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Everything posted by john_smith_account
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I'm told someone was looking for this, and the compressor that makes these? *Dusts the ROM off* http://www.tempsend.com/CB8F7BBC6B I'll get the compressor out later this week, if it's still wanted.
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I always knew you could read minds! And what he said... Welcome, enjoy your stay.
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The Sheikah's Apprentice [UPDATE:7/18/15]
john_smith_account replied to sairugoth's topic in Community Projects
I'm in love! You're gonna have to make better looking NPC's to put into a Castle Town that nice looking. -
*Sigh* Someone else do the rant, I'm tired.
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Petrie's Challenge (working title) (OoT Mod)
john_smith_account replied to petrie911's topic in Modifications
Yeah well perfectionists are never finished. -
Petrie's Challenge (working title) (OoT Mod)
john_smith_account replied to petrie911's topic in Modifications
That was fast. Congratulations on a successful first release. -
ZAP2.5 and ZLE3, Need your input.
john_smith_account replied to john_smith_account's topic in Modifications
I'll see if I can use this... if these are the ZSO releases they are outdated. I'll see what I can do. -
I have no idea what you mean. ZLE2 dumps 100% of all map/scene textures, no need for rice.
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ZAP2.5 and ZLE3, Need your input.
john_smith_account replied to john_smith_account's topic in Modifications
Yes, please. And thank you! I haven't worked on this in ages, but I ALWAYS wanted to do a ZLE 2.5 release with bug fixes and error fixes. Spinout discovered the actor spawn routines and posted them in the wiki, so ZAP2.5 could be 100% accurate now. -
Same.
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Knew, perhaps? Also...
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Waste, perhaps?
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New ROM? I don't get it?
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Video Tutorials To Get Started and Master Tool List
john_smith_account replied to giadrosich's question in Q & A
This topic need more attention paid to it. The tools have come a long way since last this topic was updated. I might even start making new builds of the ZLE 2.5 series if requested to. -
We're glad to have you! Welcome. Which textures? Anyways you'll need this... https://www.the-gcn.com/files/file/44-zle2/ and this... https://www.the-gcn.com/topic/2795-cloudmaxs-n64-texture-packer-v22-released/ and if you get good, come here... https://www.the-gcn.com/topic/898-zeldas-birthday-2-huge-update-february-8th-2014/ Now I'm told there is a replacement to one of ZLE2's support file, as it uses 'n64gfx.exe' which is getting a little long in the tooth. So, if you're running 64-bit I've been told but can't confirm this tool will replace 'n64gfx.exe' http://www.mediafire.com/?cnc64zp5xq74vy6 Personally, I use GIMP for texture editing, but that's up to you. Enjoy your stay, and feel free to ask us anything. We're here to help.
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OoT 3D (3DS) - Model Format discussion
john_smith_account replied to
SanguinettiMods's topic in Modifications*Nods* I've been saying this for years... http://www.zeldainformer.com/news/ura_zelda_the_untold_origins_of_majoras_mask And spent a good amount of timing proving it! Also, we never got the level editor from the 64DD, but to be fair I think ZAP2 works just as well. -
Side note: Airikita aside(she knows better now) the rest of you quit blaming the DMA table. Use NO_DMA.ppf and it won't be an issue. Anyways... THAT'S IT THAT'S ITTTTTTTTT! @B9E6C0 : 14 is object_link_boy, and 15 is object_link_child... these are special, and will be needed for my MOD. Good thing we rediscovered them again. @B9E6C6 0x192 is the number of objects to load!!!! @B9E6D0 OBJ\Group 01 *is* gameplay_keep 00F5E000-00FB47B0 : data : gameplay_keep So, it loads exactly like any .OBJ file right? So it must use the actor panels(list of actors loaded in RAM) to point to the RAM offsets for all resources stored in it.... In other words, you can edit the RAM offsets of it just like you can move the RAM offsets for other .OBJ. I know it's possible! I've used this technique myself to create duplicate modified actors before.
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OoT 3D (3DS) - Model Format discussion
john_smith_account replied to
SanguinettiMods's topic in ModificationsSorry, I didn't mean to derail the topic with an obscure sea bird refernce: http://en.wikipedia.org/wiki/Albatross_(metaphor) As per wikipedia... ...In the poem, an albatross starts to follow a ship — being followed by an albatross was generally considered an omen of good luck.... Also, this: *WARNING* Link's Awakening spoiler ... Now, as far as how you can help, that's up to you. I've got people of many talents working on every part of the project. If you're serious on want to to help, and you have enough time, let me know your talents and we'll fit you in somewhere. Benifits to joining include getting beta patches, and being kept up-to-date with the up coming news letter. But, it's up to you. Good to see you around, good luck on your own projects. -
OoT 3D (3DS) - Model Format discussion
john_smith_account replied to
SanguinettiMods's topic in ModificationsAs usual, there is no end to what german engineering can do. Off topic: It's good to see our favorite lucky albatross is still with us. You going to help out on the project codenamed ZB2.... Please GB? -
Waffles Bologna sandwichs, or hotdogs?
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CloudMax's N64 Texture Packer [v2.3 released]
john_smith_account replied to CloudMax's topic in Community Projects
Can't get it to save my logo. It generates the new ROM and acts like it's working, then magiclly it reverts back. I don't even know where's it's pulling the old logo texture from at this point. *shrugs* P.S. I'm not one to try a tool once and dis it. I'm not sure what I'm doing wrong here. I select the ROM and pack.zip at the same time...drop em and it generates the new ROM. I thought maybe I was suppose to do them one at a time, but when I drag pack.zip first by it's self, I get an error message telling me it's not and n64 rom. Extraction works fine though. Crap, I didn't read close enough! -
don't let it die!!!! this or that this or that!!!!!! POST a question!!!!!
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Diablo I, am I the only one who think's it's not even close? And HeavyZ, this one is just for you cuz your no win Gay post... If you had to choose between um...'dating' a 1. guy who used to be a girl 2. girl who used to be a guy Which way would you swing.