Modder presents his entire concept. That, and I still live in fear of the Staff. Anyways, it looks like an old school actor placement, and edit of existing maps. This is the kinda of modding we were limited to back in 2008 or so, but went out of style after obj2area made completely new maps possible, and completely disappear with the 2011 release of Sharp Ocarina which made new maps very easy to make. *EDITED* It could be they are going to revive this project and add to it with the new tools, or are just showing it off as an old school Zelda Hack. I mean, even "Zelda's Birthday" which was the first "complete" and well received Zelda OOT mod looks pretty shabby by todays possibilities. Give him time, it only takes a little practice to go from a novice modder to becoming one the "greats". So welcome, and ask as many questions as you like. Most of us are friendly. We'll be glad to help.
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